[CONFIG] BIGBUF=0 CONSTANT0="P_lowest=-8.0" CONSTANT1="P_low=-5.0" CONSTANT10="Rphi_slew_fast=500" CONSTANT11="Rphi_slew_slow=1" CONSTANT12="TG_slew_fast=500" CONSTANT13="TG_slew_slow=100" CONSTANT14="SW_slew_fast=500" CONSTANT15="SW_slew_slow=100" CONSTANT16="Sx_low=-5.0" CONSTANT17="Sx_high=5.0" CONSTANT18="Sx_rcv=8.0" CONSTANT19= CONSTANT2="P_high=1.0" CONSTANT3="P_highest=2" CONSTANT4="TG_low=-6.0" CONSTANT5="TG_high=0.0" CONSTANT6="SW_low=-5.0" CONSTANT7="SW_high=5.0" CONSTANT8="Iphi_slew_fast=10" CONSTANT9="Iphi_slew_slow=1" CONSTANTS=20 EXTCLOCK=0 FRAMEMODE=2 IP=10.0.0.2 LINE0=# ---------------------------------------- LINE1=# WaSP.acf LINE10=# ---------------------------------------- LINE100= LINE101=# ---------------------------------------- LINE102=NextGuideFrame: LINE103=# ---------------------------------------- LINE104="X; GuideFrames--" LINE105="X; GOTO Exposure" LINE106= LINE107=# ---------------------------------------- LINE108=GuideRead: LINE109=# ---------------------------------------- LINE11=# Science CCD: LINE110=# Sweep out unwanted parallel pixels up to ROIY1 coordinate LINE111="X; IF Up GOTO SweepUp" LINE112="X; CALL GSweepD(ROIY1)" LINE113="X; GOTO ROIRead" LINE114= LINE115=SweepUp: LINE116="X; CALL GSweepU(ROIY1)" LINE117= LINE118=# ---------------------------------------- LINE119=ROIRead: LINE12="# CCD231-C6, 6144x6160 pixels, four outputs" LINE120=# ---------------------------------------- LINE121=# Now readout the ROI up to number of ROI Lines LINE122="FRAME; CALL ROIGuide(ROILines)" LINE123="X; RETURN GuideRead" LINE124= LINE125=# ---------------------------------------- LINE126=FocusReadFinish: LINE127=# ---------------------------------------- LINE128="CLAMP; CLAMP(1000)" LINE129="CLAMP_; RETURN ScienceRead" LINE13=# ---------------------------------------- LINE130= LINE131=# This routine clears all GF CCDs right before integration LINE132=# ---------------------------------------- LINE133=ClearAll: LINE134=# ---------------------------------------- LINE135="X; CALL AllParallelShiftSplit" LINE136="X; CALL ClearSerialShift(Pixels)" LINE137="X; RETURN ClearAll" LINE138= LINE139=# ---------------------------------------- LINE14= LINE140=ClearGuide: LINE141=# ---------------------------------------- LINE142="X; CALL GParallelSplit" LINE143="X; CALL ClearSerialShift(Pixels)" LINE144="X; RETURN ClearGuide" LINE145= LINE146=# Shift the parallel clocks on all GF CCDs LINE147=# Shifting in Split Mode LINE148=# ---------------------------------------- LINE149=AllParallelShiftSplit: LINE15=RESET LINE150=# ---------------------------------------- LINE151=A1UA3B LINE152=A2UA2B LINE153="A3UA1B; RETURN AllParallelShiftSplit" LINE154= LINE155=# ---------------------------------------- LINE156=ClearSerialShift: LINE157=# ---------------------------------------- LINE158=RGHIGH LINE159="S2LOW; X(ST)" LINE16=CLAMP_ LINE160="S3HIGH; X(ST)" LINE161="S1LOW; X(ST)" LINE162="S2HIGH; X(ST)" LINE163="S3LOW; X(ST)" LINE164="S1HIGH; X(ST)" LINE165="RGLOW; RETURN ClearSerialShift" LINE166= LINE167=# This routine reads out the first binned guider image LINE168=# We want to go to a wait cycle after this to wait for LINE169=# the ROI information LINE17= LINE170="# Clock the frame count to begin, then call parallel shift with bin parameter" LINE171=# After parallel shift do a serial readout binned LINE172=# ---------------------------------------- LINE173=BinnedGuideRead: LINE174=# ---------------------------------------- LINE175="X; CALL GParallelSplit(VBin)" LINE176="X; IF !LoopBack GOTO CCDGSerial" LINE177="###### LINE; CALL LBSerial(LBBinPixels)" LINE178="X; GOTO BinnedGuideReadFinish" LINE179=CCDGSerial: LINE18=# ---------------------------------------- LINE180="LINE; CALL GSerial(BinPixels)" LINE181=BinnedGuideReadFinish: LINE182=SWLOW LINE183="CLAMP; CLAMP(1000)" LINE184="CLAMP_; RETURN BinnedGuideRead" LINE185= LINE186=# ---------------------------------------- LINE187=ROIGuide: LINE188=# ---------------------------------------- LINE189=# First do a parallel shift by one line LINE19=Start: LINE190="X; IF Up GOTO ShiftUp" LINE191="X; CALL GParallelDown" LINE192="X; GOTO Read" LINE193= LINE194=# ---------------------------------------- LINE195=ShiftUp: LINE196=# ---------------------------------------- LINE197="X; CALL GParallelUp" LINE198= LINE199=# ---------------------------------------- LINE2=# This Archon configuration file is for the WaSP instrument LINE20=# ---------------------------------------- LINE200=Read: LINE201=# ---------------------------------------- LINE202="X; IF !LoopBack GOTO CCDROIRead" LINE203="###### LINE; CALL LBSerial(LBROIPixels)" LINE204="X; GOTO ROIReadFinish" LINE205=# ---------------------------------------- LINE206=CCDROIRead: LINE207=# ---------------------------------------- LINE208="LINE; CALL SkipPixel(ROIX1)" LINE209="X; CALL Pixel(ROIPixels)" LINE21=INIT\t\t\t\t# initial level for states LINE210=# ---------------------------------------- LINE211=ROIReadFinish: LINE212=# ---------------------------------------- LINE213="CLAMP; CLAMP(1000)" LINE214="CLAMP_; RETURN ROIGuide" LINE215= LINE216=# This is a simple split parallel shift for just the guider CCD LINE217="# 1 ms high for each phase, with 1/3 overlap" LINE218=# Charge is left in G3 of the upper vertical and G1 of the lower vertical LINE219=# Still need to know integrating phases LINE22="X; IF Testing GOTO DoTesting\t\t# the Testing parameter isolates test from operational code" LINE220=# ---------------------------------------- LINE221=GParallelSplit: LINE222=# ---------------------------------------- LINE223="G1HG3H; X(66599)\t# 666 us state" LINE224="G2HG2H; X(33299)\t# 333 us state" LINE225="G1LG3L; X(33299)\t# 333 us state" LINE226="G3HG1H; X(33299)\t# 333 us state" LINE227="G2LG2L; X(66599)\t# 666 us state" LINE228="X; RETURN GParallelSplit" LINE229= LINE23="X; IF Expose GOTO DoExpose\t\t# triggers an exposure delay" LINE230=# ---------------------------------------- LINE231=GParallelUp: LINE232=# ---------------------------------------- LINE233=G1UG1B LINE234=G2UG2B LINE235="G3UG3B; RETURN GParallelUp" LINE236= LINE237=# ---------------------------------------- LINE238=GParallelDown: LINE239=# ---------------------------------------- LINE24="X; IF ScienceReadout GOTO DoScienceReadout\t# triggers science array readout" LINE240=G3UG3B LINE241=G2UG2B LINE242="G1UG1B; RETURN GParallelDown" LINE243= LINE244=# This is a simple split parallel shift for just the guider CCD LINE245=# ---------------------------------------- LINE246=FParallelSplit: LINE247=# ---------------------------------------- LINE248=F1UF3B LINE249=F2UF2B LINE25="X; GOTO Start" LINE250="F3UF1B; RETURN FParallelSplit" LINE251= LINE252=# This sweeps out the unwanted pixels to get to the ROI LINE253=# ---------------------------------------- LINE254=GSweepU: LINE255=# ---------------------------------------- LINE256=G1UG1B LINE257=G2UG2B LINE258=G3UG3B LINE259="X; CALL ClearSerialShift(Pixels)" LINE26= LINE260="X; RETURN