[CONFIG] BIGBUF=0 CONSTANT0="Iphi_H=10.0" CONSTANT1="Iphi_M=5.0" CONSTANT2="Iphi_L=0.0" CONSTANT3="Rphi_H=10.0" CONSTANT4="Rphi_M=5.0" CONSTANT5="Rphi_L=0.0" CONSTANT6="Iphi_slew_fast=10" CONSTANT7="Iphi_slew_slow=1" CONSTANT8="Rphi_slew_fast=10" CONSTANT9="Rphi_slew_slow=1" CONSTANTS=10 EXTCLOCK=0 FRAMEMODE=2 IP=10.0.0.2 LINE0=# ---------------------------------------- LINE1=# WaSP.acf LINE10=# ---------------------------------------- LINE100="X; IF GuideFrames GOTO NextGuideFrame" LINE101="X; Expose--" LINE102="X; CLOSESHUTTER\t\t\t# INT goes low, sets BUFnFETIMESTAMP" LINE103="X; GOTO Start" LINE104= LINE105=# ---------------------------------------- LINE106=NextGuideFrame: LINE107=# ---------------------------------------- LINE108="X; GuideFrames--" LINE109="X; GOTO Exposure" LINE11=# Science CCD: LINE110= LINE111=# ---------------------------------------- LINE112=GuideRead: LINE113=# ---------------------------------------- LINE114=# Sweep out unwanted parallel pixels up to ROIY1 coordinate LINE115="X; IF Up GOTO SweepUp" LINE116="X; CALL GSweepD(ROIY1)" LINE117="X; GOTO ROIRead" LINE118= LINE119=SweepUp: LINE12="# CCD231-C6, 6144x6160 pixels, four outputs" LINE120="X; CALL GSweepU(ROIY1)" LINE121= LINE122=# ---------------------------------------- LINE123=ROIRead: LINE124=# ---------------------------------------- LINE125=# Now readout the ROI up to number of ROI Lines LINE126="FRAME; CALL ROIGuide(ROILines)" LINE127="X; RETURN GuideRead" LINE128= LINE129=# ---------------------------------------- LINE13=# ---------------------------------------- LINE130=FocusReadFinish: LINE131=# ---------------------------------------- LINE132="CLAMP; CLAMP(1000)" LINE133="CLAMP_; RETURN ScienceRead" LINE134= LINE135=# This routine clears all GF CCDs right before integration LINE136=# ---------------------------------------- LINE137=ClearAll: LINE138=# ---------------------------------------- LINE139="X; CALL AllParallelShiftSplit" LINE14= LINE140="X; CALL ClearSerialShift(Pixels)" LINE141="X; RETURN ClearAll" LINE142= LINE143=# ---------------------------------------- LINE144=ClearGuide: LINE145=# ---------------------------------------- LINE146="X; CALL GParallelSplit" LINE147="X; CALL ClearSerialShift(Pixels)" LINE148="X; RETURN ClearGuide" LINE149= LINE15=RESET LINE150=# Shift the parallel clocks on all GF CCDs LINE151=# Shifting in Split Mode LINE152=# ---------------------------------------- LINE153=AllParallelShiftSplit: LINE154=# ---------------------------------------- LINE155=A1UA3B LINE156=A2UA2B LINE157="A3UA1B; RETURN AllParallelShiftSplit" LINE158= LINE159=# ---------------------------------------- LINE16=CLAMP_ LINE160=ClearSerialShift: LINE161=# ---------------------------------------- LINE162=RGHIGH LINE163="S2LOW; X(ST)" LINE164="S3HIGH; X(ST)" LINE165="S1LOW; X(ST)" LINE166="S2HIGH; X(ST)" LINE167="S3LOW; X(ST)" LINE168="S1HIGH; X(ST)" LINE169="RGLOW; RETURN ClearSerialShift" LINE17= LINE170= LINE171=# This routine reads out the first binned guider image LINE172=# We want to go to a wait cycle after this to wait for LINE173=# the ROI information LINE174="# Clock the frame count to begin, then call parallel shift with bin parameter" LINE175=# After parallel shift do a serial readout binned LINE176=# ---------------------------------------- LINE177=BinnedGuideRead: LINE178=# ---------------------------------------- LINE179="X; CALL GParallelSplit(VBin)" LINE18=# ---------------------------------------- LINE180="X; IF !LoopBack GOTO CCDGSerial" LINE181="###### LINE; CALL LBSerial(LBBinPixels)" LINE182="X; GOTO BinnedGuideReadFinish" LINE183=CCDGSerial: LINE184="LINE; CALL GSerial(BinPixels)" LINE185=BinnedGuideReadFinish: LINE186=SWLOW LINE187="CLAMP; CLAMP(1000)" LINE188="CLAMP_; RETURN BinnedGuideRead" LINE189= LINE19=Start: LINE190=# ---------------------------------------- LINE191=ROIGuide: LINE192=# ---------------------------------------- LINE193=# First do a parallel shift by one line LINE194="X; IF Up GOTO ShiftUp" LINE195="X; CALL GParallelDown" LINE196="X; GOTO Read" LINE197= LINE198=# ---------------------------------------- LINE199=ShiftUp: LINE2=# This Archon configuration file is for the WaSP instrument LINE20=# ---------------------------------------- LINE200=# ---------------------------------------- LINE201="X; CALL GParallelUp" LINE202= LINE203=# ---------------------------------------- LINE204=Read: LINE205=# ---------------------------------------- LINE206="X; IF !LoopBack GOTO CCDROIRead" LINE207="###### LINE; CALL LBSerial(LBROIPixels)" LINE208="X; GOTO ROIReadFinish" LINE209=# ---------------------------------------- LINE21=INIT\t\t\t\t# initial level for states LINE210=CCDROIRead: LINE211=# ---------------------------------------- LINE212="LINE; CALL SkipPixel(ROIX1)" LINE213="X; CALL Pixel(ROIPixels)" LINE214=# ---------------------------------------- LINE215=ROIReadFinish: LINE216=# ---------------------------------------- LINE217="CLAMP; CLAMP(1000)" LINE218="CLAMP_; RETURN ROIGuide" LINE219= LINE22="X; IF Testing GOTO DoTesting\t\t# the Testing parameter isolates test from operational code" LINE220=# This is a simple split parallel shift for just the guider CCD LINE221="# 1 ms high for each phase, with 1/3 overlap" LINE222=# Charge is left in G3 of the upper vertical and G1 of the lower vertical LINE223=# Still need to know integrating phases LINE224=# ---------------------------------------- LINE225=GParallelSplit: LINE226=# ---------------------------------------- LINE227="G1HG3H; X(66599)\t# 666 us state" LINE228="G2HG2H; X(33299)\t# 333 us state" LINE229="G1LG3L; X(33299)\t# 333 us state" LINE23="X; IF Expose GOTO DoExpose\t\t# triggers an exposure delay" LINE230="G3HG1H; X(33299)\t# 333 us state" LINE231="G2LG2L; X(66599)\t# 666 us state" LINE232="X; RETURN GParallelSplit" LINE233= LINE234=# ---------------------------------------- LINE235=GParallelUp: LINE236=# ---------------------------------------- LINE237=G1UG1B LINE238=G2UG2B LINE239="G3UG3B; RETURN GParallelUp" LINE24="X; IF ScienceReadout GOTO DoScienceReadout\t# triggers science array readout" LINE240= LINE241=# ---------------------------------------- LINE242=GParallelDown: LINE243=# ---------------------------------------- LINE244=G3UG3B LINE245=G2UG2B LINE246="G1UG1B; RETURN GParallelDown" LINE247= LINE248=# This is a simple split parallel shift for just the guider CCD LINE249=# ---------------------------------------- LINE25="X; GOTO Start" LINE250=FParallelSplit: