[CONFIG] BIGBUF=0 CONSTANT0="P_lowest=-8.0" CONSTANT1="P_low=-5.0" CONSTANT10="Rphi_slew_fast=500" CONSTANT11="Rphi_slew_slow=1" CONSTANT12="TG_slew_fast=500" CONSTANT13="TG_slew_slow=100" CONSTANT14="SW_slew_fast=500" CONSTANT15="SW_slew_slow=100" CONSTANT16="Sx_low=-5.0" CONSTANT17="Sx_high=5.0" CONSTANT18="Sx_rcv=8.0" CONSTANT19= CONSTANT2="P_high=1.0" CONSTANT3="P_highest=2" CONSTANT4="TG_low=-6.0" CONSTANT5="TG_high=0.0" CONSTANT6="SW_low=-5.0" CONSTANT7="SW_high=5.0" CONSTANT8="Iphi_slew_fast=10" CONSTANT9="Iphi_slew_slow=1" CONSTANTS=20 EXTCLOCK=0 FRAMEMODE=2 IP=10.0.0.2 LINE0=# WaSP.acf -- This Archon configuration file is for the WaSP instrument LINE1= LINE10="X; IF Readout_B GOTO DoReadout_B\t\t# for repeat-reliability test" LINE100="S1LOW; X(ST)" LINE101="S2HIGH; X(ST)" LINE102="S3LOW; X(ST)" LINE103="S1HIGH; X(ST)" LINE104="RGLOW; RETURN ClearSerialShift" LINE105= LINE106=# This routine reads out the first binned guider image. We want to go to a wait cycle after this to wait for the ROI information. LINE107="# Clock the frame count to begin, then call parallel shift with bin paramete. After parallel shift do a serial readout binned" LINE108= LINE109=BinnedGuideRead:\t\t\t# BinnedGuideRead ---------------------------------------- LINE11="X; GOTO Start" LINE110="X; CALL GParallelSplit(VBin)" LINE111="X; IF !LoopBack GOTO CCDGSerial" LINE112="###### LINE; CALL LBSerial(LBBinPixels)" LINE113="X; GOTO BinnedGuideReadFinish" LINE114=CCDGSerial: LINE115="LINE; CALL GSerial(BinPixels)" LINE116=BinnedGuideReadFinish: LINE117=SWLOW LINE118="CLAMP; CLAMP(1000)" LINE119="CLAMP_; RETURN BinnedGuideRead" LINE12= LINE120= LINE121=ROIGuide:\t\t\t\t# ROIGuide ---------------------------------------- LINE122="X; IF Up GOTO ShiftUp\t\t\t# First do a parallel shift by one line" LINE123="X; CALL GParallelDown" LINE124="X; GOTO Read" LINE125= LINE126=ShiftUp:\t\t\t\t# ShiftUp ---------------------------------------- LINE127="X; CALL GParallelUp" LINE128= LINE129=Read:\t\t\t\t# Read ---------------------------------------- LINE13=DoExpose:\t\t\t\t# DoExpose ---------------------------------------- LINE130="X; IF !LoopBack GOTO CCDROIRead" LINE131="###### LINE; CALL LBSerial(LBROIPixels)" LINE132="X; GOTO ROIReadFinish" LINE133= LINE134=CCDROIRead:\t\t\t# CCDROIRead ---------------------------------------- LINE135="LINE; CALL SkipPixel(ROIX1)" LINE136="X; CALL Pixel(ROIPixels)" LINE137=ROIReadFinish:\t\t\t# ROIReadFinish ---------------------------------------- LINE138="CLAMP; CLAMP(1000)" LINE139="CLAMP_; RETURN ROIGuide" LINE14="X; Expose--\t\t\t\t# don't trigger another exposure" LINE140= LINE141="# This is a simple split parallel shift for just the guider CCD. 1 ms high for each phase, with 1/3 overlap" LINE142=# Charge is left in G3 of the upper vertical and G1 of the lower vertical. Still need to know integrating phases. LINE143= LINE144=GParallelSplit:\t\t\t# GParallelSplit ---------------------------------------- LINE145="G1HG3H; X(66599)\t# 666 us state" LINE146="G2HG2H; X(33299)\t# 333 us state" LINE147="G1LG3L; X(33299)\t# 333 us state" LINE148="G3HG1H; X(33299)\t# 333 us state" LINE149="G2LG2L; X(66599)\t# 666 us state" LINE15="X; IF Testing GOTO DoTesting\t\t# the Testing parameter not completely isolated from operational code, but is ok." LINE150="X; RETURN GParallelSplit" LINE151= LINE152=GParallelUp:\t\t\t\t# GParallelUp ---------------------------------------- LINE153=G1UG1B LINE154=G2UG2B LINE155="G3UG3B; RETURN GParallelUp" LINE156= LINE157=GParallelDown:\t\t\t# GParallelDown ---------------------------------------- LINE158=G3UG3B LINE159=G2UG2B LINE16="X; CALL MilliSec(exptime)\t\t\t# open shutter and delay exptime msec" LINE160="G1UG1B; RETURN GParallelDown" LINE161= LINE162=FParallelSplit:\t\t\t# FParallelSplit ---------------------------------------- LINE163=F1UF3B\t\t\t\t# This is a simple split parallel shift for just the guider CCD LINE164=F2UF2B LINE165="F3UF1B; RETURN FParallelSplit" LINE166= LINE167=GSweepU:\t\t\t\t# GSweepU ---------------------------------------- LINE168=G1UG1B\t\t\t\t# This sweeps out the unwanted pixels to get to the ROI LINE169=G2UG2B LINE17= LINE170=G3UG3B LINE171="X; CALL ClearSerialShift(Pixels)" LINE172="X; RETURN GSweepU" LINE173= LINE174=GSweepD:\t\t\t\t# GSweepD ---------------------------------------- LINE175=G3UG3B LINE176=G2UG2B LINE177=G1UG1B LINE178="X; CALL ClearSerialShift(Pixels)" LINE179="X; RETURN GSweepD" LINE18="# Drop down to Exposure routine, which waits for exposure delay" LINE180= LINE181=GSerial:\t\t\t\t# GSerial ---------------------------------------- LINE182="RGHIGH; X(RGH)" LINE183="RGLOW; X(RGL)" LINE184="X; CALL HorizontalShift(HBin)" LINE185="X; X(SHP)" LINE186="SWLOW; X(SWL)" LINE187="SWHIGH; X(SWH)" LINE188="X; RETURN GSerial" LINE189= LINE19= LINE190=FSerial:\t\t\t\t# FSerial ---------------------------------------- LINE191="RGHIGH; X(RGH)" LINE192="RGLOW; X(RGL)" LINE193="X; CALL HorizontalShift" LINE194=# PIXEL LINE195="X; X(SHP)" LINE196="SWLOW; X(SWL)" LINE197="SWHIGH; X(SWH)" LINE198="X; RETURN FSerial" LINE199= LINE2=RESET LINE20="# Science exposure time is determined by an integral number of guide frames, which is stored in the parameter GuideFrames, unless UseGuideTiming is clear." LINE200=SkipPixel:\t\t\t\t# SkipPixel ---------------------------------------- LINE201="RGHIGH; X(RGH)" LINE202="RGLOW; X(RGL)" LINE203="X; CALL HorizontalShift" LINE204="X; X(SHP)" LINE205="SWLOW; X(SWL)" LINE206="SWHIGH; X(SHD)" LINE207="X; RETURN SkipPixel" LINE208= LINE209=Pixel:\t\t\t\t# Pixel ---------------------------------------- LINE21=# When UseGuideTiming is clear then exptime represents the science exposure time and no guide or focus frames will be transmitted. LINE210="RGHIGH; X(RGH)" LINE211="RGLOW; X(RGL)" LINE212="X; CALL HorizontalShift(HBin)" LINE213=# PIXEL LINE214="X; X(SHP)" LINE215="SWLOW; X(SWL)" LINE216="SWHIGH; X(SHD)" LINE217="X; RETURN Pixel" LINE218= LINE219=HorizontalShift:\t\t\t# HorizontalShift ---------------------------------------- LINE22= LINE220="S2LOW; X(ST)" LINE221="S3HIGH; X(ST)" LINE222="S1LOW; X(ST)" LINE223="S2HIGH; X(ST)" LINE224="S3LOW; X(ST)" LINE225="S1HIGH; X(ST)" LINE226="X; RETURN HorizontalShift" LINE227= LINE228=SyncParallel:\t\t\t\t# SyncParallel ---------------------------------------- LINE229=CD1_L\t\t\t\t# The following removes the top/bottom asymmetry in the CCD231 image clock electrodes. LINE23=Exposure:\t\t\t\t# Exposure ---------------------------------------- LINE230=CD2_H\t\t\t\t# Call this once before starting the parallel line transfers. LINE231=CD3_H LINE232="CD4_H;\tX(Tdrt)" LINE233=CD1_L LINE234=CD2_L LINE235=CD3_H LINE236="CD4_H;\tX(Toi)" LINE237="X; RETURN SyncParallel" LINE238= LINE239=DoLineTransfer:\t\t\t# DoLineTransfer ---------------------------------------- LINE24="X; IF GuideFrames GOTO DoGuideReadout\t# keep shutter open -- science exposure is multiple of guide frames" LINE240=IPHI1_L\t\t\t\t# The following group of state changes make up the line transfer sequence LINE241=IPHI2_H LINE242=IPHI3_H LINE243="IPHI4_L;\tX(Toi)" LINE244=IPHI1_L LINE245=IPHI2_H LINE246=IPHI3_H LINE247="IPHI4_H;\tX(Toi)" LINE248=IPHI1_L LINE249=IPHI2_L LINE25="X; CLOSESHUTTER\t\t\t# otherwise INT low, sets BUFnFETIMESTAMP, no guide/focus readout" LINE250=IPHI3_H LINE251="IPHI4_H;\tX(Toi)" LINE252=IPHI1_H LINE253=IPHI2_L LINE254=IPHI3_H LINE255="IPHI4_H;\tX(Toi)" LINE256=IPHI1_H LINE257=IPHI2_L LINE258=IPHI3_L LINE259="IPHI4_H;\tX(Toi)" LINE26="X; GOTO Start" LINE260=IPHI1_H LINE261=IPHI2_H LINE262=IPHI3_L LINE263="IPHI4_H;\tX(Toi)" LINE264=IPHI1_H LINE265=IPHI2_H LINE266=IPHI3_L