GSweepU" LINE261= LINE262=# ---------------------------------------- LINE263=GSweepD: LINE264=# ---------------------------------------- LINE265=G3UG3B LINE266=G2UG2B LINE267=G1UG1B LINE268="X; CALL ClearSerialShift(Pixels)" LINE269="X; RETURN GSweepD" LINE27= LINE270= LINE271=# ---------------------------------------- LINE272=GSerial: LINE273=# ---------------------------------------- LINE274="RGHIGH; X(RGH)" LINE275="RGLOW; X(RGL)" LINE276="X; CALL HorizontalShift(HBin)" LINE277="X; X(SHP)" LINE278="SWLOW; X(SWL)" LINE279="SWHIGH; X(SWH)" LINE28=# ---------------------------------------- LINE280="X; RETURN GSerial" LINE281= LINE282=# ---------------------------------------- LINE283=FSerial: LINE284=# ---------------------------------------- LINE285="RGHIGH; X(RGH)" LINE286="RGLOW; X(RGL)" LINE287="X; CALL HorizontalShift" LINE288=# PIXEL LINE289="X; X(SHP)" LINE29=DoExpose: LINE290="SWLOW; X(SWL)" LINE291="SWHIGH; X(SWH)" LINE292="X; RETURN FSerial" LINE293= LINE294=# ---------------------------------------- LINE295=SkipPixel: LINE296=# ---------------------------------------- LINE297="RGHIGH; X(RGH)" LINE298="RGLOW; X(RGL)" LINE299="X; CALL HorizontalShift" LINE3="# which contains one guide CCD, one focus CCD, and one science CCD" LINE30=# ---------------------------------------- LINE300="X; X(SHP)" LINE301="SWLOW; X(SWL)" LINE302="SWHIGH; X(SHD)" LINE303="X; RETURN SkipPixel" LINE304= LINE305=# ---------------------------------------- LINE306=Pixel: LINE307=# ---------------------------------------- LINE308="RGHIGH; X(RGH)" LINE309="RGLOW; X(RGL)" LINE31="X; Expose--\t\t\t\t# don't trigger another exposure" LINE310="X; CALL HorizontalShift(HBin)" LINE311=# PIXEL LINE312="X; X(SHP)" LINE313="SWLOW; X(SWL)" LINE314="SWHIGH; X(SHD)" LINE315="X; RETURN Pixel" LINE316= LINE317=# ---------------------------------------- LINE318=HorizontalShift: LINE319=# ---------------------------------------- LINE32="X; CALL MilliSec(exptime)\t\t\t# open shutter and delay exptime msec" LINE320="S2LOW; X(ST)" LINE321="S3HIGH; X(ST)" LINE322="S1LOW; X(ST)" LINE323="S2HIGH; X(ST)" LINE324="S3LOW; X(ST)" LINE325="S1HIGH; X(ST)" LINE326="X; RETURN HorizontalShift" LINE327= LINE328= LINE329=# The following removes the top/bottom asymmetry in the CCD231 image clock electrodes. LINE33=# LINE330=# Call this once before starting the parallel line transfers. LINE331=# ---------------------------------------- LINE332=SyncParallel: LINE333=# ---------------------------------------- LINE334=CD1_L LINE335=CD2_H LINE336=CD3_H LINE337="CD4_H;\tX(Tdrt)" LINE338=# LINE339=CD1_L LINE34="# Drop down to Exposure routine, which waits for exposure delay" LINE340=CD2_L LINE341=CD3_H LINE342="CD4_H;\tX(Toi)" LINE343=# LINE344="X; RETURN SyncParallel" LINE345= LINE346= LINE347=# The following group of state changes make up the line transfer sequence LINE348=# ---------------------------------------- LINE349=DoLineTransfer: LINE35=# LINE350=# ---------------------------------------- LINE351=IPHI1_L LINE352=IPHI2_H LINE353=IPHI3_H LINE354="IPHI4_L;\tX(Toi)" LINE355=# LINE356=IPHI1_L LINE357=IPHI2_H LINE358=IPHI3_H LINE359="IPHI4_H;\tX(Toi)" LINE36="# Science exposure time is determined by an integral number of guide frames," LINE360=# LINE361=IPHI1_L LINE362=IPHI2_L LINE363=IPHI3_H LINE364="IPHI4_H;\tX(Toi)" LINE365=# LINE366=IPHI1_H LINE367=IPHI2_L LINE368=IPHI3_H LINE369="IPHI4_H;\tX(Toi)" LINE37="# which is stored in the parameter GuideFrames, unless UseGuideTiming is clear." LINE370=# LINE371=IPHI1_H LINE372=IPHI2_L LINE373=IPHI3_L LINE374="IPHI4_H;\tX(Toi)" LINE375=# LINE376=IPHI1_H LINE377=IPHI2_H LINE378=IPHI3_L LINE379="IPHI4_H;\tX(Toi)" LINE38=# When UseGuideTiming is clear then exptime represents the science exposure time LINE380=# LINE381=IPHI1_H LINE382=IPHI2_H LINE383=IPHI3_L LINE384="IPHI4_L;\tX(Toi)" LINE385=# LINE386=IPHI1_H LINE387=IPHI2_H LINE388=IPHI3_H LINE389="IPHI4_L;\tX(Toi)" LINE39=# and no guide or focus frames will be transmitted. LINE390=# LINE391=IPHI1_L LINE392=IPHI2_H LINE393=IPHI3_H LINE394="IPHI4_L;\tX(Toi)" LINE395=# LINE396="X; RETURN DoLineTransfer" LINE397= LINE398= LINE399=# ---------------------------------------- LINE4=# ---------------------------------------- LINE40=# LINE400=SerialOutputClocking: LINE401=# ---------------------------------------- LINE402="R1L_R2H;\tX(Rphi2ToReset)\t# LHLH" LINE403="PHIR_H;\tX(Twdx)\t\t# reset gate HIGH. Twdx=Twx-Tdx" LINE404="R2L_R3H;\tX(Tdx)\t\t# LLHH." LINE405=PHIR_L\t\t\t# LLHL Reset Level ready for conversion LINE406="PIXEL; PIXEL_\t\t\t# PIXEL control clock goes high, which starts CDS sampling of reset level." LINE407="\t\t\t# Then clear FRAME, LINE and PIXEL control clocks." LINE408="X;\tX(Tr3)\t\t# Do R3 width - Tdx" LINE409="R1H_R3L;\tX(Tr1)\t\t# HLLL Output signal ready for sampling" LINE41=# ---------------------------------------- LINE410="X; RETURN SerialOutputClocking" LINE411= LINE412= LINE413=# set the serial clock levels to receive charge from the parallel register LINE414=# ---------------------------------------- LINE415=SerialReceiving: LINE416=# ---------------------------------------- LINE417="SERIAL_RCV;\tX(Rphi2ToReset)" LINE418=PHIR_H LINE419="X; RETURN SerialReceiving" LINE42=Exposure: LINE420= LINE421= LINE422=# This section is for various tests that might be triggered after an exposure. LINE423="# It allows for tests to be triggered in the same way as exposures (Expose=1)" LINE424=# while branching to the specific requested test which may have its own set LINE425=# of parameters. LINE426=# ---------------------------------------- LINE427=DoTesting: LINE428=# ---------------------------------------- LINE429=INIT LINE43=# ---------------------------------------- LINE430="X; IF Loopback GOTO DoLoopback" LINE431="X; IF DhTest GOTO DoDhTest" LINE432="X; IF !Testing GOTO Start\t\t# go back to operational code" LINE433="X; GOTO DoTesting\t\t# or stay here" LINE434= LINE435=# ---------------------------------------- LINE436=DoDhTest: LINE437=# ---------------------------------------- LINE438="X; DhTest--" LINE439="X; GOTO DoTesting" LINE44="X; IF GuideFrames GOTO DoGuideReadout\t# keep shutter open -- science exposure is multiple of guide frames" LINE440= LINE441=# ---------------------------------------- LINE442=DoLoopback: LINE443=# ---------------------------------------- LINE444="X; IF ScienceReadout GOTO DoScienceLoopback" LINE445="X; GOTO DoTesting" LINE446=# LINE447=# ---------------------------------------- LINE448=DoScienceLoopback: LINE449=# ---------------------------------------- LINE45=#\t\t\t\t# otherwise no guide/focus readout... LINE450="X; ScienceReadout--\t\t\t# don't do it again" LINE451="X; CALL SerialOutputClocking\t\t# initial sweep-out (datasheet p.15)" LINE452="X; CALL SyncParallel\t\t\t# removes the top/bottom asymmetry in the CCD231 image clock electrodes" LINE453="FRAME; CALL ScienceLoopback(SplitLines)" LINE454="X; GOTO DoTesting" LINE455=# LINE456=# ---------------------------------------- LINE457=ScienceLoopback: LINE458=# ---------------------------------------- LINE459="X; CALL DoLineTransfer" LINE46="X; CLOSESHUTTER\t\t\t# INT goes low, sets BUFnFETIMESTAMP" LINE460=LINE LINE461="X; CALL LoopbackSerial(LBPixels)" LINE462="CLAMP; CLAMP(1000)" LINE463="CLAMP_; RETURN ScienceLoopback" LINE464=# LINE465=# Loop back the output of a driver into the input of an ADC. LINE466=# This generates the clock pattern. For each call to LoopbackSerial LINE467=# you will get two pixels. LINE468=# ---------------------------------------- LINE469=LoopbackSerial: LINE47="X; GOTO Start" LINE470=# ---------------------------------------- LINE471="X; CALL LoopbackPixel1V" LINE472="X; CALL LoopbackPixel2V" LINE473="X; RETURN LoopbackSerial" LINE474=# ---------------------------------------- LINE475=LoopbackPixel1V: LINE476=# ---------------------------------------- LINE477=PIXEL LINE478=PIXEL_ LINE479="TEST_0V; X(49)" LINE48=# LINE480="TEST_1V; X(49)" LINE481="X; RETURN LoopbackPixel1V" LINE482=# ---------------------------------------- LINE483=LoopbackPixel2V: LINE484=# ---------------------------------------- LINE485=PIXEL LINE486=PIXEL_ LINE487="TEST_0V; X(49)" LINE488="TEST_2V; X(49)" LINE489="X; RETURN LoopbackPixel2V" LINE49="# exposure time delay, opens shutter and keeps all states for number of msec specified by exptime parameter" LINE490= LINE491="TEST_0V; X(49)" LINE492="TEST_1V; X(49)" LINE493="X; RETURN LoopbackPixel1V" LINE494=# ---------------------------------------- LINE495=LoopbackPixel2V: LINE496=# ---------------------------------------- LINE497=PIXEL LINE498=PIXEL_ LINE499="TEST_0V; X(49)" LINE5= LINE50=# ---------------------------------------- LINE500="TEST_2V; X(49)" LINE501="X; RETURN LoopbackPixel2V" LINE502= LINE503="X; RETURN LoopbackPixel2V" LINE504= LINE505="TEST_2V; X(49)" LINE506="X; RETURN LoopbackPixel2V" LINE507= LINE508=# This generates the clock pattern. For each call to LoopbackSerial LINE509=# you will get two pixels. LINE51=MilliSec: LINE510=# ---------------------------------------- LINE511=LoopbackSerial: LINE512=# ---------------------------------------- LINE513="X; CALL LoopbackPixel1V" LINE514="X; CALL LoopbackPixel2V" LINE515="X; RETURN LoopbackSerial" LINE516=# ---------------------------------------- LINE517=LoopbackPixel1V: LINE518=# ---------------------------------------- LINE519=PIXEL LINE52=# ---------------------------------------- LINE520=PIXEL_ LINE521="TEST_0V; X(49)" LINE522="TEST_1V; X(49)" LINE523="X; RETURN LoopbackPixel1V" LINE524=# ---------------------------------------- LINE525=LoopbackPixel2V: LINE526=# ---------------------------------------- LINE527=PIXEL LINE528=PIXEL_ LINE529="TEST_0V; X(49)" LINE53="OPENSHUTTER; X(99998)\t\t\t# INT goes high, sets BUFnRETIMESTAMP" LINE530="TEST_2V; X(49)" LINE531="X; RETURN LoopbackPixel2V" LINE532= LINE54="X; RETURN MilliSec" LINE55= LINE56= LINE57=# ---------------------------------------- LINE58=DoScienceReadout: LINE59=# ---------------------------------------- LINE6=# ---------------------------------------- LINE60="INT; INT_\t\t\t\t# used for ext trigger" LINE61="X; ScienceReadout--\t\t\t# don't do it again" LINE62="X; CALL SerialOutputClocking(Pixels)\t\t# initial sweep-out (datasheet p.15)" LINE63="X; CALL SerialReceiving\t\t\t# set serial clock levels to receive charge from parallel register" LINE64="X; CALL SyncParallel\t\t\t# removes the top/bottom asymmetry in the CCD231 image clock electrodes" LINE65="FRAME; CALL ScienceRead(SplitLines)\t\t# FRAME control clock goes high here, initializes frame counter on next PIXEL clock" LINE66="X; GOTO Start" LINE67=# LINE68=# ---------------------------------------- LINE69=ScienceRead: LINE7=# Guide/Focus CCDs: LINE70=# ---------------------------------------- LINE71="X; CALL DoLineTransfer" LINE72="LINE; CALL SerialOutputClocking(Pixels)\t# LINE control clock goes high here, initializes line counter on next PIXEL clock" LINE73="CLAMP; X(Tclamp)" LINE74="CLAMP_; RETURN ScienceRead" LINE75= LINE76= LINE77=# ---------------------------------------- LINE78=DoGuideReadout: LINE79=# ---------------------------------------- LINE8=# Binned 2x2 image size: 1036 x 1032 LINE80="X; GuideFrames--" LINE81="X; IF !BinGuide GOTO NotBinned\t\t# go call GuideRead" LINE82="FRAME; CALL BinnedGuideRead(SplitBinLines)\t# readout guider in binned mode" LINE83="X; BinGuide--" LINE84="X; GOTO GRDone" LINE85=# ---------------------------------------- LINE86=NotBinned: LINE87=# ---------------------------------------- LINE88="FRAME; CALL GuideRead" LINE89= LINE9=# Unbinned image size: 2072 x 2064 LINE90= LINE91=# ---------------------------------------- LINE92=GRDone: LINE93=# ---------------------------------------- LINE94=# GuideFrames is the number of guide frames to transmit. LINE95=# Transmit guide frames as long as this is greater than zero. LINE96="X; IF GuideFrames GOTO NextGuideFrame" LINE97="X; Expose--" LINE98="X; CLOSESHUTTER\t\t\t# INT goes low, sets BUFnFETIMESTAMP" LINE99="X; GOTO Start" LINECOUNT=3072 LINES=491 MOD10\ENABLE1=1 MOD10\ENABLE2=1 MOD10\ENABLE3=1 MOD10\ENABLE4=1 MOD10\ENABLE5=1 MOD10\ENABLE6=1 MOD10\ENABLE7=1 MOD10\ENABLE8=1 MOD10\FASTSLEWRATE1=Iphi_slew_fast MOD10\FASTSLEWRATE2=Iphi_slew_fast MOD10\FASTSLEWRATE3=Iphi_slew_fast MOD10\FASTSLEWRATE4=Iphi_slew_fast MOD10\FASTSLEWRATE5=Iphi_slew_fast MOD10\FASTSLEWRATE6=Iphi_slew_fast MOD10\FASTSLEWRATE7=Iphi_slew_fast MOD10\FASTSLEWRATE8=Iphi_slew_fast MOD10\LABEL1=CD3 MOD10\LABEL2=AB4 MOD10\LABEL3=CD4 MOD10\LABEL4=AB3 MOD10\LABEL5=CD2 MOD10\LABEL6=AB1 MOD10\LABEL7=CD1 MOD10\LABEL8=AB2 MOD10\SLOWSLEWRATE1=Iphi_slew_slow MOD10\SLOWSLEWRATE2=Iphi_slew_slow MOD10\SLOWSLEWRATE3=Iphi_slew_slow MOD10\SLOWSLEWRATE4=Iphi_slew_slow MOD10\SLOWSLEWRATE5=Iphi_slew_slow MOD10\SLOWSLEWRATE6=Iphi_slew_slow MOD10\SLOWSLEWRATE7=Iphi_slew_slow MOD10\SLOWSLEWRATE8=Iphi_slew_slow MOD11\DIO_DIR1=0 MOD11\DIO_DIR2=0 MOD11\DIO_DIR3=0 MOD11\DIO_DIR4=0 MOD11\DIO_LABEL1= MOD11\DIO_LABEL2= MOD11\DIO_LABEL3= MOD11\DIO_LABEL4= MOD11\DIO_POWER=0 MOD11\DIO_SOURCE1=0 MOD11\DIO_SOURCE2=0 MOD11\DIO_SOURCE3=0 MOD11\DIO_SOURCE4=0 MOD11\LVDS_LABEL1= MOD11\LVDS_LABEL10= MOD11\LVDS_LABEL11= MOD11\LVDS_LABEL12= MOD11\LVDS_LABEL13= MOD11\LVDS_LABEL14= MOD11\LVDS_LABEL15= MOD11\LVDS_LABEL16= MOD11\LVDS_LABEL2= MOD11\LVDS_LABEL3= MOD11\LVDS_LABEL4= MOD11\LVDS_LABEL5= MOD11\LVDS_LABEL6= MOD11\LVDS_LABEL7=PhiR MOD11\LVDS_LABEL8= MOD11\LVDS_LABEL9= MOD2\ENABLE1=0 MOD2\ENABLE2=0 MOD2\ENABLE3=0 MOD2\ENABLE4=0 MOD2\ENABLE5=0 MOD2\ENABLE6=0 MOD2\ENABLE7=0 MOD2\ENABLE8=0 MOD2\FASTSLEWRATE1=100 MOD2\FASTSLEWRATE2=100 MOD2\FASTSLEWRATE3=100 MOD2\FASTSLEWRATE4=100 MOD2\FASTSLEWRATE5=100 MOD2\FASTSLEWRATE6=100 MOD2\FASTSLEWRATE7=100 MOD2\FASTSLEWRATE8=100 MOD2\LABEL1=G_A1(RL1) MOD2\LABEL2=G_A1(RL2) MOD2\LABEL3=F_A1(RL2) MOD2\LABEL4=F_A2(RL1) MOD2\LABEL5=F_A2(RL2) MOD2\LABEL6=F_A3(RL1) MOD2\LABEL7=F_A3(RL2) MOD2\LABEL8=F_A1(RL1) MOD2\SLOWSLEWRATE1=1 MOD2\SLOWSLEWRATE2=1 MOD2\SLOWSLEWRATE3=1 MOD2\SLOWSLEWRATE4=1 MOD2\SLOWSLEWRATE5=1 MOD2\SLOWSLEWRATE6=1 MOD2\SLOWSLEWRATE7=1 MOD2\SLOWSLEWRATE8=1 MOD3\ENABLE1=0 