LINE251=# ---------------------------------------- LINE252=F1UF3B LINE253=F2UF2B LINE254="F3UF1B; RETURN FParallelSplit" LINE255= LINE256=# This sweeps out the unwanted pixels to get to the ROI LINE257=# ---------------------------------------- LINE258=GSweepU: LINE259=# ---------------------------------------- LINE26= LINE260=G1UG1B LINE261=G2UG2B LINE262=G3UG3B LINE263="X; CALL ClearSerialShift(Pixels)" LINE264="X; RETURN GSweepU" LINE265= LINE266=# ---------------------------------------- LINE267=GSweepD: LINE268=# ---------------------------------------- LINE269=G3UG3B LINE27= LINE270=G2UG2B LINE271=G1UG1B LINE272="X; CALL ClearSerialShift(Pixels)" LINE273="X; RETURN GSweepD" LINE274= LINE275=# ---------------------------------------- LINE276=GSerial: LINE277=# ---------------------------------------- LINE278="RGHIGH; X(RGH)" LINE279="RGLOW; X(RGL)" LINE28=# ---------------------------------------- LINE280="X; CALL HorizontalShift(HBin)" LINE281="X; X(SHP)" LINE282="SWLOW; X(SWL)" LINE283="SWHIGH; X(SWH)" LINE284="X; RETURN GSerial" LINE285= LINE286=# ---------------------------------------- LINE287=FSerial: LINE288=# ---------------------------------------- LINE289="RGHIGH; X(RGH)" LINE29=DoExpose: LINE290="RGLOW; X(RGL)" LINE291="X; CALL HorizontalShift" LINE292=# PIXEL LINE293="X; X(SHP)" LINE294="SWLOW; X(SWL)" LINE295="SWHIGH; X(SWH)" LINE296="X; RETURN FSerial" LINE297= LINE298=# ---------------------------------------- LINE299=SkipPixel: LINE3="# which contains one guide CCD, one focus CCD, and one science CCD" LINE30=# ---------------------------------------- LINE300=# ---------------------------------------- LINE301="RGHIGH; X(RGH)" LINE302="RGLOW; X(RGL)" LINE303="X; CALL HorizontalShift" LINE304="X; X(SHP)" LINE305="SWLOW; X(SWL)" LINE306="SWHIGH; X(SHD)" LINE307="X; RETURN SkipPixel" LINE308= LINE309=# ---------------------------------------- LINE31="X; Expose--\t\t\t\t# don't trigger another exposure" LINE310=Pixel: LINE311=# ---------------------------------------- LINE312="RGHIGH; X(RGH)" LINE313="RGLOW; X(RGL)" LINE314="X; CALL HorizontalShift(HBin)" LINE315=# PIXEL LINE316="X; X(SHP)" LINE317="SWLOW; X(SWL)" LINE318="SWHIGH; X(SHD)" LINE319="X; RETURN Pixel" LINE32="OPENSHUTTER\t\t\t# INT goes high, sets BUFnRETIMESTAMP" LINE320= LINE321=# ---------------------------------------- LINE322=HorizontalShift: LINE323=# ---------------------------------------- LINE324="S2LOW; X(ST)" LINE325="S3HIGH; X(ST)" LINE326="S1LOW; X(ST)" LINE327="S2HIGH; X(ST)" LINE328="S3LOW; X(ST)" LINE329="S1HIGH; X(ST)" LINE33=# LINE330="X; RETURN HorizontalShift" LINE331= LINE332=# The following group of state changes make up the line transfer sequence LINE333=# ---------------------------------------- LINE334=DoLineTransfer: LINE335=# ---------------------------------------- LINE336=# LINE337=IPHI1_L LINE338=IPHI2_H LINE339=IPHI3_H LINE34="# Drop down to Exposure routine, which waits for exposure delay" LINE340="IPHI4_L;\tX(Tdrt)" LINE341=# LINE342=IPHI1_L LINE343=IPHI2_H LINE344=IPHI3_H LINE345="IPHI4_H;\tX(Toi)" LINE346=# LINE347=IPHI1_L LINE348=IPHI2_L LINE349=IPHI3_H LINE35=# LINE350="IPHI4_H;\tX(Toi)" LINE351=# LINE352=IPHI1_H LINE353=IPHI2_L LINE354=IPHI3_H LINE355="IPHI4_H;\tX(Toi)" LINE356=# LINE357=IPHI1_H LINE358=IPHI2_L LINE359=IPHI3_L LINE36="# Science exposure time is determined by an integral number of guide frames," LINE360="IPHI4_H;\tX(Toi)" LINE361=# LINE362=IPHI1_H LINE363=IPHI2_H LINE364=IPHI3_L LINE365="IPHI4_H;\tX(Toi)" LINE366=# LINE367=IPHI1_H LINE368=IPHI2_H LINE369=IPHI3_L LINE37="# which is stored in the parameter GuideFrames, unless UseGuideTiming is clear." LINE370="IPHI4_L;\tX(Toi)" LINE371=# LINE372=IPHI1_H LINE373=IPHI2_H LINE374=IPHI3_H LINE375="IPHI4_L;\tX(Toi)" LINE376=# LINE377=IPHI1_L LINE378=IPHI2_H LINE379=IPHI3_H LINE38=# When UseGuideTiming is clear then exptime represents the science exposure time LINE380="IPHI4_L;\tX(Toi)" LINE381=# LINE382="X; RETURN DoLineTransfer" LINE383= LINE384= LINE385=# This shifts the parallel charge one pixel to the closest serial register LINE386="# for clearing purposes, so it runs as quickly as possible" LINE387=# ---------------------------------------- LINE388=ClearParallelSplit: LINE389=# ---------------------------------------- LINE39=# and no guide or focus frames will be transmitted. LINE390=IPHI1_L LINE391=IPHI2_H LINE392=IPHI3_H LINE393="IPHI4_L;\tX(Toi)" LINE394="IPHI4_H;\tX(Toi)" LINE395="IPHI2_L;\tX(Toi)" LINE396="IPHI1_H;\tX(Toi)" LINE397="IPHI3_L;\tX(Toi)" LINE398="IPHI2_H;\tX(Toi)" LINE399="IPHI4_L;\tX(Toi)" LINE4=# ---------------------------------------- LINE40=# LINE400="IPHI3_H;\tX(Toi)" LINE401="IPHI1_L;\tX(Toi)" LINE402="X;RETURN ClearParallelSplit" LINE403= LINE404=# ---------------------------------------- LINE405=SerialOutputClocking: LINE406=# ---------------------------------------- LINE407=RPHI1_H LINE408=RPHI2_L LINE409=RPHI3_L LINE41=# ---------------------------------------- LINE410=SW_L LINE411="PHIR_L;\tX(5)" LINE412=# LINE413=RPHI1_L LINE414=RPHI2_H LINE415=RPHI3_L LINE416=SW_L LINE417="PHIR_L;\tX(5)" LINE418=# LINE419=RPHI1_L LINE42=Exposure: LINE420=RPHI2_H LINE421=RPHI3_L LINE422=SW_L LINE423="PHIR_H;\tX(5)" LINE424=# LINE425=RPHI1_L LINE426=RPHI2_L LINE427=RPHI3_H LINE428=SW_H LINE429="PHIR_L;\tX(5)" LINE43=# ---------------------------------------- LINE430=# LINE431=PIXEL LINE432=PIXEL_ LINE433=# LINE434=RPHI1_L LINE435=RPHI2_L LINE436=RPHI3_L LINE437=SW_L LINE438="PHIR_L;\tX(75)" LINE439=# LINE44="X; CALL ExposureDelay\t\t\t# exposure delay" LINE440="X; RETURN SerialOutputClocking" LINE441= LINE442=# This section is for various tests that might be triggered after an exposure. LINE443="# It allows for tests to be triggered in the same way as exposures (Expose=1)" LINE444=# while branching to the specific requested test which may have its own set LINE445=# of parameters. LINE446=# ---------------------------------------- LINE447=DoTesting: LINE448=# ---------------------------------------- LINE449="X; IF DhTest GOTO DoDhTest" LINE45="X; IF GuideFrames GOTO DoGuideReadout\t# science exposure is multiple of guide frames" LINE450="X; IF !Testing GOTO Start\t\t# go back to operational code" LINE451="X; GOTO DoTesting\t\t# or stay here" LINE452= LINE453=# ---------------------------------------- LINE454=DoDhTest: LINE455=# ---------------------------------------- LINE456="X; DhTest--" LINE457="INT(1); INT_\t\t\t# trigger scope" LINE458="#X; CALL DoLineTransfer" LINE459="X; CALL ClearParallelSplit" LINE46=#\t\t\t\t# otherwise