LINE267="IPHI4_L;\tX(Toi)" LINE268=IPHI1_H LINE269=IPHI2_H LINE27= LINE270=IPHI3_H LINE271="IPHI4_L;\tX(Toi)" LINE272=IPHI1_L LINE273=IPHI2_H LINE274=IPHI3_H LINE275="IPHI4_L;\tX(Toi)" LINE276="X; RETURN DoLineTransfer" LINE277= LINE278=SerialOutputClocking:\t\t\t# SerialOutputClocking ---------------------------------------- LINE279="R1L_R2H;\tX(Rphi2ToReset)\t\t# LHLH" LINE28=MilliSec:\t\t\t\t# MilliSec ---------------------------------------- LINE280="PHIR_H;\tX(Twdx)\t\t\t# reset gate HIGH. Twdx=Twx-Tdx" LINE281="R2L_R3H;\tX(Tdx)\t\t\t# LLHH." LINE282=PHIR_L\t\t\t\t# LLHL Reset Level ready for conversion LINE283="PIXEL; PIXEL_\t\t\t\t# PIXEL control clock goes high, which starts CDS sampling of reset level." LINE284="\t\t\t\t# Then clear FRAME, LINE and PIXEL control clocks." LINE285="X;\tX(Tr3)\t\t\t# Do R3 width - Tdx" LINE286="R1H_R3L;\tX(Tr1)\t\t\t# HLLL Output signal ready for sampling" LINE287="X; RETURN SerialOutputClocking" LINE288= LINE289=SerialReceiving:\t\t\t# SerialReceiving ---------------------------------------- LINE29="OPENSHUTTER; X(99998)\t\t\t# INT high opens shutter, sets BUFnRETIMESTAMP, keep all states for exptime msec" LINE290="SERIAL_RCV;\tX(Rphi2ToReset)\t\t# set the serial clock levels to receive charge from the parallel register" LINE291=PHIR_H LINE292="X; RETURN SerialReceiving" LINE293= LINE294=# This section is for various tests that might be triggered after an exposure. LINE295="# It allows for tests to be triggered in the same way as exposures (Expose=1)" LINE296=# while branching to the specific requested test which may have its own set LINE297=# of parameters. LINE298=DoTesting:\t\t\t\t# DoTesting ---------------------------------------- LINE299="X; IF Loopback GOTO DoLoopback" LINE3=CLAMP_ LINE30="X; RETURN MilliSec" LINE300="X; IF DhTest GOTO DoDhTest" LINE301="X; IF InlDnl GOTO DoInlDnl" LINE302="X; IF Crosstalk GOTO DoCross" LINE303="X; GOTO Start\t\t\t# or stay here" LINE304= LINE305=DoDhTest:\t\t\t\t# DoDhTest ---------------------------------------- LINE306="X; DhTest--" LINE307="X; GOTO DoTesting" LINE308= LINE309=DoLoopback:\t\t\t# DoLoopback ---------------------------------------- LINE31= LINE310="X; IF Readout GOTO DoScienceLoopback" LINE311="X; GOTO DoTesting" LINE312= LINE313=DoScienceLoopback:\t\t\t# DoScienceLoopback ---------------------------------------- LINE314="X; Readout--\t\t\t# don't do it again" LINE315="X; CALL SerialOutputClocking\t\t# initial sweep-out (datasheet p.15)" LINE316="X; CALL SyncParallel\t\t\t# removes the top/bottom asymmetry in the CCD231 image clock electrodes" LINE317="FRAME; CALL ScienceLoopback(SplitLines)" LINE318="X; GOTO DoTesting" LINE319= LINE32=DoScienceReadout:\t\t\t# DoScienceReadout ---------------------------------------- LINE320=ScienceLoopback:\t\t\t# ScienceLoopback ---------------------------------------- LINE321="X; CALL DoLineTransfer" LINE322=LINE LINE323="X; CALL LoopbackSerial(LBPixels)" LINE324="CLAMP; CLAMP(1000)" LINE325="CLAMP_; RETURN ScienceLoopback" LINE326=# LINE327=# Loop back the output of a driver into the input of an ADC. LINE328=# This generates the clock pattern. For each call to LoopbackSerial LINE329=# you will get two pixels. LINE33="X; Readout--\t\t\t# don't do it again" LINE330=LoopbackSerial:\t\t\t#LoopbackSerial ---------------------------------------- LINE331="X; CALL LoopbackPixel1V" LINE332="X; CALL LoopbackPixel2V" LINE333="X; RETURN LoopbackSerial" LINE334=LoopbackPixel1V:\t\t\t# LoopbackPixel1V ---------------------------------------- LINE335=PIXEL LINE336=PIXEL_ LINE337="TEST_0V; X(49)" LINE338="TEST_1V; X(49)" LINE339="X; RETURN LoopbackPixel1V" LINE34="X; CALL SerialOutputClocking(Pixels)\t\t# initial sweep-out (datasheet p.15)" LINE340=LoopbackPixel2V:\t\t\t# LoopbackPixel2V ---------------------------------------- LINE341=PIXEL LINE342=PIXEL_ LINE343="TEST_0V; X(49)" LINE344="TEST_2V; X(49)" LINE345="X; RETURN LoopbackPixel2V" LINE346= LINE347=DoInlDnl:\t\t\t\t# DoInlDnl ---------------------------------------- LINE348=CLAMP_ LINE349="X; CLAMP(100)" LINE35="X; CALL SerialReceiving\t\t\t# set serial clock levels to receive charge from parallel register" LINE350=CLAMP_ LINE351=TRIG_HI LINE352=# Make single value image LINE353="X; CALL InlDnlImage" LINE354="TRIG_LOW; X(96)" LINE355="X; GOTO Start" LINE356= LINE357=InlDnlImage: LINE358=FRAME LINE359="X; CALL InlDnlLine(IDNLLines)" LINE36="X; CALL SyncParallel\t\t\t# removes the top/bottom asymmetry in the CCD231 image clock electrodes" LINE360="X; RETURN InlDnlImage" LINE361= LINE362=InlDnlLine: LINE363=LINE LINE364="X; CALL InlDnlPix(IDNLPixels)" LINE365="#CLAMP; CLAMP(97)" LINE366="#CLAMP_;" LINE367="X; RETURN InlDnlLine" LINE368= LINE369=InlDnlPIx: LINE37="FRAME; CALL ScienceRead(SplitLines)\t\t# FRAME control clock goes high here, initializes frame counter on next PIXEL clock" LINE370=PIXEL LINE371=PIXEL_ LINE372="TEST_0V; X(2558)" LINE373="TEST_1V; X(2557)" LINE374="X; RETURN InlDnlPix" LINE375= LINE376=DoCross: LINE377=OpenBLC LINE378=FRAME LINE379="X; CALL CrossRead(CrossLines)" LINE38="X; GOTO Start" LINE380="TEST_0V; CALL MilliSec(exptime)" LINE381=GroundBLC LINE382="X; GOTO Start" LINE383= LINE384=CrossRead: LINE385="#CLAMP;X(1000)" LINE386=#NOCLAMP LINE387=LINE LINE388="X; CALL CrossPixels(CrossPix)" LINE389="X; X(1044); " LINE39= LINE390="X;RETURN CrossRead" LINE391= LINE392=CrossPixels: LINE393=PIXEL LINE394=PIXEL_ LINE395="P1200; X(49)" LINE396="N1200; X(46)" LINE397="X; RETURN CrossPixels" LINE398= LINE399=DoReadout_A:\t\t# DoReadout_A ---------------------------------------- LINE4= LINE40=ScienceRead:\t\t\t# ScienceRead ---------------------------------------- LINE400="X; Readout_A--" LINE401="FRAME; CALL AFourLines(ABpatternLines)" LINE402="X; GOTO Start" LINE403=DoReadout_B:\t\t# DoReadout_B ---------------------------------------- LINE404="X; Readout_B--" LINE405="FRAME; CALL BFourLines(ABpatternLines)" LINE406="X; GOTO Start" LINE407=AFourLines:\t\t\t# AFourLines ---------------------------------------- LINE408="X; CALL ALine1" LINE409="X; CALL ALine2" LINE41="X; CALL DoLineTransfer" LINE410="X; CALL ALine3" LINE411="X; CALL ALine4" LINE412="X; RETURN AFourLines" LINE413=BFourLines:\t\t\t# BFourLines ---------------------------------------- LINE414="X; CALL BLine1" LINE415="X; CALL BLine1" LINE416="X; CALL BLine2" LINE417="X; CALL BLine2" LINE418="X; RETURN BFourLines" LINE419=ALine1:\t\t\t# ALine1 ---------------------------------------- LINE42="LINE; CALL SerialOutputClocking(Pixels)\t# LINE control clock goes high here, initializes line counter on next PIXEL clock" LINE420=LINE LINE421="X; CALL Apix1(ApatternPixels)" LINE422="CLAMP; CLAMP(100)" LINE423="CLAMP_; RETURN ALine1" LINE424=ALine2:\t\t\t# ALine2 ---------------------------------------- LINE425=LINE LINE426="X; CALL Apix2(ApatternPixels)" LINE427="CLAMP; CLAMP(100)" LINE428="CLAMP_; RETURN ALine2" LINE429=ALine3:\t\t\t# ALine3 ---------------------------------------- LINE43="CLAMP; X(Tclamp)" LINE430=LINE LINE431="X; CALL Apix3(ApatternPixels)" LINE432="CLAMP; CLAMP(100)" LINE433="CLAMP_; RETURN ALine3" LINE434=ALine4:\t\t\t# ALine4 ---------------------------------------- LINE435=LINE LINE436="X; CALL Apix4(ApatternPixels)" LINE437="CLAMP; CLAMP(100)" LINE438="CLAMP_; RETURN ALine4" LINE439=BLine1:\t\t\t# BLine1 ---------------------------------------- LINE44="CLAMP_; RETURN ScienceRead" LINE440=LINE LINE441="X; CALL Bpix1(BpatternPixels)" LINE442="CLAMP; CLAMP(100)" LINE443="CLAMP_; RETURN BLine1" LINE444=BLine2:\t\t\t# BLine2 ---------------------------------------- LINE445=LINE LINE446="X; CALL Bpix2(BpatternPixels)" LINE447="CLAMP; CLAMP(100)" LINE448="CLAMP_; RETURN