MOD3\ENABLE2=0 MOD3\ENABLE3=0 MOD3\ENABLE4=0 MOD3\ENABLE5=0 MOD3\ENABLE6=0 MOD3\ENABLE7=0 MOD3\ENABLE8=0 MOD3\FASTSLEWRATE1=100 MOD3\FASTSLEWRATE2=100 MOD3\FASTSLEWRATE3=100 MOD3\FASTSLEWRATE4=100 MOD3\FASTSLEWRATE5=100 MOD3\FASTSLEWRATE6=100 MOD3\FASTSLEWRATE7=100 MOD3\FASTSLEWRATE8=100 MOD3\LABEL1=FG_RG MOD3\LABEL2=FG_SW MOD3\LABEL3=FG_S2(RL2) MOD3\LABEL4=FG_S2(RL1) MOD3\LABEL5=G_A3(RL1) MOD3\LABEL6=G_A3(RL2) MOD3\LABEL7=G_A2(RL1) MOD3\LABEL8=G_A2(RL2) MOD3\SLOWSLEWRATE1=1 MOD3\SLOWSLEWRATE2=1 MOD3\SLOWSLEWRATE3=1 MOD3\SLOWSLEWRATE4=1 MOD3\SLOWSLEWRATE5=1 MOD3\SLOWSLEWRATE6=1 MOD3\SLOWSLEWRATE7=1 MOD3\SLOWSLEWRATE8=1 MOD4\ENABLE1=1 MOD4\ENABLE2=1 MOD4\ENABLE3=1 MOD4\ENABLE4=1 MOD4\ENABLE5=1 MOD4\ENABLE6=1 MOD4\ENABLE7=1 MOD4\ENABLE8=1 MOD4\FASTSLEWRATE1=100 MOD4\FASTSLEWRATE2=100 MOD4\FASTSLEWRATE3=100 MOD4\FASTSLEWRATE4=100 MOD4\FASTSLEWRATE5=100 MOD4\FASTSLEWRATE6=100 MOD4\FASTSLEWRATE7=100 MOD4\FASTSLEWRATE8=100 MOD4\LABEL1=FG_S3(L2) MOD4\LABEL2=FG_S3(L1) MOD4\LABEL3=FG_S3(R2) MOD4\LABEL4=FG_S3(R1) MOD4\LABEL5=FG_S1(L2) MOD4\LABEL6=FG_S1(R1) MOD4\LABEL7=FG_S1(R2) MOD4\LABEL8=FG_S1(L1) MOD4\SLOWSLEWRATE1=1 MOD4\SLOWSLEWRATE2=1 MOD4\SLOWSLEWRATE3=1 MOD4\SLOWSLEWRATE4=1 MOD4\SLOWSLEWRATE5=1 MOD4\SLOWSLEWRATE6=1 MOD4\SLOWSLEWRATE7=1 MOD4\SLOWSLEWRATE8=1 MOD5\CLAMP1=0.0 MOD5\CLAMP2=0.0 MOD5\CLAMP3=0.0 MOD5\CLAMP4=0.0 MOD5\PREAMPGAIN=0 MOD6\CLAMP1=0.0 MOD6\CLAMP2=0.0 MOD6\CLAMP3=0.0 MOD6\CLAMP4=0.0 MOD6\PREAMPGAIN=0 MOD8\HVHC_ENABLE1=1 MOD8\HVHC_ENABLE2=1 MOD8\HVHC_ENABLE3=1 MOD8\HVHC_ENABLE4=1 MOD8\HVHC_ENABLE5=1 MOD8\HVHC_ENABLE6=1 MOD8\HVHC_IL1=0 MOD8\HVHC_IL2=0 MOD8\HVHC_IL3=0 MOD8\HVHC_IL4=0 MOD8\HVHC_IL5=0 MOD8\HVHC_IL6=0 MOD8\HVHC_LABEL1= MOD8\HVHC_LABEL2= MOD8\HVHC_LABEL3= MOD8\HVHC_LABEL4= MOD8\HVHC_LABEL5= MOD8\HVHC_LABEL6= MOD8\HVHC_ORDER1=0 MOD8\HVHC_ORDER2=0 MOD8\HVHC_ORDER3=0 MOD8\HVHC_ORDER4=0 MOD8\HVHC_ORDER5=0 MOD8\HVHC_ORDER6=0 MOD8\HVHC_V1=0.0 MOD8\HVHC_V2=0.0 MOD8\HVHC_V3=0.0 MOD8\HVHC_V4=0.0 MOD8\HVHC_V5=0.0 MOD8\HVHC_V6=0.0 MOD8\HVLC_LABEL1=unused MOD8\HVLC_LABEL10=SS MOD8\HVLC_LABEL11=RD MOD8\HVLC_LABEL12=OD MOD8\HVLC_LABEL13= MOD8\HVLC_LABEL14= MOD8\HVLC_LABEL15= MOD8\HVLC_LABEL16= MOD8\HVLC_LABEL17= MOD8\HVLC_LABEL18= MOD8\HVLC_LABEL19= MOD8\HVLC_LABEL2=DG_A MOD8\HVLC_LABEL20= MOD8\HVLC_LABEL21= MOD8\HVLC_LABEL22= MOD8\HVLC_LABEL23= MOD8\HVLC_LABEL24= MOD8\HVLC_LABEL3=RG_low MOD8\HVLC_LABEL4=RG_high MOD8\HVLC_LABEL5=RD_F MOD8\HVLC_LABEL6=RD_E MOD8\HVLC_LABEL7=RD_H MOD8\HVLC_LABEL8=DD MOD8\HVLC_LABEL9=OG MOD8\HVLC_ORDER1=0 MOD8\HVLC_ORDER10=0 MOD8\HVLC_ORDER11=0 MOD8\HVLC_ORDER12=0 MOD8\HVLC_ORDER13=0 MOD8\HVLC_ORDER14=0 MOD8\HVLC_ORDER15=0 MOD8\HVLC_ORDER16=0 MOD8\HVLC_ORDER17=0 MOD8\HVLC_ORDER18=0 MOD8\HVLC_ORDER19=0 MOD8\HVLC_ORDER2=0 MOD8\HVLC_ORDER20=0 MOD8\HVLC_ORDER21=0 MOD8\HVLC_ORDER22=0 MOD8\HVLC_ORDER23=0 MOD8\HVLC_ORDER24=0 MOD8\HVLC_ORDER3=0 MOD8\HVLC_ORDER4=0 MOD8\HVLC_ORDER5=0 MOD8\HVLC_ORDER6=0 MOD8\HVLC_ORDER7=0 MOD8\HVLC_ORDER8=0 MOD8\HVLC_ORDER9=0 MOD8\HVLC_V1=0.0 MOD8\HVLC_V10=0.0 MOD8\HVLC_V11=18 MOD8\HVLC_V12=30 MOD8\HVLC_V13=0.0 MOD8\HVLC_V14=0.0 MOD8\HVLC_V15=0.0 MOD8\HVLC_V16=0.0 MOD8\HVLC_V17=0.0 MOD8\HVLC_V18=0.0 MOD8\HVLC_V19=0.0 MOD8\HVLC_V2=0.0 MOD8\HVLC_V20=0.0 MOD8\HVLC_V21=0.0 MOD8\HVLC_V22=0.0 MOD8\HVLC_V23=0.0 MOD8\HVLC_V24=0.0 MOD8\HVLC_V3=0.0 MOD8\HVLC_V4=12 MOD8\HVLC_V5=18 MOD8\HVLC_V6=18 MOD8\HVLC_V7=18 MOD8\HVLC_V8=29 MOD8\HVLC_V9=2.5 MOD9\ENABLE1=1 MOD9\ENABLE2=1 MOD9\ENABLE3=1 MOD9\ENABLE4=1 MOD9\ENABLE5=1 MOD9\ENABLE6=1 MOD9\ENABLE7=1 MOD9\ENABLE8=1 MOD9\FASTSLEWRATE1=TG_slew_fast MOD9\FASTSLEWRATE2=SW_slew_fast MOD9\FASTSLEWRATE3=Rphi_slew_fast MOD9\FASTSLEWRATE4=Rphi_slew_fast MOD9\FASTSLEWRATE5=Rphi_slew_fast MOD9\FASTSLEWRATE6=Rphi_slew_fast MOD9\FASTSLEWRATE7=Rphi_slew_fast MOD9\FASTSLEWRATE8=Rphi_slew_fast MOD9\LABEL1=TG-AD MOD9\LABEL2=SW-EFGH MOD9\LABEL3=G3-H3 MOD9\LABEL4=F2-G2 MOD9\LABEL5=E1-H1 MOD9\LABEL6=F1-G1 MOD9\LABEL7=E2-H2 MOD9\LABEL8=E3-F3 MOD9\SLOWSLEWRATE1=TG_slew_slow MOD9\SLOWSLEWRATE2=SW_slew_slow MOD9\SLOWSLEWRATE3=Rphi_slew_slow MOD9\SLOWSLEWRATE4=Rphi_slew_slow MOD9\SLOWSLEWRATE5=Rphi_slew_slow MOD9\SLOWSLEWRATE6=Rphi_slew_slow MOD9\SLOWSLEWRATE7=Rphi_slew_slow MOD9\SLOWSLEWRATE8=Rphi_slew_slow PARAMETER0="Testing=0" PARAMETER1="Loopback=0" PARAMETER10="SweepCount=0" PARAMETER11="HBin=2" PARAMETER12="VBin=2" PARAMETER13="SplitLines=3072" PARAMETER14="SplitBinLines=516" PARAMETER15="Pixels=3080" PARAMETER16="BinPixels=1032" PARAMETER17="ROIX1=0" PARAMETER18="ROIY1=0" PARAMETER19="ROILines=10" PARAMETER2="UseGuideTiming=0" PARAMETER20="ROIPixels=10" PARAMETER21="ST=19" PARAMETER22="RGH=30" PARAMETER23="RGL=30" PARAMETER24="SWH=30" PARAMETER25="SWL=30" PARAMETER26="SHP=30" PARAMETER27="SHD=30" PARAMETER28="Up=0" PARAMETER29="LBBinPixels= 516" PARAMETER3="DhTest=0" PARAMETER30="LBROIPixels=5" PARAMETER31="LBPixels=1540" PARAMETER32="Rphi2ToReset=4" PARAMETER33="Toi=2496" PARAMETER34="Tdrt=2496" PARAMETER35="Tdx=2" PARAMETER36="cpol=1000" PARAMETER37="Tr3=38" PARAMETER38="Tr1=44" PARAMETER39="Twdx=4" PARAMETER4="Expose=0" PARAMETER40="Tclamp=999" PARAMETER5="FocusReadout=0" PARAMETER6="ScienceReadout=0" PARAMETER7="GuideFrames=0" PARAMETER8="BinGuide=0" PARAMETER9="exptime=0" PARAMETERS=41 PIXELCOUNT=3080 RAWENABLE=0 RAWENDLINE=3 RAWSAMPLES=10000 RAWSEL=0 RAWSTARTLINE=2 RAWSTARTPIXEL=1 SAMPLEMODE=0 SHD1=43 SHD2=87 SHP1=5 SHP2=41 STATE0\CONTROL="0,0" STATE0\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD11=",1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,1,1,1,1,1,1,1,1" STATE0\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD5="1,0" STATE0\MOD6="1,0" STATE0\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\NAME=RESET STATE1\CONTROL="0,3F" STATE1\MOD10="P_high,1,0,P_low,1,0,P_high,1,0,P_high,1,0,P_low,1,0,P_low,1,0,P_low,1,0,P_high,1,0" STATE1\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE1\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD5="0,1" STATE1\MOD6="0,1" STATE1\MOD9="TG_low,1,0,Sx_low,1,0,Sx_low,1,0,Sx_rcv,1,0,Sx_rcv,1,0,Sx_rcv,1,0,Sx_rcv,1,0,Sx_low,1,0" STATE1\NAME=INIT STATE10\CONTROL="0,3E" STATE10\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE10\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD5="0,1" STATE10\MOD6="0,1" STATE10\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\NAME=INT_ STATE11\CONTROL="1,3E" STATE11\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE11\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD5="0,1" STATE11\MOD6="0,1" STATE11\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\NAME=OPENSHUTTER STATE12\CONTROL="0,3E" STATE12\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE12\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD5="0,1" STATE12\MOD6="0,1" STATE12\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\NAME=CLOSESHUTTER STATE13\CONTROL="0,F" STATE13\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE13\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE13\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD5="0,1" STATE13\MOD6="0,1" STATE13\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\NAME=A1UA3B