no guide/focus readout... LINE460="X; GOTO Start" LINE461= LINE462=# Loop back the output of a driver into the input of an ADC. LINE463=# This generates the clock pattern. For each call to LoopbackSerial LINE464=# you will get two pixels. LINE465=# ---------------------------------------- LINE466=LoopbackSerial: LINE467=# ---------------------------------------- LINE468="X; CALL LoopbackPixel1V" LINE469="X; CALL LoopbackPixel2V" LINE47="X; CLOSESHUTTER\t\t\t# INT goes low, sets BUFnFETIMESTAMP" LINE470="X; RETURN LoopbackSerial" LINE471=# ---------------------------------------- LINE472=LoopbackPixel1V: LINE473=# ---------------------------------------- LINE474=PIXEL LINE475=PIXEL_ LINE476="TEST_0V; X(49)" LINE477="TEST_1V; X(49)" LINE478="X; RETURN LoopbackPixel1V" LINE479=# ---------------------------------------- LINE48="X; GOTO Start" LINE480=LoopbackPixel2V: LINE481=# ---------------------------------------- LINE482=PIXEL LINE483=PIXEL_ LINE484="TEST_0V; X(49)" LINE485="TEST_2V; X(49)" LINE486="X; RETURN LoopbackPixel2V" LINE487= LINE488="X; CALL ClearParallelSplit" LINE489="X; GOTO Start" LINE49=# LINE490= LINE491=# Loop back the output of a driver into the input of an ADC. LINE492=# This generates the clock pattern. For each call to LoopbackSerial LINE493=# you will get two pixels. LINE494=# ---------------------------------------- LINE495=LoopbackSerial: LINE496=# ---------------------------------------- LINE497="X; CALL LoopbackPixel1V" LINE498="X; CALL LoopbackPixel2V" LINE499="X; RETURN LoopbackSerial" LINE5= LINE50="# exposure time delay, keeps all states for number of msec specified by exptime parameter" LINE500=# ---------------------------------------- LINE501=LoopbackPixel1V: LINE502=# ---------------------------------------- LINE503=PIXEL LINE504=PIXEL_ LINE505="TEST_0V; X(49)" LINE506="TEST_1V; X(49)" LINE507="X; RETURN LoopbackPixel1V" LINE508=# ---------------------------------------- LINE509=LoopbackPixel2V: LINE51=# ---------------------------------------- LINE510=# ---------------------------------------- LINE511=PIXEL LINE512=PIXEL_ LINE513="TEST_0V; X(49)" LINE514="TEST_2V; X(49)" LINE515="X; RETURN LoopbackPixel2V" LINE516= LINE517="TEST_1V; X(49)" LINE518="X; RETURN LoopbackPixel1V" LINE519=# ---------------------------------------- LINE52=ExposureDelay: LINE520=LoopbackPixel2V: LINE521=# ---------------------------------------- LINE522=PIXEL LINE523=PIXEL_ LINE524="TEST_0V; X(49)" LINE525="TEST_2V; X(49)" LINE526="X; RETURN LoopbackPixel2V" LINE527= LINE53=# ---------------------------------------- LINE54="X; CALL MilliSec(exptime)" LINE55="X; RETURN ExposureDelay" LINE56=# This routine waits for 1 msec LINE57=# ---------------------------------------- LINE58=MilliSec: LINE59=# ---------------------------------------- LINE6=# ---------------------------------------- LINE60="X; X(99998)" LINE61="X; RETURN MilliSec" LINE62= LINE63= LINE64=# ---------------------------------------- LINE65=DoScienceReadout: LINE66=# ---------------------------------------- LINE67="X; ScienceReadout--\t\t\t# don't do it again" LINE68="X; CALL SerialOutputClocking\t\t# initial sweep-out (datasheet p.15)" LINE69="FRAME; CALL ScienceRead(SplitLines)" LINE7=# Guide/Focus CCDs: LINE70="X; GOTO Start" LINE71=# LINE72=# ---------------------------------------- LINE73=ScienceRead: LINE74=# ---------------------------------------- LINE75="X; CALL DoLineTransfer" LINE76=LINE LINE77="X; IF !Loopback CALL SerialOutputClocking(Pixels)" LINE78="X; IF Loopback CALL LoopbackSerial(LBPixels)" LINE79="CLAMP; CLAMP(1000)" LINE8=# Binned 2x2 image size: 1036 x 1032 LINE80="CLAMP_; RETURN ScienceRead" LINE81= LINE82=# ---------------------------------------- LINE83=DoGuideReadout: LINE84=# ---------------------------------------- LINE85="X; GuideFrames--" LINE86="X; IF !BinGuide GOTO NotBinned\t\t# go call GuideRead" LINE87="FRAME; CALL BinnedGuideRead(SplitBinLines)\t# readout guider in binned mode" LINE88="X; BinGuide--" LINE89="X; GOTO GRDone" LINE9=# Unbinned image size: 2072 x 2064 LINE90=# ---------------------------------------- LINE91=NotBinned: LINE92=# ---------------------------------------- LINE93="FRAME; CALL GuideRead" LINE94= LINE95=# ---------------------------------------- LINE96=GRDone: LINE97=# ---------------------------------------- LINE98=# GuideFrames is the number of guide frames to transmit. LINE99=# Transmit guide frames as long as this is greater than zero. LINECOUNT=3072 LINES=488 MOD10\ENABLE1=1 MOD10\ENABLE2=1 MOD10\ENABLE3=1 MOD10\ENABLE4=1 MOD10\ENABLE5=1 MOD10\ENABLE6=1 MOD10\ENABLE7=1 MOD10\ENABLE8=1 MOD10\FASTSLEWRATE1=Iphi_slew_fast MOD10\FASTSLEWRATE2=Iphi_slew_fast MOD10\FASTSLEWRATE3=Iphi_slew_fast MOD10\FASTSLEWRATE4=Iphi_slew_fast MOD10\FASTSLEWRATE5=Iphi_slew_fast MOD10\FASTSLEWRATE6=Iphi_slew_fast MOD10\FASTSLEWRATE7=Iphi_slew_fast MOD10\FASTSLEWRATE8=Iphi_slew_fast MOD10\LABEL1=CD3 MOD10\LABEL2=AB4 MOD10\LABEL3=CD4 MOD10\LABEL4=AB3 MOD10\LABEL5=CD2 MOD10\LABEL6=AB1 MOD10\LABEL7=CD1 MOD10\LABEL8=AB2 MOD10\SLOWSLEWRATE1=Iphi_slew_slow MOD10\SLOWSLEWRATE2=Iphi_slew_slow MOD10\SLOWSLEWRATE3=Iphi_slew_slow MOD10\SLOWSLEWRATE4=Iphi_slew_slow MOD10\SLOWSLEWRATE5=Iphi_slew_slow MOD10\SLOWSLEWRATE6=Iphi_slew_slow MOD10\SLOWSLEWRATE7=Iphi_slew_slow MOD10\SLOWSLEWRATE8=Iphi_slew_slow MOD11\DIO_DIR1=0 MOD11\DIO_DIR2=0 MOD11\DIO_DIR3=0 MOD11\DIO_DIR4=0 MOD11\DIO_LABEL1= MOD11\DIO_LABEL2= MOD11\DIO_LABEL3= MOD11\DIO_LABEL4= MOD11\DIO_POWER=0 MOD11\DIO_SOURCE1=0 MOD11\DIO_SOURCE2=0 MOD11\DIO_SOURCE3=0 MOD11\DIO_SOURCE4=0 MOD11\LVDS_LABEL1= MOD11\LVDS_LABEL10= MOD11\LVDS_LABEL11= MOD11\LVDS_LABEL12= MOD11\LVDS_LABEL13= MOD11\LVDS_LABEL14= MOD11\LVDS_LABEL15= MOD11\LVDS_LABEL16= MOD11\LVDS_LABEL2= MOD11\LVDS_LABEL3= MOD11\LVDS_LABEL4= MOD11\LVDS_LABEL5= MOD11\LVDS_LABEL6= MOD11\LVDS_LABEL7= MOD11\LVDS_LABEL8= MOD11\LVDS_LABEL9= MOD2\ENABLE1=0 MOD2\ENABLE2=0 MOD2\ENABLE3=0 MOD2\ENABLE4=0 MOD2\ENABLE5=0 MOD2\ENABLE6=0 MOD2\ENABLE7=0 MOD2\ENABLE8=0 MOD2\FASTSLEWRATE1=100 MOD2\FASTSLEWRATE2=100 MOD2\FASTSLEWRATE3=100 MOD2\FASTSLEWRATE4=100 MOD2\FASTSLEWRATE5=100 MOD2\FASTSLEWRATE6=100 MOD2\FASTSLEWRATE7=100 MOD2\FASTSLEWRATE8=100 MOD2\LABEL1=G_A1(RL1) MOD2\LABEL2=G_A1(RL2) MOD2\LABEL3=F_A1(RL2) MOD2\LABEL4=F_A2(RL1) MOD2\LABEL5=F_A2(RL2) MOD2\LABEL6=F_A3(RL1) MOD2\LABEL7=F_A3(RL2) MOD2\LABEL8=F_A1(RL1) MOD2\SLOWSLEWRATE1=1 MOD2\SLOWSLEWRATE2=1 MOD2\SLOWSLEWRATE3=1 MOD2\SLOWSLEWRATE4=1 MOD2\SLOWSLEWRATE5=1 MOD2\SLOWSLEWRATE6=1 MOD2\SLOWSLEWRATE7=1 MOD2\SLOWSLEWRATE8=1 MOD3\ENABLE1=0 