BLine2" LINE449=Apix1:\t\t\t# Apix1 ---------------------------------------- LINE45= LINE450="X; CALL OnePix" LINE451="X; CALL TwoPix" LINE452="X; CALL ThreePix" LINE453="X; RETURN Apix1" LINE454=Apix2:\t\t\t# Apix2 ---------------------------------------- LINE455="X; CALL ThreePix" LINE456="X; CALL OnePix" LINE457="X; CALL TwoPix" LINE458="X; RETURN Apix2" LINE459=Apix3:\t\t\t# Apix3 ---------------------------------------- LINE46=DoGuideReadout:\t\t\t# DoGuideReadout ---------------------------------------- LINE460="X; CALL TwoPix" LINE461="X; CALL ThreePix" LINE462="X; CALL OnePix" LINE463="X; RETURN Apix3" LINE464=Apix4:\t\t\t# Apix4 ---------------------------------------- LINE465="X; CALL ThreePix" LINE466="X; CALL TwoPix" LINE467="X; CALL OnePix" LINE468="X; RETURN Apix4" LINE469=Bpix1:\t\t\t# Bpix1 ---------------------------------------- LINE47="X; GuideFrames--" LINE470="X; CALL OnePix" LINE471="X; CALL ThreePix" LINE472="X; RETURN Bpix1" LINE473=Bpix2:\t\t\t# Bpix2 ---------------------------------------- LINE474="X; CALL ThreePix" LINE475="X; CALL TwoPix" LINE476="X; RETURN Bpix2" LINE477=OnePix:\t\t\t# OnePix ---------------------------------------- LINE478=PIXEL LINE479=PIXEL_ LINE48="X; IF !BinGuide GOTO NotBinned\t\t# jump to NotBinned to call GuideRead if not binned" LINE480="TEST_0V; X(49)" LINE481="TEST_1V; X(49)" LINE482="X; RETURN OnePix" LINE483=TwoPix:\t\t\t# TwoPix ---------------------------------------- LINE484=PIXEL LINE485=PIXEL_ LINE486="TEST_0V; X(49)" LINE487="TEST_2V; X(49)" LINE488="X; RETURN TwoPix" LINE489=ThreePix:\t\t\t# ThreePix ---------------------------------------- LINE49="FRAME; CALL BinnedGuideRead(SplitBinLines)\t# readout guider in binned mode" LINE490=PIXEL LINE491=PIXEL_ LINE492="TEST_0V; X(49)" LINE493="TEST_3V; X(49)" LINE494="X; RETURN ThreePix" LINE495= LINE496=OnePix: LINE497=# ---------------------------------------- LINE498=PIXEL LINE499="TEST_0V; X(49)" LINE5=Start:\t\t\t\t# Start ---------------------------------------- LINE50="X; BinGuide--" LINE500="TEST_1V; X(49)" LINE501="X; RETURN OnePix" LINE502= LINE503=PIXEL LINE504=PIXEL_ LINE505="P1200; X(49)" LINE506="N1200; X(46)" LINE507="X; RETURN CrossPixels" LINE508= LINE509=# ---------------------------------------- LINE51="X; GOTO GRDone" LINE510=DoReadout_A: LINE511=# ---------------------------------------- LINE512="X; Readout_A--" LINE513="FRAME; CALL AFourLines(ABpatternLines)" LINE514="X; GOTO Start" LINE515=# ---------------------------------------- LINE516=DoReadout_B: LINE517=# ---------------------------------------- LINE518="X; Readout_B--" LINE519="FRAME; CALL BFourLines(ABpatternLines)" LINE52=NotBinned:\t\t\t\t# NotBinned ---------------------------------------- LINE520="X; GOTO Start" LINE521=# ---------------------------------------- LINE522=AFourLines: LINE523=# ---------------------------------------- LINE524="X; CALL ALine1" LINE525="#X; CALL ALine2" LINE526="#X; CALL ALine3" LINE527="#X; CALL ALine4" LINE528="X; RETURN AFourLines" LINE529=# ---------------------------------------- LINE53="FRAME; CALL GuideRead" LINE530=BFourLines: LINE531=# ---------------------------------------- LINE532="#X; CALL BLine1" LINE533="#X; CALL BLine1" LINE534="#X; CALL BLine2" LINE535="#X; CALL BLine2" LINE536="X; RETURN BFourLines" LINE537=# ---------------------------------------- LINE538=ALine1: LINE539=# ---------------------------------------- LINE54= LINE540=LINE LINE541="X; CALL Apix1(ApatternPixels)" LINE542="CLAMP; CLAMP(100)" LINE543="CLAMP_; RETURN ALine1" LINE544= LINE545= LINE546=# ---------------------------------------- LINE547=Apix1: LINE548=# ---------------------------------------- LINE549="X; CALL OnePix" LINE55=GRDone:\t\t\t\t# GRDone ---------------------------------------- LINE550="X; CALL OnePix" LINE551="X; CALL OnePix" LINE552="X; CALL OnePix" LINE553="#X; CALL TwoPix" LINE554="#X; CALL ThreePix" LINE555="X; RETURN Apix1" LINE556= LINE557=# ---------------------------------------- LINE558=OnePix: LINE559=# ---------------------------------------- LINE56="X; IF GuideFrames GOTO NextGuideFrame\t# GuideFrames is the number of guide frames to transmit. Transmit guide frames as long as this is greater than zero." LINE560=PIXEL LINE561="TEST_0V; X(49)" LINE562="TEST_1V; X(49)" LINE563="X; RETURN OnePix" LINE564= LINE565=OpenBLC LINE566=FRAME LINE567="X; CALL CrossRead(CrossLines)" LINE568="TEST_0V; CALL MilliSec(exptime)" LINE569=GroundBLC LINE57="X; Expose--" LINE570="X; GOTO Start" LINE571= LINE572=CrossRead: LINE573="#CLAMP;X(1000)" LINE574=#NOCLAMP LINE575=LINE LINE576="X; CALL CrossPixels(CrossPix)" LINE577="X; X(1044); " LINE578="X;RETURN CrossRead" LINE579= LINE58="X; CLOSESHUTTER\t\t\t# INT goes low, sets BUFnFETIMESTAMP" LINE580=CrossPixels: LINE581=PIXEL LINE582=PIXEL_ LINE583="P1200; X(49)" LINE584="N1200; X(46)" LINE585="X; RETURN CrossPixels" LINE59="X; GOTO Start" LINE6=INIT\t\t\t\t# initial level for states LINE60= LINE61=NextGuideFrame:\t\t\t# NextGuideFrame ---------------------------------------- LINE62="X; GuideFrames--" LINE63="X; GOTO Exposure" LINE64= LINE65=GuideRead:\t\t\t\t# GuideRead ---------------------------------------- LINE66="X; IF Up GOTO SweepUp\t\t\t# Sweep out unwanted parallel pixels up to ROIY1 coordinate" LINE67="X; CALL GSweepD(ROIY1)" LINE68="X; GOTO ROIRead" LINE69= LINE7="X; IF Expose GOTO DoExpose\t\t# triggers an exposure delay" LINE70=SweepUp: LINE71="X; CALL GSweepU(ROIY1)" LINE72= LINE73=ROIRead:\t\t\t\t# ROIRead ---------------------------------------- LINE74="FRAME; CALL ROIGuide(ROILines)\t\t# Now readout the ROI up to number of ROI Lines" LINE75="X; RETURN GuideRead" LINE76= LINE77=FocusReadFinish:\t\t\t# FocusReadFinish ---------------------------------------- LINE78="CLAMP; CLAMP(1000)" LINE79="CLAMP_; RETURN ScienceRead" LINE8="X; IF Readout GOTO DoScienceReadout\t# triggers science array readout" LINE80= LINE81=ClearAll:\t\t\t\t# ClearAll ---------------------------------------- LINE82="X; CALL AllParallelShiftSplit\t\t# This routine clears all GF CCDs right before integration" LINE83="X; CALL ClearSerialShift(Pixels)" LINE84="X; RETURN ClearAll" LINE85= LINE86=ClearGuide:\t\t\t\t# ClearGuide ---------------------------------------- LINE87="X; CALL GParallelSplit" LINE88="X; CALL ClearSerialShift(Pixels)" LINE89="X; RETURN ClearGuide" LINE9="X; IF Readout_A GOTO DoReadout_A\t\t# for repeat-reliability test" LINE90= LINE91=AllParallelShiftSplit:\t\t\t# AllParallelShiftSplit ---------------------------------------- LINE92=A1UA3B\t\t\t\t# Shift the parallel clocks on all GF CCDs in split mode LINE93=A2UA2B LINE94="A3UA1B; RETURN AllParallelShiftSplit" LINE95= LINE96=ClearSerialShift:\t\t\t# ClearSerialShift ---------------------------------------- LINE97=RGHIGH LINE98="S2LOW; X(ST)" LINE99="S3HIGH; X(ST)" LINECOUNT=3080 LINES=496 MOD10\ENABLE1=1 MOD10\ENABLE2=1 MOD10\ENABLE3=1 MOD10\ENABLE4=1 MOD10\ENABLE5=1 MOD10\ENABLE6=1 MOD10\ENABLE7=1 MOD10\ENABLE8=1 MOD10\FASTSLEWRATE1=Iphi_slew_fast MOD10\FASTSLEWRATE2=Iphi_slew_fast MOD10\FASTSLEWRATE3=Iphi_slew_fast MOD10\FASTSLEWRATE4=Iphi_slew_fast MOD10\FASTSLEWRATE5=Iphi_slew_fast MOD10\FASTSLEWRATE6=Iphi_slew_fast MOD10\FASTSLEWRATE7=Iphi_slew_fast MOD10\FASTSLEWRATE8=Iphi_slew_fast MOD10\LABEL1=CD3 MOD10\LABEL2=AB4 MOD10\LABEL3=CD4 MOD10\LABEL4=AB3 MOD10\LABEL5=CD2 MOD10\LABEL6=AB1 MOD10\LABEL7=CD1 MOD10\LABEL8=AB2 MOD10\SLOWSLEWRATE1=Iphi_slew_slow MOD10\SLOWSLEWRATE2=Iphi_slew_slow MOD10\SLOWSLEWRATE3=Iphi_slew_slow MOD10\SLOWSLEWRATE4=Iphi_slew_slow MOD10\SLOWSLEWRATE5=Iphi_slew_slow MOD10\SLOWSLEWRATE6=Iphi_slew_slow