STATE14\CONTROL="0,F" STATE14\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE14\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE14\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD5="0,1" STATE14\MOD6="0,1" STATE14\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\NAME=A2UA2B STATE15\CONTROL="0,F" STATE15\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE15\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE15\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD5="0,1" STATE15\MOD6="0,1" STATE15\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\NAME=A3UA1B STATE16\CONTROL="0,F" STATE16\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE16\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE16\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD5="0,1" STATE16\MOD6="0,1" STATE16\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\NAME=G1HG3H STATE17\CONTROL="0,F" STATE17\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE17\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE17\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD5="0,1" STATE17\MOD6="0,1" STATE17\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\NAME=G2HG2H STATE18\CONTROL="0,F" STATE18\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE18\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE18\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD5="0,1" STATE18\MOD6="0,1" STATE18\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\NAME=G3HG1H STATE19\CONTROL="0,3F" STATE19\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE19\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD5="0,1" STATE19\MOD6="0,1" STATE19\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\NAME=G1LG3L STATE2\CONTROL="0,3F" STATE2\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD11=",1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,1,1,1,1,1,1,1,1" STATE2\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD5="0,1" STATE2\MOD6="0,1" STATE2\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\NAME=X STATE20\CONTROL="0,3F" STATE20\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE20\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD5="0,1" STATE20\MOD6="0,1" STATE20\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\NAME=G2LG2L STATE21\CONTROL="0,3F" STATE21\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE21\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD5="0,1" STATE21\MOD6="0,1" STATE21\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\NAME=G3LG1L STATE22\CONTROL="0,F" STATE22\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE22\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE22\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD5="0,1" STATE22\MOD6="0,1" STATE22\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\NAME=G1UG1B STATE23\CONTROL="0,F" STATE23\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE23\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE23\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD5="0,1" STATE23\MOD6="0,1" STATE23\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\NAME=G2UG2B STATE24\CONTROL="0,F" STATE24\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE24\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE24\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD5="0,1" STATE24\MOD6="0,1" STATE24\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\NAME=G3UG3B STATE25\CONTROL="0,F" STATE25\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE25\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE25\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD5="0,1" STATE25\MOD6="0,1" STATE25\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\NAME=F1UF3B STATE26\CONTROL="0,F" STATE26\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE26\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE26\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD5="0,1" STATE26\MOD6="0,1" STATE26\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\NAME=F2UF2B STATE27\CONTROL="0,F" STATE27\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE27\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE27\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD5="0,1" STATE27\MOD6="0,1" STATE27\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\NAME=F3UF1B STATE28\CONTROL="0,F" STATE28\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE28\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE28\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD5="0,1" STATE28\MOD6="0,1" STATE28\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\NAME=RGHIGH STATE29\CONTROL="0,F" STATE29\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE29\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE29\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD5="0,1" STATE29\MOD6="0,1" STATE29\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\NAME=RGLOW STATE3\CONTROL="8,37" STATE3\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE3\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD5="0,1" STATE3\MOD6="0,1" STATE3\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\NAME=PIXEL STATE30\CONTROL="0,F" STATE30\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE30\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE30\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD5="0,1" STATE30\MOD6="0,1" STATE30\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\NAME=SWHIGH STATE31\CONTROL="0,F" STATE31\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE31\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE31\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD5="0,1" STATE31\MOD6="0,1" STATE31\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\NAME=SWLOW STATE32\CONTROL="0,F" STATE32\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE32\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE32\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD5="0,1" STATE32\MOD6="0,1" STATE32\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\NAME=S1HIGH STATE33\CONTROL="0,F" STATE33\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE33\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE33\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD5="0,1" STATE33\MOD6="0,1" STATE33\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\NAME=S1LOW STATE34\CONTROL="0,F" STATE34\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE34\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE34\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD5="0,1" STATE34\MOD6="0,1" STATE34\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\NAME=S2HIGH STATE35\CONTROL="0,F" STATE35\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE35\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE35\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD5="0,1" STATE35\MOD6="0,1" STATE35\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\NAME=S2LOW