MOD3\ENABLE2=0 MOD3\ENABLE3=0 MOD3\ENABLE4=0 MOD3\ENABLE5=0 MOD3\ENABLE6=0 MOD3\ENABLE7=0 MOD3\ENABLE8=0 MOD3\FASTSLEWRATE1=100 MOD3\FASTSLEWRATE2=100 MOD3\FASTSLEWRATE3=100 MOD3\FASTSLEWRATE4=100 MOD3\FASTSLEWRATE5=100 MOD3\FASTSLEWRATE6=100 MOD3\FASTSLEWRATE7=100 MOD3\FASTSLEWRATE8=100 MOD3\LABEL1=FG_RG MOD3\LABEL2=FG_SW MOD3\LABEL3=FG_S2(RL2) MOD3\LABEL4=FG_S2(RL1) MOD3\LABEL5=G_A3(RL1) MOD3\LABEL6=G_A3(RL2) MOD3\LABEL7=G_A2(RL1) MOD3\LABEL8=G_A2(RL2) MOD3\SLOWSLEWRATE1=1 MOD3\SLOWSLEWRATE2=1 MOD3\SLOWSLEWRATE3=1 MOD3\SLOWSLEWRATE4=1 MOD3\SLOWSLEWRATE5=1 MOD3\SLOWSLEWRATE6=1 MOD3\SLOWSLEWRATE7=1 MOD3\SLOWSLEWRATE8=1 MOD4\ENABLE1=1 MOD4\ENABLE2=1 MOD4\ENABLE3=1 MOD4\ENABLE4=1 MOD4\ENABLE5=1 MOD4\ENABLE6=1 MOD4\ENABLE7=1 MOD4\ENABLE8=1 MOD4\FASTSLEWRATE1=100 MOD4\FASTSLEWRATE2=100 MOD4\FASTSLEWRATE3=100 MOD4\FASTSLEWRATE4=100 MOD4\FASTSLEWRATE5=100 MOD4\FASTSLEWRATE6=100 MOD4\FASTSLEWRATE7=100 MOD4\FASTSLEWRATE8=100 MOD4\LABEL1=FG_S3(L2) MOD4\LABEL2=FG_S3(L1) MOD4\LABEL3=FG_S3(R2) MOD4\LABEL4=FG_S3(R1) MOD4\LABEL5=FG_S1(L2) MOD4\LABEL6=FG_S1(R1) MOD4\LABEL7=FG_S1(R2) MOD4\LABEL8=FG_S1(L1) MOD4\SLOWSLEWRATE1=1 MOD4\SLOWSLEWRATE2=1 MOD4\SLOWSLEWRATE3=1 MOD4\SLOWSLEWRATE4=1 MOD4\SLOWSLEWRATE5=1 MOD4\SLOWSLEWRATE6=1 MOD4\SLOWSLEWRATE7=1 MOD4\SLOWSLEWRATE8=1 MOD5\CLAMP1=0.0 MOD5\CLAMP2=0.0 MOD5\CLAMP3=0.0 MOD5\CLAMP4=0.0 MOD5\PREAMPGAIN=0 MOD6\CLAMP1=0.0 MOD6\CLAMP2=0.0 MOD6\CLAMP3=0.0 MOD6\CLAMP4=0.0 MOD6\PREAMPGAIN=0 MOD8\HVHC_ENABLE1=1 MOD8\HVHC_ENABLE2=1 MOD8\HVHC_ENABLE3=1 MOD8\HVHC_ENABLE4=1 MOD8\HVHC_ENABLE5=1 MOD8\HVHC_ENABLE6=1 MOD8\HVHC_IL1=0 MOD8\HVHC_IL2=0 MOD8\HVHC_IL3=0 MOD8\HVHC_IL4=0 MOD8\HVHC_IL5=0 MOD8\HVHC_IL6=0 MOD8\HVHC_LABEL1= MOD8\HVHC_LABEL2= MOD8\HVHC_LABEL3= MOD8\HVHC_LABEL4= MOD8\HVHC_LABEL5= MOD8\HVHC_LABEL6= MOD8\HVHC_ORDER1=0 MOD8\HVHC_ORDER2=0 MOD8\HVHC_ORDER3=0 MOD8\HVHC_ORDER4=0 MOD8\HVHC_ORDER5=0 MOD8\HVHC_ORDER6=0 MOD8\HVHC_V1=0.0 MOD8\HVHC_V2=0.0 MOD8\HVHC_V3=0.0 MOD8\HVHC_V4=0.0 MOD8\HVHC_V5=0.0 MOD8\HVHC_V6=0.0 MOD8\HVLC_LABEL1=unused MOD8\HVLC_LABEL10=SS MOD8\HVLC_LABEL11=RD MOD8\HVLC_LABEL12=OD MOD8\HVLC_LABEL13= MOD8\HVLC_LABEL14= MOD8\HVLC_LABEL15= MOD8\HVLC_LABEL16= MOD8\HVLC_LABEL17= MOD8\HVLC_LABEL18= MOD8\HVLC_LABEL19= MOD8\HVLC_LABEL2=DG_A MOD8\HVLC_LABEL20= MOD8\HVLC_LABEL21= MOD8\HVLC_LABEL22= MOD8\HVLC_LABEL23= MOD8\HVLC_LABEL24= MOD8\HVLC_LABEL3=RG_low MOD8\HVLC_LABEL4=RG_high MOD8\HVLC_LABEL5=RD_F MOD8\HVLC_LABEL6=RD_E MOD8\HVLC_LABEL7=RD_H MOD8\HVLC_LABEL8=DD MOD8\HVLC_LABEL9=OG MOD8\HVLC_ORDER1=0 MOD8\HVLC_ORDER10=0 MOD8\HVLC_ORDER11=0 MOD8\HVLC_ORDER12=0 MOD8\HVLC_ORDER13=0 MOD8\HVLC_ORDER14=0 MOD8\HVLC_ORDER15=0 MOD8\HVLC_ORDER16=0 MOD8\HVLC_ORDER17=0 MOD8\HVLC_ORDER18=0 MOD8\HVLC_ORDER19=0 MOD8\HVLC_ORDER2=0 MOD8\HVLC_ORDER20=0 MOD8\HVLC_ORDER21=0 MOD8\HVLC_ORDER22=0 MOD8\HVLC_ORDER23=0 MOD8\HVLC_ORDER24=0 MOD8\HVLC_ORDER3=0 MOD8\HVLC_ORDER4=0 MOD8\HVLC_ORDER5=0 MOD8\HVLC_ORDER6=0 MOD8\HVLC_ORDER7=0 MOD8\HVLC_ORDER8=0 MOD8\HVLC_ORDER9=0 MOD8\HVLC_V1=0.0 MOD8\HVLC_V10=0.0 MOD8\HVLC_V11=18 MOD8\HVLC_V12=30 MOD8\HVLC_V13=0.0 MOD8\HVLC_V14=0.0 MOD8\HVLC_V15=0.0 MOD8\HVLC_V16=0.0 MOD8\HVLC_V17=0.0 MOD8\HVLC_V18=0.0 MOD8\HVLC_V19=0.0 MOD8\HVLC_V2=0.0 MOD8\HVLC_V20=0.0 MOD8\HVLC_V21=0.0 MOD8\HVLC_V22=0.0 MOD8\HVLC_V23=0.0 MOD8\HVLC_V24=0.0 MOD8\HVLC_V3=0.0 MOD8\HVLC_V4=12 MOD8\HVLC_V5=18 MOD8\HVLC_V6=18 MOD8\HVLC_V7=18 MOD8\HVLC_V8=29 MOD8\HVLC_V9=2.5 MOD9\ENABLE1=1 MOD9\ENABLE2=1 MOD9\ENABLE3=1 MOD9\ENABLE4=1 MOD9\ENABLE5=1 MOD9\ENABLE6=1 MOD9\ENABLE7=1 MOD9\ENABLE8=1 MOD9\FASTSLEWRATE1=100 MOD9\FASTSLEWRATE2=100 MOD9\FASTSLEWRATE3=100 MOD9\FASTSLEWRATE4=100 MOD9\FASTSLEWRATE5=100 MOD9\FASTSLEWRATE6=100 MOD9\FASTSLEWRATE7=100 MOD9\FASTSLEWRATE8=100 MOD9\LABEL1=TG-AD MOD9\LABEL2=SW-EFGH MOD9\LABEL3=R3GH MOD9\LABEL4=R2FG MOD9\LABEL5=R1EH MOD9\LABEL6=R1FG MOD9\LABEL7=R2EH MOD9\LABEL8=R3EF MOD9\SLOWSLEWRATE1=1 MOD9\SLOWSLEWRATE2=1 MOD9\SLOWSLEWRATE3=1 MOD9\SLOWSLEWRATE4=1 MOD9\SLOWSLEWRATE5=1 MOD9\SLOWSLEWRATE6=1 MOD9\SLOWSLEWRATE7=1 MOD9\SLOWSLEWRATE8=1 PARAMETER0="Testing=0" PARAMETER1="Loopback=0" PARAMETER10="SweepCount=0" PARAMETER11="HBin=2" PARAMETER12="VBin=2" PARAMETER13="SplitLines=3072" PARAMETER14="SplitBinLines=516" PARAMETER15="Pixels=3080" PARAMETER16="BinPixels=1032" PARAMETER17="ROIX1=0" PARAMETER18="ROIY1=0" PARAMETER19="ROILines=10" PARAMETER2="UseGuideTiming=0" PARAMETER20="ROIPixels=10" PARAMETER21="ST=19" PARAMETER22="RGH=30" PARAMETER23="RGL=30" PARAMETER24="SWH=30" PARAMETER25="SWL=30" PARAMETER26="SHP=30" PARAMETER27="SHD=30" PARAMETER28="Up=0" PARAMETER29="LBBinPixels= 516" PARAMETER3="DhTest=0" PARAMETER30="LBROIPixels=5" PARAMETER31="LBPixels=1540" PARAMETER32="Toi=2496" PARAMETER33="Tdrt=2496" PARAMETER34="cpol=1000" PARAMETER4="Expose=0" PARAMETER5="FocusReadout=0" PARAMETER6="ScienceReadout=0" PARAMETER7="GuideFrames=0" PARAMETER8="BinGuide=0" PARAMETER9="exptime=0" PARAMETERS=35 PIXELCOUNT=3080 RAWENABLE=0 RAWENDLINE=3 RAWSAMPLES=10000 RAWSEL=0 RAWSTARTLINE=2 RAWSTARTPIXEL=1 SAMPLEMODE=1 SHD1=80 SHD2=90 SHP1=10 SHP2=20 STATE0\CONTROL="0,0" STATE0\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD11=",1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,1,1,1,1,1,1,1,1" STATE0\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD5="1,0" STATE0\MOD6="1,0" STATE0\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\NAME=RESET STATE1\CONTROL="0,3F" STATE1\MOD10="Iphi_H,1,0,Iphi_L,1,0,Iphi_H,1,0,Iphi_H,1,0,Iphi_L,1,0,Iphi_L,1,0,Iphi_L,1,0,Iphi_H,1,0" STATE1\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE1\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD5="0,1" STATE1\MOD6="0,1" STATE1\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\NAME=INIT STATE10\CONTROL="0,3E" STATE10\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE10\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD5="0,1" STATE10\MOD6="0,1" STATE10\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\NAME=INT_ STATE11\CONTROL="1,3E" STATE11\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE11\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD5="0,1" STATE11\MOD6="0,1" STATE11\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\NAME=OPENSHUTTER STATE12\CONTROL="0,3E" STATE12\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE12\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD5="0,1" STATE12\MOD6="0,1" STATE12\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\NAME=CLOSESHUTTER