MOD10\SLOWSLEWRATE7=Iphi_slew_slow MOD10\SLOWSLEWRATE8=Iphi_slew_slow MOD11\DIO_DIR1=1 MOD11\DIO_DIR2=0 MOD11\DIO_DIR3=0 MOD11\DIO_DIR4=0 MOD11\DIO_LABEL1=Trigger MOD11\DIO_LABEL2= MOD11\DIO_LABEL3= MOD11\DIO_LABEL4= MOD11\DIO_POWER=1 MOD11\DIO_SOURCE1=2 MOD11\DIO_SOURCE2=0 MOD11\DIO_SOURCE3=0 MOD11\DIO_SOURCE4=0 MOD11\LVDS_LABEL1= MOD11\LVDS_LABEL10= MOD11\LVDS_LABEL11= MOD11\LVDS_LABEL12= MOD11\LVDS_LABEL13= MOD11\LVDS_LABEL14= MOD11\LVDS_LABEL15= MOD11\LVDS_LABEL16= MOD11\LVDS_LABEL2=PhiR MOD11\LVDS_LABEL3=Focus_BLCOS MOD11\LVDS_LABEL4=Focus_BLCDOS MOD11\LVDS_LABEL5=Guide_BLCOS MOD11\LVDS_LABEL6=Guide_BLCDOS MOD11\LVDS_LABEL7=Sci_BLCDOS MOD11\LVDS_LABEL8=Sci_BLCOS MOD11\LVDS_LABEL9= MOD2\ENABLE1=1 MOD2\ENABLE2=1 MOD2\ENABLE3=1 MOD2\ENABLE4=1 MOD2\ENABLE5=1 MOD2\ENABLE6=1 MOD2\ENABLE7=1 MOD2\ENABLE8=1 MOD2\FASTSLEWRATE1=100 MOD2\FASTSLEWRATE2=100 MOD2\FASTSLEWRATE3=100 MOD2\FASTSLEWRATE4=100 MOD2\FASTSLEWRATE5=100 MOD2\FASTSLEWRATE6=100 MOD2\FASTSLEWRATE7=100 MOD2\FASTSLEWRATE8=100 MOD2\LABEL1=G_A1(RL1) MOD2\LABEL2=G_A1(RL2) MOD2\LABEL3=F_A1(RL2) MOD2\LABEL4=F_A2(RL1) MOD2\LABEL5=F_A2(RL2) MOD2\LABEL6=F_A3(RL1) MOD2\LABEL7=F_A3(RL2) MOD2\LABEL8=F_A1(RL1) MOD2\SLOWSLEWRATE1=1 MOD2\SLOWSLEWRATE2=1 MOD2\SLOWSLEWRATE3=1 MOD2\SLOWSLEWRATE4=1 MOD2\SLOWSLEWRATE5=1 MOD2\SLOWSLEWRATE6=1 MOD2\SLOWSLEWRATE7=1 MOD2\SLOWSLEWRATE8=1 MOD3\ENABLE1=1 MOD3\ENABLE2=1 MOD3\ENABLE3=1 MOD3\ENABLE4=1 MOD3\ENABLE5=1 MOD3\ENABLE6=1 MOD3\ENABLE7=1 MOD3\ENABLE8=1 MOD3\FASTSLEWRATE1=100 MOD3\FASTSLEWRATE2=100 MOD3\FASTSLEWRATE3=100 MOD3\FASTSLEWRATE4=100 MOD3\FASTSLEWRATE5=100 MOD3\FASTSLEWRATE6=100 MOD3\FASTSLEWRATE7=100 MOD3\FASTSLEWRATE8=100 MOD3\LABEL1=FG_RG MOD3\LABEL2=FG_SW MOD3\LABEL3=FG_S2(RL2) MOD3\LABEL4=FG_S2(RL1) MOD3\LABEL5=G_A3(RL1) MOD3\LABEL6=G_A3(RL2) MOD3\LABEL7=G_A2(RL1) MOD3\LABEL8=G_A2(RL2) MOD3\SLOWSLEWRATE1=1 MOD3\SLOWSLEWRATE2=1 MOD3\SLOWSLEWRATE3=1 MOD3\SLOWSLEWRATE4=1 MOD3\SLOWSLEWRATE5=1 MOD3\SLOWSLEWRATE6=1 MOD3\SLOWSLEWRATE7=1 MOD3\SLOWSLEWRATE8=1 MOD4\ENABLE1=1 MOD4\ENABLE2=1 MOD4\ENABLE3=1 MOD4\ENABLE4=1 MOD4\ENABLE5=1 MOD4\ENABLE6=1 MOD4\ENABLE7=1 MOD4\ENABLE8=1 MOD4\FASTSLEWRATE1=100 MOD4\FASTSLEWRATE2=100 MOD4\FASTSLEWRATE3=100 MOD4\FASTSLEWRATE4=100 MOD4\FASTSLEWRATE5=100 MOD4\FASTSLEWRATE6=100 MOD4\FASTSLEWRATE7=100 MOD4\FASTSLEWRATE8=100 MOD4\LABEL1=FG_S3(L2) MOD4\LABEL2=FG_S3(L1) MOD4\LABEL3=FG_S3(R2) MOD4\LABEL4=FG_S3(R1) MOD4\LABEL5=FG_S1(L2) MOD4\LABEL6=FG_S1(R1) MOD4\LABEL7=FG_S1(R2) MOD4\LABEL8=FG_S1(L1) MOD4\SLOWSLEWRATE1=1 MOD4\SLOWSLEWRATE2=1 MOD4\SLOWSLEWRATE3=1 MOD4\SLOWSLEWRATE4=1 MOD4\SLOWSLEWRATE5=1 MOD4\SLOWSLEWRATE6=1 MOD4\SLOWSLEWRATE7=1 MOD4\SLOWSLEWRATE8=1 MOD5\CLAMP1=0.0 MOD5\CLAMP2=0.0 MOD5\CLAMP3=0.0 MOD5\CLAMP4=0.0 MOD5\PREAMPGAIN=0 MOD6\CLAMP1=0.0 MOD6\CLAMP2=0.0 MOD6\CLAMP3=0.0 MOD6\CLAMP4=0.0 MOD6\PREAMPGAIN=0 MOD8\HVHC_ENABLE1=1 MOD8\HVHC_ENABLE2=1 MOD8\HVHC_ENABLE3=1 MOD8\HVHC_ENABLE4=1 MOD8\HVHC_ENABLE5=1 MOD8\HVHC_ENABLE6=1 MOD8\HVHC_IL1=0 MOD8\HVHC_IL2=0 MOD8\HVHC_IL3=0 MOD8\HVHC_IL4=0 MOD8\HVHC_IL5=0 MOD8\HVHC_IL6=0 MOD8\HVHC_LABEL1= MOD8\HVHC_LABEL2= MOD8\HVHC_LABEL3= MOD8\HVHC_LABEL4= MOD8\HVHC_LABEL5= MOD8\HVHC_LABEL6= MOD8\HVHC_ORDER1=0 MOD8\HVHC_ORDER2=0 MOD8\HVHC_ORDER3=0 MOD8\HVHC_ORDER4=0 MOD8\HVHC_ORDER5=0 MOD8\HVHC_ORDER6=0 MOD8\HVHC_V1=0.0 MOD8\HVHC_V2=0.0 MOD8\HVHC_V3=0.0 MOD8\HVHC_V4=0.0 MOD8\HVHC_V5=0.0 MOD8\HVHC_V6=0.0 MOD8\HVLC_LABEL1=unused MOD8\HVLC_LABEL10=SS MOD8\HVLC_LABEL11=RD MOD8\HVLC_LABEL12=OD MOD8\HVLC_LABEL13= MOD8\HVLC_LABEL14= MOD8\HVLC_LABEL15= MOD8\HVLC_LABEL16= MOD8\HVLC_LABEL17= MOD8\HVLC_LABEL18= MOD8\HVLC_LABEL19= MOD8\HVLC_LABEL2=DG_A MOD8\HVLC_LABEL20= MOD8\HVLC_LABEL21= MOD8\HVLC_LABEL22= MOD8\HVLC_LABEL23= MOD8\HVLC_LABEL24= MOD8\HVLC_LABEL3=RG_low MOD8\HVLC_LABEL4=RG_high MOD8\HVLC_LABEL5=RD_F MOD8\HVLC_LABEL6=RD_E MOD8\HVLC_LABEL7=RD_H MOD8\HVLC_LABEL8=DD MOD8\HVLC_LABEL9=OG MOD8\HVLC_ORDER1=0 MOD8\HVLC_ORDER10=0 MOD8\HVLC_ORDER11=0 MOD8\HVLC_ORDER12=0 MOD8\HVLC_ORDER13=0 MOD8\HVLC_ORDER14=0 MOD8\HVLC_ORDER15=0 MOD8\HVLC_ORDER16=0 MOD8\HVLC_ORDER17=0 MOD8\HVLC_ORDER18=0 MOD8\HVLC_ORDER19=0 MOD8\HVLC_ORDER2=0 MOD8\HVLC_ORDER20=0 MOD8\HVLC_ORDER21=0 MOD8\HVLC_ORDER22=0 MOD8\HVLC_ORDER23=0 MOD8\HVLC_ORDER24=0 MOD8\HVLC_ORDER3=0 MOD8\HVLC_ORDER4=0 MOD8\HVLC_ORDER5=0 MOD8\HVLC_ORDER6=0 MOD8\HVLC_ORDER7=0 MOD8\HVLC_ORDER8=0 MOD8\HVLC_ORDER9=0 MOD8\HVLC_V1=0.0 MOD8\HVLC_V10=0.0 MOD8\HVLC_V11=18 MOD8\HVLC_V12=30 MOD8\HVLC_V13=0.0 MOD8\HVLC_V14=0.0 MOD8\HVLC_V15=0.0 MOD8\HVLC_V16=0.0 MOD8\HVLC_V17=0.0 MOD8\HVLC_V18=0.0 MOD8\HVLC_V19=0.0 MOD8\HVLC_V2=0.0 MOD8\HVLC_V20=0.0 MOD8\HVLC_V21=0.0 MOD8\HVLC_V22=0.0 MOD8\HVLC_V23=0.0 MOD8\HVLC_V24=0.0 MOD8\HVLC_V3=0.0 MOD8\HVLC_V4=12 MOD8\HVLC_V5=18 MOD8\HVLC_V6=18 MOD8\HVLC_V7=18 MOD8\HVLC_V8=29 MOD8\HVLC_V9=2.5 MOD9\ENABLE1=1 MOD9\ENABLE2=1 MOD9\ENABLE3=1 MOD9\ENABLE4=1 MOD9\ENABLE5=1 MOD9\ENABLE6=1 MOD9\ENABLE7=1 MOD9\ENABLE8=1 MOD9\FASTSLEWRATE1=TG_slew_fast MOD9\FASTSLEWRATE2=SW_slew_fast MOD9\FASTSLEWRATE3=Rphi_slew_fast MOD9\FASTSLEWRATE4=Rphi_slew_fast MOD9\FASTSLEWRATE5=Rphi_slew_fast MOD9\FASTSLEWRATE6=Rphi_slew_fast MOD9\FASTSLEWRATE7=Rphi_slew_fast MOD9\FASTSLEWRATE8=Rphi_slew_fast MOD9\LABEL1=TG-AD MOD9\LABEL2=SW-EFGH MOD9\LABEL3=G3-H3 MOD9\LABEL4=F2-G2 MOD9\LABEL5=E1-H1 MOD9\LABEL6=F1-G1 MOD9\LABEL7=E2-H2 MOD9\LABEL8=E3-F3 MOD9\SLOWSLEWRATE1=TG_slew_slow MOD9\SLOWSLEWRATE2=SW_slew_slow MOD9\SLOWSLEWRATE3=Rphi_slew_slow MOD9\SLOWSLEWRATE4=Rphi_slew_slow MOD9\SLOWSLEWRATE5=Rphi_slew_slow MOD9\SLOWSLEWRATE6=Rphi_slew_slow MOD9\SLOWSLEWRATE7=Rphi_slew_slow MOD9\SLOWSLEWRATE8=Rphi_slew_slow PARAMETER0="Testing=0" PARAMETER1="LoopBack=0" PARAMETER10="BinGuide=0" PARAMETER11="exptime=0" PARAMETER12="SweepCount=0" PARAMETER13="HBin=2" PARAMETER14="VBin=2" PARAMETER15="SplitLines=3080" PARAMETER16="SplitBinLines=516" PARAMETER17="Pixels=3072" PARAMETER18="BinPixels=1032" PARAMETER19="ROIX1=0" PARAMETER2="DhTest=0" PARAMETER20="ROIY1=0" PARAMETER21="ROILines=10" PARAMETER22="ROIPixels=10" PARAMETER23="ST=19" PARAMETER24="RGH=30" PARAMETER25="RGL=30" PARAMETER26="SWH=30" PARAMETER27="SWL=30" PARAMETER28="SHP=30" PARAMETER29="SHD=30" PARAMETER3="InlDnl=0" PARAMETER30="Up=0" PARAMETER31="LBBinPixels= 516" PARAMETER32="LBROIPixels=5" PARAMETER33="LBPixels=1540" PARAMETER34="Rphi2ToReset=4" PARAMETER35="Toi=2496" PARAMETER36="Tdrt=2496" PARAMETER37="Tdx=2" PARAMETER38="cpol=1000" PARAMETER39="Tr3=38" PARAMETER4="Crosstalk=0" PARAMETER40="Tr1=44" PARAMETER41="Twdx=4" PARAMETER42="Tclamp=999" PARAMETER43="IDNLLines=37000" PARAMETER44="IDNLPixels=2" PARAMETER45="CrossLines=36" PARAMETER46="CrossPix=102" PARAMETER47="Readout_A=0" PARAMETER48="Readout_B=0" PARAMETER49="ABpatternLines=770" PARAMETER5="UseGuideTiming=0" PARAMETER50="ApatternPixels=1024" PARAMETER51="BpatternPixels=1536" PARAMETER6="Expose=0" PARAMETER7="FocusReadout=0" PARAMETER8="Readout=0" PARAMETER9="GuideFrames=0" PARAMETERS=52 PIXELCOUNT=3072 RAWENABLE=0 RAWENDLINE=3 RAWSAMPLES=10000 RAWSEL=0 RAWSTARTLINE=2 RAWSTARTPIXEL=1 SAMPLEMODE=1 SHD1=80 SHD2=90 SHP1=30 SHP2=40 STATE0\CONTROL="0,0" STATE0\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD11=",1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,1,1,1,1,1,1,1,1" STATE0\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD5="1,0" STATE0\MOD6="1,0" STATE0\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\NAME=RESET STATE1\CONTROL="0,3F" STATE1\MOD10="P_high,1,0,P_low,1,0,P_low,1,0,P_high,1,0,P_high,1,0,P_low,1,0,P_low,1,0,P_high,1,0" STATE1\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE1\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD5="0,1" STATE1\MOD6="0,1" STATE1\MOD9="TG_low,1,0,Sx_low,1,0,Sx_low,1,0,Sx_rcv,1,0,Sx_rcv,1,0,Sx_rcv,1,0,Sx_rcv,1,0,Sx_low,1,0" STATE1\NAME=INIT