STATE36\CONTROL="0,F" STATE36\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE36\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE36\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD5="0,1" STATE36\MOD6="0,1" STATE36\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\NAME=S3HIGH STATE37\CONTROL="0,F" STATE37\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE37\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1" STATE37\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD5="0,1" STATE37\MOD6="0,1" STATE37\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\NAME=S3LOW STATE38\CONTROL="0,31" STATE38\MOD10="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE38\MOD2="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD3="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD4="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD5="0,1" STATE38\MOD6="0,1" STATE38\MOD9="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\NAME=TEST_0V STATE39\CONTROL="0,31" STATE39\MOD10="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE39\MOD2="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD3="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD4="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD5="0,1" STATE39\MOD6="0,1" STATE39\MOD9="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\NAME=TEST_1V STATE4\CONTROL="0,31" STATE4\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE4\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD5="0,1" STATE4\MOD6="0,1" STATE4\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\NAME=PIXEL_ STATE40\CONTROL="0,31" STATE40\MOD10="-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0" STATE40\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE40\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD3="-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0" STATE40\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD5="0,1" STATE40\MOD6="0,1" STATE40\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\NAME=TEST_2V STATE41\CONTROL="0,3F" STATE41\MOD10=",1,1,P_high,1,0,,1,1,,1,1,,1,1,,1,1,P_high,1,0,,1,1" STATE41\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE41\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD5="0,1" STATE41\MOD6="0,1" STATE41\MOD9="TG_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\NAME=AB4_CD1_TG_H STATE42\CONTROL="0,3F" STATE42\MOD10=",1,1,P_low,1,0,,1,1,,1,1,,1,1,,1,1,P_low,1,0,,1,1" STATE42\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE42\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD5="0,1" STATE42\MOD6="0,1" STATE42\MOD9="TG_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\NAME=AB4_CD1_TG_L STATE43\CONTROL="0,3F" STATE43\MOD10=",1,1,,1,1,,1,1,,1,1,P_high,1,0,P_high,1,0,,1,1,,1,1" STATE43\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE43\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD5="0,1" STATE43\MOD6="0,1" STATE43\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\NAME=AB1_CD2_H STATE44\CONTROL="0,3F" STATE44\MOD10="P_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_high,1,0" STATE44\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE44\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD5="0,1" STATE44\MOD6="0,1" STATE44\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\NAME=AB2_CD3_H STATE45\CONTROL="0,3F" STATE45\MOD10="P_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_low,1,0" STATE45\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE45\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD5="0,1" STATE45\MOD6="0,1" STATE45\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\NAME=AB2_CD3_L STATE46\CONTROL="0,3F" STATE46\MOD10=",1,1,,1,1,P_low,1,0,P_low,1,0,,1,1,,1,1,,1,1,,1,1" STATE46\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE46\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD5="0,1" STATE46\MOD6="0,1" STATE46\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\NAME=AB3_CD4_L STATE47\CONTROL="0,3F" STATE47\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,P_high,1,0,,1,1,,1,1" STATE47\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE47\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD5="0,1" STATE47\MOD6="0,1" STATE47\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\NAME=AB1_H STATE48\CONTROL="0,3F" STATE48\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,P_low,1,0,,1,1,,1,1" STATE48\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE48\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD5="0,1" STATE48\MOD6="0,1" STATE48\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\NAME=AB1_L STATE49\CONTROL="0,3F" STATE49\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_high,1,0" STATE49\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE49\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD5="0,1" STATE49\MOD6="0,1" STATE49\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\NAME=AB2_H STATE5\CONTROL="4,3B" STATE5\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE5\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD5="0,1" STATE5\MOD6="0,1" STATE5\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\NAME=LINE STATE50\CONTROL="0,3F" STATE50\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_low,1,0" STATE50\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE50\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD5="0,1" STATE50\MOD6="0,1" STATE50\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\NAME=AB2_L STATE51\CONTROL="0,3F" STATE51\MOD10=",1,1,,1,1,,1,1,P_high,1,0,,1,1,,1,1,,1,1,,1,1" STATE51\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE51\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD5="0,1" STATE51\MOD6="0,1" STATE51\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\NAME=AB3_H STATE52\CONTROL="0,3F" STATE52\MOD10=",1,1,,1,1,,1,1,P_low,1,0,,1,1,,1,1,,1,1,,1,1" STATE52\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE52\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD5="0,1" STATE52\MOD6="0,1" STATE52\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\NAME=AB3_L STATE53\CONTROL="0,3F" STATE53\MOD10=",1,1,P_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE53\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD5="0,1" STATE53\MOD6="0,1" STATE53\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\NAME=AB4_H STATE54\CONTROL="0,3F" STATE54\MOD10=",1,1,P_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE54\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD5="0,1" STATE54\MOD6="0,1" STATE54\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\NAME=AB4_L STATE55\CONTROL="0,3F" STATE55\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_high,1,0,,1,1" STATE55\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE55\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD5="0,1" STATE55\MOD6="0,1" STATE55\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\NAME=CD1_H STATE56\CONTROL="0,3F" STATE56\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_low,1,0,,1,1" STATE56\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE56\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD5="0,1" STATE56\MOD6="0,1" STATE56\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\NAME=CD1_L