STATE13\CONTROL="0,F" STATE13\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE13\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE13\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD5="0,1" STATE13\MOD6="0,1" STATE13\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE13\NAME=A1UA3B STATE14\CONTROL="0,F" STATE14\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE14\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE14\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD5="0,1" STATE14\MOD6="0,1" STATE14\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE14\NAME=A2UA2B STATE15\CONTROL="0,F" STATE15\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE15\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD5="0,1" STATE15\MOD6="0,1" STATE15\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE15\NAME=A3UA1B STATE16\CONTROL="0,F" STATE16\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE16\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD5="0,1" STATE16\MOD6="0,1" STATE16\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE16\NAME=G1HG3H STATE17\CONTROL="0,F" STATE17\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE17\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD5="0,1" STATE17\MOD6="0,1" STATE17\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE17\NAME=G2HG2H STATE18\CONTROL="0,F" STATE18\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE18\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD5="0,1" STATE18\MOD6="0,1" STATE18\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE18\NAME=G3HG1H STATE19\CONTROL="0,3F" STATE19\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE19\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD5="0,1" STATE19\MOD6="0,1" STATE19\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\NAME=G1LG3L STATE2\CONTROL="0,3F" STATE2\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD11=",1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,1,1,1,1,1,1,1,1" STATE2\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD5="0,1" STATE2\MOD6="0,1" STATE2\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\NAME=X STATE20\CONTROL="0,3F" STATE20\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE20\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD5="0,1" STATE20\MOD6="0,1" STATE20\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\NAME=G2LG2L STATE21\CONTROL="0,3F" STATE21\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE21\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD5="0,1" STATE21\MOD6="0,1" STATE21\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\NAME=G3LG1L STATE22\CONTROL="0,F" STATE22\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE22\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD5="0,1" STATE22\MOD6="0,1" STATE22\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE22\NAME=G1UG1B STATE23\CONTROL="0,F" STATE23\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE23\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD5="0,1" STATE23\MOD6="0,1" STATE23\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE23\NAME=G2UG2B STATE24\CONTROL="0,F" STATE24\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE24\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD5="0,1" STATE24\MOD6="0,1" STATE24\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE24\NAME=G3UG3B STATE25\CONTROL="0,F" STATE25\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE25\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD5="0,1" STATE25\MOD6="0,1" STATE25\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE25\NAME=F1UF3B STATE26\CONTROL="0,F" STATE26\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE26\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD5="0,1" STATE26\MOD6="0,1" STATE26\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE26\NAME=F2UF2B STATE27\CONTROL="0,F" STATE27\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE27\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD5="0,1" STATE27\MOD6="0,1" STATE27\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE27\NAME=F3UF1B STATE28\CONTROL="0,F" STATE28\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE28\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD5="0,1" STATE28\MOD6="0,1" STATE28\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE28\NAME=RGHIGH STATE29\CONTROL="0,F" STATE29\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE29\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD5="0,1" STATE29\MOD6="0,1" STATE29\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE29\NAME=RGLOW STATE3\CONTROL="8,37" STATE3\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE3\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD5="0,1" STATE3\MOD6="0,1" STATE3\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\NAME=PIXEL STATE30\CONTROL="0,F" STATE30\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE30\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD5="0,1" STATE30\MOD6="0,1" STATE30\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE30\NAME=SWHIGH STATE31\CONTROL="0,F" STATE31\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE31\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD5="0,1" STATE31\MOD6="0,1" STATE31\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE31\NAME=SWLOW STATE32\CONTROL="0,F" STATE32\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE32\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD5="0,1" STATE32\MOD6="0,1" STATE32\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE32\NAME=S1HIGH STATE33\CONTROL="0,F" STATE33\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE33\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD5="0,1" STATE33\MOD6="0,1" STATE33\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE33\NAME=S1LOW STATE34\CONTROL="0,F" STATE34\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE34\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD5="0,1" STATE34\MOD6="0,1" STATE34\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE34\NAME=S2HIGH STATE35\CONTROL="0,F" STATE35\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE35\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD5="0,1" STATE35\MOD6="0,1" STATE35\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE35\NAME=S2LOW STATE36\CONTROL="0,F" STATE36\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE36\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD5="0,1" STATE36\MOD6="0,1" STATE36\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE36\NAME=S3HIGH