STATE10\CONTROL="0,3E" STATE10\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE10\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD5="0,1" STATE10\MOD6="0,1" STATE10\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\NAME=INT_ STATE11\CONTROL="1,3E" STATE11\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE11\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD5="0,1" STATE11\MOD6="0,1" STATE11\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\NAME=OPENSHUTTER STATE12\CONTROL="0,3E" STATE12\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE12\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD5="0,1" STATE12\MOD6="0,1" STATE12\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\NAME=CLOSESHUTTER STATE13\CONTROL="0,F" STATE13\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE13\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE13\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD5="0,1" STATE13\MOD6="0,1" STATE13\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\NAME=A1UA3B STATE14\CONTROL="0,F" STATE14\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE14\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE14\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD5="0,1" STATE14\MOD6="0,1" STATE14\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\NAME=A2UA2B STATE15\CONTROL="0,F" STATE15\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE15\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE15\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD5="0,1" STATE15\MOD6="0,1" STATE15\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\NAME=A3UA1B STATE16\CONTROL="0,F" STATE16\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE16\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE16\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD5="0,1" STATE16\MOD6="0,1" STATE16\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\NAME=G1HG3H STATE17\CONTROL="0,F" STATE17\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE17\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE17\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD5="0,1" STATE17\MOD6="0,1" STATE17\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\NAME=G2HG2H STATE18\CONTROL="0,F" STATE18\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE18\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE18\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD5="0,1" STATE18\MOD6="0,1" STATE18\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\NAME=G3HG1H STATE19\CONTROL="0,3F" STATE19\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE19\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD5="0,1" STATE19\MOD6="0,1" STATE19\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\NAME=G1LG3L STATE2\CONTROL="0,3F" STATE2\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD11=",1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,1,1,1,1,1,1,1,1" STATE2\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD5="0,1" STATE2\MOD6="0,1" STATE2\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\NAME=X STATE20\CONTROL="0,3F" STATE20\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE20\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD5="0,1" STATE20\MOD6="0,1" STATE20\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\NAME=G2LG2L STATE21\CONTROL="0,3F" STATE21\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE21\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD5="0,1" STATE21\MOD6="0,1" STATE21\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\NAME=G3LG1L STATE22\CONTROL="0,F" STATE22\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE22\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE22\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD5="0,1" STATE22\MOD6="0,1" STATE22\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\NAME=G1UG1B STATE23\CONTROL="0,F" STATE23\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE23\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE23\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD5="0,1" STATE23\MOD6="0,1" STATE23\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\NAME=G2UG2B STATE24\CONTROL="0,F" STATE24\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE24\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE24\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD5="0,1" STATE24\MOD6="0,1" STATE24\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\NAME=G3UG3B STATE25\CONTROL="0,F" STATE25\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE25\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE25\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD5="0,1" STATE25\MOD6="0,1" STATE25\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\NAME=F1UF3B STATE26\CONTROL="0,F" STATE26\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE26\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE26\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD5="0,1" STATE26\MOD6="0,1" STATE26\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\NAME=F2UF2B STATE27\CONTROL="0,F" STATE27\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE27\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE27\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD5="0,1" STATE27\MOD6="0,1" STATE27\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\NAME=F3UF1B STATE28\CONTROL="0,F" STATE28\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE28\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE28\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD5="0,1" STATE28\MOD6="0,1" STATE28\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\NAME=RGHIGH STATE29\CONTROL="0,F" STATE29\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE29\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE29\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD5="0,1" STATE29\MOD6="0,1" STATE29\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\NAME=RGLOW STATE3\CONTROL="8,37" STATE3\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE3\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD5="0,1" STATE3\MOD6="0,1" STATE3\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\NAME=PIXEL STATE30\CONTROL="0,F" STATE30\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE30\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE30\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD5="0,1" STATE30\MOD6="0,1" STATE30\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\NAME=SWHIGH STATE31\CONTROL="0,F" STATE31\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE31\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE31\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD5="0,1" STATE31\MOD6="0,1" STATE31\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\NAME=SWLOW STATE32\CONTROL="0,F" STATE32\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE32\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE32\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD5="0,1" STATE32\MOD6="0,1" STATE32\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\NAME=S1HIGH STATE33\CONTROL="0,F" STATE33\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE33\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE33\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD5="0,1" STATE33\MOD6="0,1" STATE33\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\NAME=S1LOW STATE34\CONTROL="0,F" STATE34\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE34\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE34\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD5="0,1" STATE34\MOD6="0,1" STATE34\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\NAME=S2HIGH