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< < | How to find Fast Moving Objects (FMOs) | |||||||
> > | How to find Fast Moving Objects (FMOs) | |||||||
Originally by Quan-Zhi Ye You will be given a number of "stamps" that contain plausible FMOs identified by the ZTF pipeline. The challenge is to identify what we would consider a real (asteroidal) FMO. | ||||||||
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< < | What does a real FMO look like? | |||||||
> > | What does a real FMO look like? | |||||||
A real FMO will look like a star smeared across the image. The edge should be soft due to atmospheric and optic effect on the light, and the width and brightness should be somewhat uniform. As ZTF has relatively short exposure time (30 seconds), a real asteroidal FMO usually does not extend beyond the size of the stamp (which is about 150 by 150 arcsec). Anything longer than that is most likely an artificial object. | ||||||||
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< < | Common falses | |||||||
> > | Common falses | |||||||
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< < | ### Long tracks caused by artificial objects (satellites, aircrafts, space debris) | |||||||
> > | Long tracks caused by artificial objects (satellites, aircrafts, space debris) | |||||||
The most common falses are artificial objects. Anything that extends beyond the edge of the stamp or shows non-uniform changes in width or brightness is most likely artificial objects -- don't bother! | ||||||||
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< < | ## Flashes caused by artificial objects | |||||||
> > | Flashes caused by artificial objects | |||||||
Similar to the category above but objects in this class can be quite confusing -- remember that anything that shows non-uniform changes in width or brightness is most likely artificial objects. | ||||||||
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< < |  | |||||||
> > | ![]() | |||||||
This candidate is short in length, however the brightness is not uniform along the streak, therefore it is most likely a satellite flash | ||||||||
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< < |  | |||||||
> > | ![]() | |||||||
This object is apparently flashing | ||||||||
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< < |  | |||||||
> > | ![]() | |||||||
Another object that flashes periodically | ||||||||
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< < |  | |||||||
> > | ![]() | |||||||
Flash, note that both ends are fading away | ||||||||
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< < |  | |||||||
> > | ![]() | |||||||
Flash, note that both ends are fading away | ||||||||
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< < | ### Masked bright star and/or its diffraction spikes | |||||||
> > | Masked bright star and/or its diffraction spikes | |||||||
These are found next to a bright, and usually masked, star. | ||||||||
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< < |  ![]() ![]() | |||||||
> > | ![]() ![]() ![]() | |||||||
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< < | ### Dementors and ghosts | |||||||
> > | Dementors and ghosts | |||||||
Various optical illusions can generate FMO-like features. Compared to real FMOs, optical illusions are more fuzzy, with variable brightness along the track, and are usually non-linear. | ||||||||
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< < |  ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
> > | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
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< < | ### Cosmic rays and detector artifacts | |||||||
> > | Cosmic rays and detector artifacts | |||||||
Some of these artifacts can look very similar to real FMOs. The key is that the edge of these artifacts are "hard" (because they lack the atmospheric/optical effect that real FMOs should have) | ||||||||
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< < |  ![]() ![]() ![]() | |||||||
> > | ![]() ![]() ![]() ![]() | |||||||
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< < | ### Bad subtractions | |||||||
> > | Bad subtractions | |||||||
ZTF pipeline will subtract stationary objects (mostly background stars). The pipeline may report residuals as possible FMOs when the subtraction is not done perfectly. | ||||||||
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< < |  ![]() ![]() ![]() | |||||||
> > | ![]() ![]() ![]() ![]() | |||||||
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< < | ### Blank stamps | |||||||
> > | Blank stamps | |||||||
Stamps that contain nothing. | ||||||||
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< < |  ![]() ![]() | |||||||
> > | ![]() ![]() ![]() | |||||||
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< < | -- EmilyKramer - 06 Aug 2018 | |||||||
> > | -- EmilyKramer - 10 Aug 2018 |
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