STATE37\CONTROL="0,F" STATE37\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE37\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD5="0,1" STATE37\MOD6="0,1" STATE37\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE37\NAME=S3LOW STATE38\CONTROL="0,31" STATE38\MOD10="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE38\MOD2="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD3="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD4="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\MOD5="0,1" STATE38\MOD6="0,1" STATE38\MOD9="0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0" STATE38\NAME=TEST_0V STATE39\CONTROL="0,31" STATE39\MOD10="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE39\MOD2="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD3="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD4="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\MOD5="0,1" STATE39\MOD6="0,1" STATE39\MOD9="-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0,-1,1,0" STATE39\NAME=TEST_1V STATE4\CONTROL="0,31" STATE4\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE4\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD5="0,1" STATE4\MOD6="0,1" STATE4\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\NAME=PIXEL_ STATE40\CONTROL="0,31" STATE40\MOD10="-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0" STATE40\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE40\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD3="-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0,-2,1,0" STATE40\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD5="0,1" STATE40\MOD6="0,1" STATE40\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\NAME=TEST_2V STATE41\CONTROL="0,3F" STATE41\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE41\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE41\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD5="0,1" STATE41\MOD6="0,1" STATE41\MOD9="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\NAME=AB4_CD1_TG_H STATE42\CONTROL="0,3F" STATE42\MOD10="Iphi_H,1,1,Iphi_L,1,0,Iphi_L,1,1,Iphi_L,1,1,Iphi_H,1,1,Iphi_H,1,1,Iphi_L,1,0,Iphi_H,1,1" STATE42\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE42\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD5="0,1" STATE42\MOD6="0,1" STATE42\MOD9="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\NAME=AB4_CD1_TG_L STATE43\CONTROL="0,3F" STATE43\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1" STATE43\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE43\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD5="0,1" STATE43\MOD6="0,1" STATE43\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\NAME=AB1_CD2_H STATE44\CONTROL="0,3F" STATE44\MOD10="Iphi_H,1,0,,1,1,Iphi_L,1,1,Iphi_L,1,1,Iphi_H,1,1,Iphi_H,1,1,,1,1,Iphi_H,1,0" STATE44\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE44\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD5="0,1" STATE44\MOD6="0,1" STATE44\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\NAME=AB2_CD3_H STATE45\CONTROL="0,3F" STATE45\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE45\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE45\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD5="0,1" STATE45\MOD6="0,1" STATE45\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\NAME=AB2_CD3_L STATE46\CONTROL="0,3F" STATE46\MOD10=",1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,Iphi_H,1,1,Iphi_H,1,1,,1,1,,1,1" STATE46\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE46\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD5="0,1" STATE46\MOD6="0,1" STATE46\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\NAME=AB3_CD4_L STATE47\CONTROL="0,3F" STATE47\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1" STATE47\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE47\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD5="0,1" STATE47\MOD6="0,1" STATE47\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\NAME=AB1_H STATE48\CONTROL="0,3F" STATE48\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1" STATE48\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE48\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD5="0,1" STATE48\MOD6="0,1" STATE48\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\NAME=AB1_M STATE49\CONTROL="0,3F" STATE49\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1" STATE49\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE49\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD5="0,1" STATE49\MOD6="0,1" STATE49\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\NAME=AB1_L STATE5\CONTROL="4,3B" STATE5\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE5\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD5="0,1" STATE5\MOD6="0,1" STATE5\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\NAME=LINE STATE50\CONTROL="0,3F" STATE50\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0" STATE50\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE50\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD5="0,1" STATE50\MOD6="0,1" STATE50\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\NAME=AB2_H STATE51\CONTROL="0,3F" STATE51\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0" STATE51\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE51\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD5="0,1" STATE51\MOD6="0,1" STATE51\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\NAME=AB2_M STATE52\CONTROL="0,3F" STATE52\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE52\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE52\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD5="0,1" STATE52\MOD6="0,1" STATE52\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\NAME=AB2_L STATE53\CONTROL="0,3F" STATE53\MOD10=",1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1" STATE53\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE53\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD5="0,1" STATE53\MOD6="0,1" STATE53\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\NAME=AB3_H STATE54\CONTROL="0,3F" STATE54\MOD10=",1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1" STATE54\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE54\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD5="0,1" STATE54\MOD6="0,1" STATE54\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\NAME=AB3_M STATE55\CONTROL="0,3F" STATE55\MOD10=",1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1" STATE55\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE55\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD5="0,1" STATE55\MOD6="0,1" STATE55\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\NAME=AB3_L