STATE35\CONTROL="0,F" STATE35\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE35\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE35\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD5="0,1" STATE35\MOD6="0,1" STATE35\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\NAME=S2LOW STATE36\CONTROL="0,F" STATE36\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE36\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE36\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD5="0,1" STATE36\MOD6="0,1" STATE36\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\NAME=S3HIGH STATE37\CONTROL="0,F" STATE37\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE37\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE37\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD5="0,1" STATE37\MOD6="0,1" STATE37\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\NAME=S3LOW STATE38\CONTROL="0,31" STATE38\MOD10="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE38\MOD2="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD3="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD4="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD5="0,1" STATE38\MOD6="0,1" STATE38\MOD9="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\NAME=TEST_0V STATE39\CONTROL="0,31" STATE39\MOD10="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE39\MOD2="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD3="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD4="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD5="0,1" STATE39\MOD6="0,1" STATE39\MOD9="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\NAME=TEST_1V STATE4\CONTROL="0,31" STATE4\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE4\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD5="0,1" STATE4\MOD6="0,1" STATE4\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\NAME=PIXEL_ STATE40\CONTROL="0,31" STATE40\MOD10="-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0" STATE40\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE40\MOD2="-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0" STATE40\MOD3="-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0" STATE40\MOD4="-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0" STATE40\MOD5="0,1" STATE40\MOD6="0,1" STATE40\MOD9="-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0" STATE40\NAME=TEST_2V STATE41\CONTROL="0,31" STATE41\MOD10="-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0" STATE41\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE41\MOD2="-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0" STATE41\MOD3="-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0" STATE41\MOD4="-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0" STATE41\MOD5="0,1" STATE41\MOD6="0,1" STATE41\MOD9="-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0,-3,1,0" STATE41\NAME=TEST_3V STATE42\CONTROL="0,3F" STATE42\MOD10=",1,1,P_high,1,0,,1,1,,1,1,,1,1,,1,1,P_high,1,0,,1,1" STATE42\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE42\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD5="0,1" STATE42\MOD6="0,1" STATE42\MOD9="TG_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\NAME=AB4_CD1_TG_H STATE43\CONTROL="0,3F" STATE43\MOD10=",1,1,P_low,1,0,,1,1,,1,1,,1,1,,1,1,P_low,1,0,,1,1" STATE43\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE43\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD5="0,1" STATE43\MOD6="0,1" STATE43\MOD9="TG_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\NAME=AB4_CD1_TG_L STATE44\CONTROL="0,3F" STATE44\MOD10=",1,1,,1,1,,1,1,,1,1,P_high,1,0,P_high,1,0,,1,1,,1,1" STATE44\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE44\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD5="0,1" STATE44\MOD6="0,1" STATE44\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\NAME=AB1_CD2_H STATE45\CONTROL="0,3F" STATE45\MOD10="P_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_high,1,0" STATE45\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE45\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD5="0,1" STATE45\MOD6="0,1" STATE45\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\NAME=AB2_CD3_H STATE46\CONTROL="0,3F" STATE46\MOD10="P_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_low,1,0" STATE46\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE46\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD5="0,1" STATE46\MOD6="0,1" STATE46\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\NAME=AB2_CD3_L STATE47\CONTROL="0,3F" STATE47\MOD10=",1,1,,1,1,P_low,1,0,P_low,1,0,,1,1,,1,1,,1,1,,1,1" STATE47\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE47\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD5="0,1" STATE47\MOD6="0,1" STATE47\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\NAME=AB3_CD4_L STATE48\CONTROL="0,3F" STATE48\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,P_high,1,0,,1,1,,1,1" STATE48\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE48\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD5="0,1" STATE48\MOD6="0,1" STATE48\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\NAME=AB1_H STATE49\CONTROL="0,3F" STATE49\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,P_low,1,0,,1,1,,1,1" STATE49\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE49\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD5="0,1" STATE49\MOD6="0,1" STATE49\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\NAME=AB1_L STATE5\CONTROL="4,3B" STATE5\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE5\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD5="0,1" STATE5\MOD6="0,1" STATE5\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\NAME=LINE STATE50\CONTROL="0,3F" STATE50\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_high,1,0" STATE50\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE50\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD5="0,1" STATE50\MOD6="0,1" STATE50\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\NAME=AB2_H STATE51\CONTROL="0,3F" STATE51\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_low,1,0" STATE51\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE51\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD5="0,1" STATE51\MOD6="0,1" STATE51\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\NAME=AB2_L STATE52\CONTROL="0,3F" STATE52\MOD10=",1,1,,1,1,,1,1,P_high,1,0,,1,1,,1,1,,1,1,,1,1" STATE52\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE52\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD5="0,1" STATE52\MOD6="0,1" STATE52\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\NAME=AB3_H STATE53\CONTROL="0,3F" STATE53\MOD10=",1,1,,1,1,,1,1,P_low,1,0,,1,1,,1,1,,1,1,,1,1" STATE53\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE53\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD5="0,1" STATE53\MOD6="0,1" STATE53\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\NAME=AB3_L STATE54\CONTROL="0,3F" STATE54\MOD10=",1,1,P_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE54\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD5="0,1" STATE54\MOD6="0,1" STATE54\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\NAME=AB4_H STATE55\CONTROL="0,3F" STATE55\MOD10=",1,1,P_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE55\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD5="0,1" STATE55\MOD6="0,1" STATE55\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\NAME=AB4_L