STATE57\CONTROL="0,3F" STATE57\MOD10=",1,1,,1,1,,1,1,,1,1,P_high,1,0,,1,1,,1,1,,1,1" STATE57\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE57\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD5="0,1" STATE57\MOD6="0,1" STATE57\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\NAME=CD2_H STATE58\CONTROL="0,3F" STATE58\MOD10=",1,1,,1,1,,1,1,,1,1,P_low,1,0,,1,1,,1,1,,1,1" STATE58\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE58\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD5="0,1" STATE58\MOD6="0,1" STATE58\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\NAME=CD2_L STATE59\CONTROL="0,3F" STATE59\MOD10="P_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE59\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD5="0,1" STATE59\MOD6="0,1" STATE59\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\NAME=CD3_H STATE6\CONTROL="2,3D" STATE6\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE6\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD5="0,1" STATE6\MOD6="0,1" STATE6\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\NAME=FRAME STATE60\CONTROL="0,3F" STATE60\MOD10="P_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE60\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD5="0,1" STATE60\MOD6="0,1" STATE60\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\NAME=CD3_L STATE61\CONTROL="0,3F" STATE61\MOD10=",1,1,,1,1,P_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE61\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD5="0,1" STATE61\MOD6="0,1" STATE61\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\NAME=CD4_H STATE62\CONTROL="0,3F" STATE62\MOD10=",1,1,,1,1,P_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE62\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD5="0,1" STATE62\MOD6="0,1" STATE62\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\NAME=CD4_L STATE63\CONTROL="0,3F" STATE63\MOD10=",1,1,,1,1,,1,1,,1,1,P_high,1,0,P_high,1,0,,1,1,,1,1" STATE63\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE63\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD5="0,1" STATE63\MOD6="0,1" STATE63\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\NAME=IPHI1_H STATE64\CONTROL="0,3F" STATE64\MOD10=",1,1,,1,1,,1,1,,1,1,P_low,1,0,P_low,1,0,,1,1,,1,1" STATE64\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE64\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD5="0,1" STATE64\MOD6="0,1" STATE64\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\NAME=IPHI1_L STATE65\CONTROL="0,3F" STATE65\MOD10="P_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_high,1,0" STATE65\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE65\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD5="0,1" STATE65\MOD6="0,1" STATE65\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\NAME=IPHI2_H STATE66\CONTROL="0,3F" STATE66\MOD10="P_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,P_low,1,0" STATE66\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE66\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD5="0,1" STATE66\MOD6="0,1" STATE66\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\NAME=IPHI2_L STATE67\CONTROL="0,3F" STATE67\MOD10=",1,1,,1,1,P_high,1,0,P_high,1,0,,1,1,,1,1,,1,1,,1,1" STATE67\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE67\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD5="0,1" STATE67\MOD6="0,1" STATE67\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\NAME=IPHI3_H STATE68\CONTROL="0,3F" STATE68\MOD10=",1,1,,1,1,P_low,1,0,P_low,1,0,,1,1,,1,1,,1,1,,1,1" STATE68\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE68\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD5="0,1" STATE68\MOD6="0,1" STATE68\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\NAME=IPHI3_L STATE69\CONTROL="0,3F" STATE69\MOD10=",1,1,P_high,1,0,,1,1,,1,1,,1,1,,1,1,P_high,1,0,,1,1" STATE69\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE69\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD5="0,1" STATE69\MOD6="0,1" STATE69\MOD9="TG_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\NAME=IPHI4_H STATE7\CONTROL="0,3F" STATE7\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE7\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD5="1,0" STATE7\MOD6="1,0" STATE7\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\NAME=CLAMP STATE70\CONTROL="0,3F" STATE70\MOD10=",1,1,P_low,1,0,,1,1,,1,1,,1,1,,1,1,P_low,1,0,,1,1" STATE70\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE70\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD5="0,1" STATE70\MOD6="0,1" STATE70\MOD9="TG_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\NAME=IPHI4_L STATE71\CONTROL="0,3F" STATE71\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE71\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD5="0,1" STATE71\MOD6="0,1" STATE71\MOD9="TG_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\NAME=TG_H STATE72\CONTROL="0,3F" STATE72\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE72\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD5="0,1" STATE72\MOD6="0,1" STATE72\MOD9="TG_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\NAME=TG_L STATE73\CONTROL="0,3F" STATE73\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE73\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD5="0,1" STATE73\MOD6="0,1" STATE73\MOD9=",1,1,,1,1,,1,1,Sx_high,1,0,,1,1,,1,1,Sx_high,1,0,,1,1" STATE73\NAME=RPHI1_H STATE74\CONTROL="0,3F" STATE74\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE74\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD5="0,1" STATE74\MOD6="0,1" STATE74\MOD9=",1,1,,1,1,,1,1,Sx_low,1,0,,1,1,,1,1,Sx_low,1,0,,1,1" STATE74\NAME=RPHI1_L STATE75\CONTROL="0,3F" STATE75\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE75\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD5="0,1" STATE75\MOD6="0,1" STATE75\MOD9=",1,1,,1,1,,1,1,Sx_rcv,1,0,Sx_rcv,1,0,Sx_rcv,1,0,Sx_rcv,1,0,,1,1" STATE75\NAME=SERIAL_RCV STATE76\CONTROL="0,3F" STATE76\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE76\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD5="0,1" STATE76\MOD6="0,1" STATE76\MOD9=",1,1,,1,1,,1,1,,1,1,Sx_high,1,0,Sx_high,1,0,,1,1,,1,1" STATE76\NAME=RPHI2_H STATE77\CONTROL="0,3F" STATE77\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE77\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD5="0,1" STATE77\MOD6="0,1" STATE77\MOD9=",1,1,,1,1,,1,1,,1,1,Sx_low,1,0,Sx_low,1,0,,1,1,,1,1" STATE77\NAME=RPHI2_L STATE78\CONTROL="0,3F" STATE78\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE78\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD5="0,1" STATE78\MOD6="0,1" STATE78\MOD9=",1,1,SW_high,1,0,Sx_high,1,0,,1,1,,1,1,,1,1,,1,1,Sx_high,1,0" STATE78\NAME=RPHI3_H STATE79\CONTROL="0,3F" STATE79\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE79\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD5="0,1" STATE79\MOD6="0,1" STATE79\MOD9=",1,1,SW_low,1,0,Sx_low,1,0,,1,1,,1,1,,1,1,,1,1,Sx_low,1,0" STATE79\NAME=RPHI3_L