STATE56\CONTROL="0,3F" STATE56\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE56\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD5="0,1" STATE56\MOD6="0,1" STATE56\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\NAME=AB4_H STATE57\CONTROL="0,3F" STATE57\MOD10=",1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE57\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD5="0,1" STATE57\MOD6="0,1" STATE57\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\NAME=AB4_M STATE58\CONTROL="0,3F" STATE58\MOD10=",1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE58\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD5="0,1" STATE58\MOD6="0,1" STATE58\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\NAME=AB4_L STATE59\CONTROL="0,3F" STATE59\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE59\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE59\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD5="0,1" STATE59\MOD6="0,1" STATE59\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\NAME=CD1_H STATE6\CONTROL="2,3D" STATE6\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE6\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD5="0,1" STATE6\MOD6="0,1" STATE6\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\NAME=FRAME STATE60\CONTROL="0,3F" STATE60\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1" STATE60\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE60\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD5="0,1" STATE60\MOD6="0,1" STATE60\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\NAME=CD1_M STATE61\CONTROL="0,3F" STATE61\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1" STATE61\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE61\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD5="0,1" STATE61\MOD6="0,1" STATE61\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\NAME=CD1_L STATE62\CONTROL="0,3F" STATE62\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1" STATE62\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE62\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD5="0,1" STATE62\MOD6="0,1" STATE62\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\NAME=CD2_H STATE63\CONTROL="0,3F" STATE63\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1" STATE63\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE63\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD5="0,1" STATE63\MOD6="0,1" STATE63\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\NAME=CD2_M STATE64\CONTROL="0,3F" STATE64\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1" STATE64\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE64\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD5="0,1" STATE64\MOD6="0,1" STATE64\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\NAME=CD2_L STATE65\CONTROL="0,3F" STATE65\MOD10="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE65\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD5="0,1" STATE65\MOD6="0,1" STATE65\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\NAME=CD3_H STATE66\CONTROL="0,3F" STATE66\MOD10="Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE66\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD5="0,1" STATE66\MOD6="0,1" STATE66\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\NAME=CD3_M STATE67\CONTROL="0,3F" STATE67\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE67\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD5="0,1" STATE67\MOD6="0,1" STATE67\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\NAME=CD3_L STATE68\CONTROL="0,3F" STATE68\MOD10=",1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE68\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD5="0,1" STATE68\MOD6="0,1" STATE68\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\NAME=CD4_H STATE69\CONTROL="0,3F" STATE69\MOD10=",1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE69\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD5="0,1" STATE69\MOD6="0,1" STATE69\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\NAME=CD4_M STATE7\CONTROL="0,3F" STATE7\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE7\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD5="1,0" STATE7\MOD6="1,0" STATE7\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\NAME=CLAMP STATE70\CONTROL="0,3F" STATE70\MOD10=",1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE70\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD5="0,1" STATE70\MOD6="0,1" STATE70\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\NAME=CD4_L STATE71\CONTROL="0,3F" STATE71\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1" STATE71\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE71\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD5="0,1" STATE71\MOD6="0,1" STATE71\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\NAME=IPHI1_H STATE72\CONTROL="0,3F" STATE72\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,Iphi_M,1,0,,1,1,,1,1" STATE72\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE72\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD5="0,1" STATE72\MOD6="0,1" STATE72\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\NAME=IPHI1_M STATE73\CONTROL="0,3F" STATE73\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,,1,1,,1,1" STATE73\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE73\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD5="0,1" STATE73\MOD6="0,1" STATE73\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\NAME=IPHI1_L STATE74\CONTROL="0,3F" STATE74\MOD10="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0" STATE74\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE74\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD5="0,1" STATE74\MOD6="0,1" STATE74\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\NAME=IPHI2_H STATE75\CONTROL="0,3F" STATE75\MOD10="Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0" STATE75\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE75\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD5="0,1" STATE75\MOD6="0,1" STATE75\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\NAME=IPHI2_M STATE76\CONTROL="0,3F" STATE76\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE76\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE76\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD5="0,1" STATE76\MOD6="0,1" STATE76\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\NAME=IPHI2_L