STATE56\CONTROL="0,3F" STATE56\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_high,1,0,,1,1" STATE56\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE56\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD5="0,1" STATE56\MOD6="0,1" STATE56\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\NAME=CD1_H STATE57\CONTROL="0,3F" STATE57\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_low,1,0,,1,1" STATE57\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE57\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD5="0,1" STATE57\MOD6="0,1" STATE57\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\NAME=CD1_L STATE58\CONTROL="0,3F" STATE58\MOD10=",1,1,,1,1,,1,1,,1,1,P_high,1,0,,1,1,,1,1,,1,1" STATE58\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE58\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD5="0,1" STATE58\MOD6="0,1" STATE58\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\NAME=CD2_H STATE59\CONTROL="0,3F" STATE59\MOD10=",1,1,,1,1,,1,1,,1,1,P_low,1,0,,1,1,,1,1,,1,1" STATE59\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE59\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD5="0,1" STATE59\MOD6="0,1" STATE59\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\NAME=CD2_L STATE6\CONTROL="2,3D" STATE6\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE6\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD5="0,1" STATE6\MOD6="0,1" STATE6\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\NAME=FRAME STATE60\CONTROL="0,3F" STATE60\MOD10="P_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE60\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD5="0,1" STATE60\MOD6="0,1" STATE60\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\NAME=CD3_H STATE61\CONTROL="0,3F" STATE61\MOD10="P_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE61\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD5="0,1" STATE61\MOD6="0,1" STATE61\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\NAME=CD3_L STATE62\CONTROL="0,3F" STATE62\MOD10=",1,1,,1,1,P_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE62\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD5="0,1" STATE62\MOD6="0,1" STATE62\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\NAME=CD4_H STATE63\CONTROL="0,3F" STATE63\MOD10=",1,1,,1,1,P_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE63\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD5="0,1" STATE63\MOD6="0,1" STATE63\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\NAME=CD4_L STATE64\CONTROL="0,3F" STATE64\MOD10=",1,1,,1,1,,1,1,,1,1,P_high,1,0,P_high,1,0,,1,1,,1,1" STATE64\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE64\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD5="0,1" STATE64\MOD6="0,1" STATE64\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\NAME=IPHI1_H STATE65\CONTROL="0,3F" STATE65\MOD10=",1,1,,1,1,,1,1,,1,1,P_low,1,0,P_low,1,0,,1,1,,1,1" STATE65\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE65\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD5="0,1" STATE65\MOD6="0,1" STATE65\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\NAME=IPHI1_L STATE66\CONTROL="0,3F" STATE66\MOD10="P_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_high,1,0" STATE66\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE66\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD5="0,1" STATE66\MOD6="0,1" STATE66\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\NAME=IPHI2_H STATE67\CONTROL="0,3F" STATE67\MOD10="P_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_low,1,0" STATE67\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE67\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD5="0,1" STATE67\MOD6="0,1" STATE67\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\NAME=IPHI2_L STATE68\CONTROL="0,3F" STATE68\MOD10=",1,1,,1,1,P_high,1,0,P_high,1,0,,1,1,,1,1,,1,1,,1,1" STATE68\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE68\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD5="0,1" STATE68\MOD6="0,1" STATE68\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\NAME=IPHI3_H STATE69\CONTROL="0,3F" STATE69\MOD10=",1,1,,1,1,P_low,1,0,P_low,1,0,,1,1,,1,1,,1,1,,1,1" STATE69\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE69\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD5="0,1" STATE69\MOD6="0,1" STATE69\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\NAME=IPHI3_L STATE7\CONTROL="0,3F" STATE7\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE7\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD5="1,0" STATE7\MOD6="1,0" STATE7\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\NAME=CLAMP STATE70\CONTROL="0,3F" STATE70\MOD10=",1,1,P_high,1,0,,1,1,,1,1,,1,1,,1,1,P_high,1,0,,1,1" STATE70\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE70\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD5="0,1" STATE70\MOD6="0,1" STATE70\MOD9="TG_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\NAME=IPHI4_H STATE71\CONTROL="0,3F" STATE71\MOD10=",1,1,P_low,1,0,,1,1,,1,1,,1,1,,1,1,P_low,1,0,,1,1" STATE71\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE71\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD5="0,1" STATE71\MOD6="0,1" STATE71\MOD9="TG_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\NAME=IPHI4_L STATE72\CONTROL="0,3F" STATE72\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE72\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD5="0,1" STATE72\MOD6="0,1" STATE72\MOD9="TG_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\NAME=TG_H STATE73\CONTROL="0,3F" STATE73\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE73\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD5="0,1" STATE73\MOD6="0,1" STATE73\MOD9="TG_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\NAME=TG_L STATE74\CONTROL="0,3F" STATE74\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE74\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD5="0,1" STATE74\MOD6="0,1" STATE74\MOD9=",1,1,,1,1,,1,1,Sx_high,1,0,,1,1,,1,1,Sx_high,1,0,,1,1" STATE74\NAME=RPHI1_H STATE75\CONTROL="0,3F" STATE75\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE75\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD5="0,1" STATE75\MOD6="0,1" STATE75\MOD9=",1,1,,1,1,,1,1,Sx_low,1,0,,1,1,,1,1,Sx_low,1,0,,1,1" STATE75\NAME=RPHI1_L STATE76\CONTROL="0,3F" STATE76\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE76\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD5="0,1" STATE76\MOD6="0,1" STATE76\MOD9=",1,1,,1,1,,1,1,Sx_rcv,1,0,Sx_rcv,1,0,Sx_rcv,1,0,Sx_rcv,1,0,,1,1" STATE76\NAME=SERIAL_RCV STATE77\CONTROL="0,3F" STATE77\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE77\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD5="0,1" STATE77\MOD6="0,1" STATE77\MOD9=",1,1,,1,1,,1,1,,1,1,Sx_high,1,0,Sx_high,1,0,,1,1,,1,1" STATE77\NAME=RPHI2_H STATE78\CONTROL="0,3F" STATE78\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE78\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD5="0,1" STATE78\MOD6="0,1" STATE78\MOD9=",1,1,,1,1,,1,1,,1,1,Sx_low,1,0,Sx_low,1,0,,1,1,,1,1" STATE78\NAME=RPHI2_L STATE79\CONTROL="0,3F" STATE79\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE79\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD5="0,1" STATE79\MOD6="0,1" STATE79\MOD9=",1,1,SW_high,1,0,Sx_high,1,0,,1,1,,1,1,,1,1,,1,1,Sx_high,1,0" STATE79\NAME=RPHI3_H STATE8\CONTROL="0,3F" STATE8\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE8\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD5="0,0" STATE8\MOD6="0,0" STATE8\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\NAME=CLAMP_ STATE80\CONTROL="0,3F" STATE80\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE80\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD5="0,1" STATE80\MOD6="0,1" STATE80\MOD9=",1,1,SW_low,1,0,Sx_low,1,0,,1,1,,1,1,,1,1,,1,1,Sx_low,1,0" STATE80\NAME=RPHI3_L