STATE8\CONTROL="0,3F" STATE8\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE8\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD5="0,0" STATE8\MOD6="0,0" STATE8\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\NAME=CLAMP_ STATE80\CONTROL="0,3F" STATE80\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE80\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD5="0,1" STATE80\MOD6="0,1" STATE80\MOD9=",1,1,SW_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\NAME=SW_H STATE81\CONTROL="0,3F" STATE81\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE81\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD5="0,1" STATE81\MOD6="0,1" STATE81\MOD9=",1,1,SW_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\NAME=SW_L STATE82\CONTROL="0,3F" STATE82\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD11=",1,0,1,0,1,0,1,0,1,0,1,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE82\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD5="0,1" STATE82\MOD6="0,1" STATE82\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\NAME=PHIR_H STATE83\CONTROL="0,3F" STATE83\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE83\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD5="0,1" STATE83\MOD6="0,1" STATE83\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\NAME=PHIR_L STATE84\CONTROL="0,3F" STATE84\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE84\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD5="0,1" STATE84\MOD6="0,1" STATE84\MOD9=",1,1,,1,1,,1,1,Sx_low,1,0,Sx_high,1,0,Sx_high,1,0,Sx_low,1,0,,1,1" STATE84\NAME=R1L_R2H STATE85\CONTROL="0,3F" STATE85\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE85\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD5="0,1" STATE85\MOD6="0,1" STATE85\MOD9=",1,1,Sx_high,1,0,Sx_high,1,0,,1,1,Sx_low,1,0,Sx_low,1,0,,1,1,Sx_high,1,0" STATE85\NAME=R2L_R3H STATE86\CONTROL="0,3F" STATE86\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE86\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD5="0,1" STATE86\MOD6="0,1" STATE86\MOD9=",1,1,Sx_low,1,0,Sx_low,1,0,Sx_high,1,0,,1,1,,1,1,Sx_high,1,0,Sx_low,1,0" STATE86\NAME=R1H_R3L STATE87\CONTROL="0,3F" STATE87\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE87\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD5="0,1" STATE87\MOD6="0,1" STATE87\MOD9="Sx_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\NAME=PHIR-TG_L STATE88\CONTROL="0,3F" STATE88\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE88\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD5="0,1" STATE88\MOD6="0,1" STATE88\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\NAME=RPHI2_L STATE89\CONTROL="0,3F" STATE89\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE89\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD5="0,1" STATE89\MOD6="0,1" STATE89\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\NAME=RPHI3_H STATE9\CONTROL="1,3E" STATE9\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE9\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD5="0,1" STATE9\MOD6="0,1" STATE9\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\NAME=INT STATE90\CONTROL="0,3F" STATE90\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE90\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD5="0,1" STATE90\MOD6="0,1" STATE90\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\NAME=RPHI3_L STATE91\CONTROL="0,3F" STATE91\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE91\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD5="0,1" STATE91\MOD6="0,1" STATE91\MOD9=",1,1,SW_high,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\NAME=SW_H STATE92\CONTROL="0,3F" STATE92\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE92\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD5="0,1" STATE92\MOD6="0,1" STATE92\MOD9=",1,1,SW_low,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\NAME=SW_L STATE93\CONTROL="0,3F" STATE93\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE93\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD5="0,1" STATE93\MOD6="0,1" STATE93\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\NAME=PHIR_H STATE94\CONTROL="0,3F" STATE94\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE94\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD5="0,1" STATE94\MOD6="0,1" STATE94\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\NAME=PHIR_L STATE95\CONTROL="0,3F" STATE95\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE95\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE95\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE95\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE95\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE95\MOD5="0,1" STATE95\MOD6="0,1" STATE95\MOD9=",1,1,,1,1,,1,1,Sx_low,1,0,SW_high,1,0,SW_high,1,0,Sx_low,1,0,,1,1" STATE95\NAME=R1L_R2H STATE96\CONTROL="0,3F" STATE96\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE96\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE96\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE96\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE96\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE96\MOD5="0,1" STATE96\MOD6="0,1" STATE96\MOD9=",1,1,SW_high,1,0,Sx_high,1,0,,1,1,SW_low,1,0,SW_low,1,0,,1,1,Sx_high,1,0" STATE96\NAME=R2L_R3H STATE97\CONTROL="0,3F" STATE97\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE97\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE97\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE97\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE97\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE97\MOD5="0,1" STATE97\MOD6="0,1" STATE97\MOD9=",1,1,SW_low,1,0,Sx_low,1,0,Sx_high,1,0,,1,1,,1,1,Sx_high,1,0,Sx_low,1,0" STATE97\NAME=R1H_R3L STATES=87 TAPLINE0="AD1L,1,100" TAPLINE1="AD2R,1,200" TAPLINE2="AD3L,1,300" TAPLINE3="AD4R,1,400" TAPLINE4="AD5L,1,0" TAPLINE5="AD6L,1,0" TAPLINE6="AD7L,1,0" TAPLINE7="AD8L,1,0" TAPLINES=4 TRIGOUTFORCE=0 TRIGOUTINVERT=0 TRIGOUTLEVEL=0 TRIGOUTPOWER=1 [SYSTEM] BACKPLANE_ID=002428867071B05C BACKPLANE_REV=3 BACKPLANE_TYPE=1 BACKPLANE_VERSION=1.0.742 MOD10_ID=0131AB38BE6AFA98 MOD10_REV=2 MOD10_TYPE=1 MOD10_VERSION=1.0.379 MOD11_ID=0139D54C6CCFE163 MOD11_REV=0 MOD11_TYPE=10 MOD11_VERSION=1.0.740 MOD12_ID=0000000000000000 MOD12_REV=0 MOD12_TYPE=0 MOD12_VERSION=0.0.0 MOD1_ID=0000000000000000 MOD1_REV=0 MOD1_TYPE=0 MOD1_VERSION=0.0.0 MOD2_ID=013EBA244F15DF38 MOD2_REV=3 MOD2_TYPE=1 MOD2_VERSION=1.0.719 MOD3_ID=0133480F20447125 MOD3_REV=3 MOD3_TYPE=1 MOD3_VERSION=1.0.719 MOD4_ID=013F29130CEAD146 MOD4_REV=3 MOD4_TYPE=1 MOD4_VERSION=1.0.719 MOD5_ID=013CF60C041D67E2 MOD5_REV=4 MOD5_TYPE=2 MOD5_VERSION=1.0.537 MOD6_ID=013CE6AF719B190A MOD6_REV=4 MOD6_TYPE=2 MOD6_VERSION=1.0.537 MOD7_ID=0000000000000000 MOD7_REV=0 MOD7_TYPE=0 MOD7_VERSION=0.0.0 MOD8_ID=0134BBE63AFFB7AA MOD8_REV=3 MOD8_TYPE=4 MOD8_VERSION=1.0.584 MOD9_ID=0133F56A1F40A36A MOD9_REV=2 MOD9_TYPE=1 MOD9_VERSION=1.0.379 MOD_PRESENT=7BE POWER_ID=000000AC19B4