STATE77\CONTROL="0,3F" STATE77\MOD10=",1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1" STATE77\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE77\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD5="0,1" STATE77\MOD6="0,1" STATE77\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\NAME=IPHI3_H STATE78\CONTROL="0,3F" STATE78\MOD10=",1,1,,1,1,Iphi_M,1,0,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1" STATE78\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE78\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD5="0,1" STATE78\MOD6="0,1" STATE78\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\NAME=IPHI3_M STATE79\CONTROL="0,3F" STATE79\MOD10=",1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1" STATE79\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE79\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD5="0,1" STATE79\MOD6="0,1" STATE79\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\NAME=IPHI3_L STATE8\CONTROL="0,3F" STATE8\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE8\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD5="0,0" STATE8\MOD6="0,0" STATE8\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\NAME=CLAMP_ STATE80\CONTROL="0,3F" STATE80\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE80\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE80\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD5="0,1" STATE80\MOD6="0,1" STATE80\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\NAME=IPHI4_H STATE81\CONTROL="0,3F" STATE81\MOD10=",1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1" STATE81\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE81\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD5="0,1" STATE81\MOD6="0,1" STATE81\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\NAME=IPHI4_M STATE82\CONTROL="0,3F" STATE82\MOD10=",1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1" STATE82\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE82\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD5="0,1" STATE82\MOD6="0,1" STATE82\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\NAME=IPHI4_L STATE83\CONTROL="0,3F" STATE83\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE83\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD5="0,1" STATE83\MOD6="0,1" STATE83\MOD9="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\NAME=TG_H STATE84\CONTROL="0,3F" STATE84\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE84\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD5="0,1" STATE84\MOD6="0,1" STATE84\MOD9="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\NAME=TG_L STATE85\CONTROL="0,3F" STATE85\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE85\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD5="0,1" STATE85\MOD6="0,1" STATE85\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\NAME=RPHI1_H STATE86\CONTROL="0,3F" STATE86\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE86\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD5="0,1" STATE86\MOD6="0,1" STATE86\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\NAME=RPHI1_L STATE87\CONTROL="0,3F" STATE87\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE87\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD5="0,1" STATE87\MOD6="0,1" STATE87\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\NAME=RPHI2_H STATE88\CONTROL="0,3F" STATE88\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE88\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD5="0,1" STATE88\MOD6="0,1" STATE88\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\NAME=RPHI2_L STATE89\CONTROL="0,3F" STATE89\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE89\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD5="0,1" STATE89\MOD6="0,1" STATE89\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\NAME=RPHI3_H STATE9\CONTROL="1,3E" STATE9\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE9\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD5="0,1" STATE9\MOD6="0,1" STATE9\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\NAME=INT STATE90\CONTROL="0,3F" STATE90\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE90\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD5="0,1" STATE90\MOD6="0,1" STATE90\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\NAME=RPHI3_L STATE91\CONTROL="0,3F" STATE91\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE91\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD5="0,1" STATE91\MOD6="0,1" STATE91\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\NAME=SW_H STATE92\CONTROL="0,3F" STATE92\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE92\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD5="0,1" STATE92\MOD6="0,1" STATE92\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\NAME=SW_L STATE93\CONTROL="0,3F" STATE93\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE93\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD5="0,1" STATE93\MOD6="0,1" STATE93\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\NAME=PHIR_H STATE94\CONTROL="0,3F" STATE94\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE94\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD5="0,1" STATE94\MOD6="0,1" STATE94\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\NAME=PHIR_L STATES=95 TAPLINE0="AD1L,1,100" TAPLINE1="AD2R,1,200" TAPLINE2="AD3L,1,300" TAPLINE3="AD4R,1,400" TAPLINE4="AD5L,1,0" TAPLINE5="AD6L,1,0" TAPLINE6="AD7L,1,0" TAPLINE7="AD8L,1,0" TAPLINES=8 TRIGOUTFORCE=0 TRIGOUTINVERT=0 TRIGOUTLEVEL=0 TRIGOUTPOWER=0 [SYSTEM] BACKPLANE_ID=002428867071B05C BACKPLANE_REV=3 BACKPLANE_TYPE=1 BACKPLANE_VERSION=1.0.742 MOD10_ID=0131AB38BE6AFA98 MOD10_REV=2 MOD10_TYPE=1 MOD10_VERSION=1.0.379 MOD11_ID=0139D54C6CCFE163 MOD11_REV=0 MOD11_TYPE=10 MOD11_VERSION=1.0.740 MOD12_ID=0000000000000000 MOD12_REV=0 MOD12_TYPE=0 MOD12_VERSION=0.0.0 MOD1_ID=0000000000000000 MOD1_REV=0 MOD1_TYPE=0 MOD1_VERSION=0.0.0 MOD2_ID=013EBA244F15DF38 MOD2_REV=3 MOD2_TYPE=1 MOD2_VERSION=1.0.719 MOD3_ID=0133480F20447125 MOD3_REV=3 MOD3_TYPE=1 MOD3_VERSION=1.0.719 MOD4_ID=013F29130CEAD146 MOD4_REV=3 MOD4_TYPE=1 MOD4_VERSION=1.0.719 MOD5_ID=013CF60C041D67E2 MOD5_REV=4 MOD5_TYPE=2 MOD5_VERSION=1.0.537 MOD6_ID=013CE6AF719B190A MOD6_REV=4 MOD6_TYPE=2 MOD6_VERSION=1.0.537 MOD7_ID=0000000000000000 MOD7_REV=0 MOD7_TYPE=0 MOD7_VERSION=0.0.0 MOD8_ID=0134BBE63AFFB7AA MOD8_REV=3 MOD8_TYPE=4 MOD8_VERSION=1.0.584 MOD9_ID=0133F56A1F40A36A MOD9_REV=2 MOD9_TYPE=1 MOD9_VERSION=1.0.379 MOD_PRESENT=7BE POWER_ID=000000AC19B4