STATE81\CONTROL="0,3F" STATE81\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE81\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD5="0,1" STATE81\MOD6="0,1" STATE81\MOD9=",1,1,SW_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\NAME=SW_H STATE82\CONTROL="0,3F" STATE82\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE82\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD5="0,1" STATE82\MOD6="0,1" STATE82\MOD9=",1,1,SW_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\NAME=SW_L STATE83\CONTROL="0,3F" STATE83\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD11=",1,1,0,0,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE83\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD5="0,1" STATE83\MOD6="0,1" STATE83\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\NAME=PHIR_H STATE84\CONTROL="0,3F" STATE84\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD11=",1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE84\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD5="0,1" STATE84\MOD6="0,1" STATE84\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\NAME=PHIR_L STATE85\CONTROL="0,3F" STATE85\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE85\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD5="0,1" STATE85\MOD6="0,1" STATE85\MOD9=",1,1,,1,1,,1,1,Sx_low,1,0,Sx_high,1,0,Sx_high,1,0,Sx_low,1,0,,1,1" STATE85\NAME=R1L_R2H STATE86\CONTROL="0,3F" STATE86\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE86\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD5="0,1" STATE86\MOD6="0,1" STATE86\MOD9=",1,1,Sx_high,1,0,Sx_high,1,0,,1,1,Sx_low,1,0,Sx_low,1,0,,1,1,Sx_high,1,0" STATE86\NAME=R2L_R3H STATE87\CONTROL="0,3F" STATE87\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE87\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD5="0,1" STATE87\MOD6="0,1" STATE87\MOD9=",1,1,Sx_low,1,0,Sx_low,1,0,Sx_high,1,0,,1,1,,1,1,Sx_high,1,0,Sx_low,1,0" STATE87\NAME=R1H_R3L STATE88\CONTROL="0,3F" STATE88\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,1,1,1,1,1,1" STATE88\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD5="0,1" STATE88\MOD6="0,1" STATE88\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\NAME=TRIG_HI STATE89\CONTROL="0,3F" STATE89\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,1,1,1,1,1" STATE89\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD5="0,1" STATE89\MOD6="0,1" STATE89\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\NAME=TRIG_LOW STATE9\CONTROL="1,3E" STATE9\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE9\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD5="0,1" STATE9\MOD6="0,1" STATE9\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\NAME=INT STATE90\CONTROL="0,3F" STATE90\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE90\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD5="0,1" STATE90\MOD6="0,1" STATE90\MOD9="-0.8,1,0,0.6,1,0,-0.4,1,0,0.3,1,0,-0.06,1,0,0.045,1,0,-1.2,1,0,0.9,1,0" STATE90\NAME=N0800 STATE91\CONTROL="0,3F" STATE91\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE91\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD5="0,1" STATE91\MOD6="0,1" STATE91\MOD9="0.8,1,0,-0.6,1,0,0.4,1,0,-0.3,1,0,0.06,1,0,-0.045,1,0,1.2,1,0,-0.9,1,0" STATE91\NAME=P0800 STATE92\CONTROL="0,3F" STATE92\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE92\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD5="0,1" STATE92\MOD6="0,1" STATE92\MOD9="-0.4,1,0,0.3,1,0,-.06,1,0,0.045,1,0,-1.2,1,0,0.9,1,0,-0.8,1,0,0.6,1,0" STATE92\NAME=N0400 STATE93\CONTROL="0,3F" STATE93\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE93\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD5="0,1" STATE93\MOD6="0,1" STATE93\MOD9="0.4,1,0,-0.3,1,0,0.06,1,0,-0.04,1,0,1.2,1,0,-0.9,1,0,.8,1,0,-0.6,1,0" STATE93\NAME=P0400 STATE94\CONTROL="0,3F" STATE94\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE94\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD5="0,1" STATE94\MOD6="0,1" STATE94\MOD9="-0.06,1,0,0.045,1,0,-1.2,1,0,0.9,1,0,-0.8,1,0,0.6,1,0,-0.4,1,0,0.3,1,0" STATE94\NAME=N0060 STATE95\CONTROL="0,3F" STATE95\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE95\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE95\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE95\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE95\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE95\MOD5="0,1" STATE95\MOD6="0,1" STATE95\MOD9="0.06,1,0,-0.045,1,0,1.2,1,0,-0.9,1,0,0.8,1,0,-0.6,1,0,0.4,1,0,-0.3,1,0" STATE95\NAME=P0060 STATE96\CONTROL="0,3F" STATE96\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE96\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE96\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE96\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE96\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE96\MOD5="0,1" STATE96\MOD6="0,1" STATE96\MOD9="-1.2,1,0,0.9,1,0,-0.8,1,0,0.6,1,0,-0.4,1,0,0.3,1,0,-0.06,1,0,0.045,1,0" STATE96\NAME=N1200 STATE97\CONTROL="0,3F" STATE97\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE97\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE97\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE97\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE97\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE97\MOD5="0,1" STATE97\MOD6="0,1" STATE97\MOD9="1.2,1,0,-0.9,1,0,0.8,1,0,-0.6,1,0,0.4,1,0,-0.3,1,0,0.06,1,0,-0.045,1,0" STATE97\NAME=P1200 STATE98\CONTROL="0,3F" STATE98\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE98\MOD11=",1,0,1,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE98\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE98\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE98\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE98\MOD5="0,1" STATE98\MOD6="0,1" STATE98\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE98\NAME=GroundBLC STATE99\CONTROL="0,3F" STATE99\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE99\MOD11=",1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE99\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE99\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE99\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE99\MOD5="0,1" STATE99\MOD6="0,1" STATE99\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE99\NAME=OpenBLC STATES=100 TAPLINE0="AD1L,1,100" TAPLINE1="AD2L,1,200" TAPLINE2="AD3L,1,300" TAPLINE3="AD4L,1,400" TAPLINE4="AD5L,1,500" TAPLINE5="AD6L,1,600" TAPLINE6="AD7L,1,700" TAPLINE7="AD8L,1,800" TAPLINES=8 TRIGOUTFORCE=0 TRIGOUTINVERT=0 TRIGOUTLEVEL=0 TRIGOUTPOWER=1 [SYSTEM] BACKPLANE_ID=002428867071B05C BACKPLANE_REV=3 BACKPLANE_TYPE=1 BACKPLANE_VERSION=1.0.742 MOD10_ID=0131AB38BE6AFA98 MOD10_REV=2 MOD10_TYPE=1 MOD10_VERSION=1.0.379 MOD11_ID=0139D54C6CCFE163 MOD11_REV=0 MOD11_TYPE=10 MOD11_VERSION=1.0.740 MOD12_ID=0000000000000000 MOD12_REV=0 MOD12_TYPE=0 MOD12_VERSION=0.0.0 MOD1_ID=0000000000000000 MOD1_REV=0 MOD1_TYPE=0 MOD1_VERSION=0.0.0 MOD2_ID=013EBA244F15DF38 MOD2_REV=3 MOD2_TYPE=1 MOD2_VERSION=1.0.719 MOD3_ID=0133480F20447125 MOD3_REV=3 MOD3_TYPE=1 MOD3_VERSION=1.0.719 MOD4_ID=013F29130CEAD146 MOD4_REV=3 MOD4_TYPE=1 MOD4_VERSION=1.0.719 MOD5_ID=013CF60C041D67E2 MOD5_REV=4 MOD5_TYPE=2 MOD5_VERSION=1.0.537 MOD6_ID=013CE6AF719B190A MOD6_REV=4 MOD6_TYPE=2 MOD6_VERSION=1.0.537 MOD7_ID=0000000000000000 MOD7_REV=0 MOD7_TYPE=0 MOD7_VERSION=0.0.0 MOD8_ID=0134BBE63AFFB7AA MOD8_REV=3 MOD8_TYPE=4 MOD8_VERSION=1.0.584 MOD9_ID=0133F56A1F40A36A MOD9_REV=2 MOD9_TYPE=1 MOD9_VERSION=1.0.379 MOD_PRESENT=7BE POWER_ID=000000AC19B4