[CONFIG] BIGBUF=0 CONSTANT0="Iphi_H=10.0" CONSTANT1="Iphi_M=5.0" CONSTANT2="Iphi_L=0.0" CONSTANT3="Rphi_H=10.0" CONSTANT4="Rphi_M=5.0" CONSTANT5="Rphi_L=0.0" CONSTANT6="Iphi_slew_fast=10" CONSTANT7="Iphi_slew_slow=1" CONSTANT8="Rphi_slew_fast=10" CONSTANT9="Rphi_slew_slow=1" CONSTANTS=10 EXTCLOCK=0 FRAMEMODE=2 IP=10.0.0.2 LINE0=# ---------------------------------------- LINE1=# WaSP.acf LINE10=# ---------------------------------------- LINE100=# ---------------------------------------- LINE101="X; CALL FParallelSplit" LINE102="X; IF !LoopBack GOTO CCDScienceRead" LINE103="LINE; CALL LBSerial(LBPixels)\t\t# loopback" LINE104="X; GOTO FocusReadFinish" LINE105= LINE106=# ---------------------------------------- LINE107=CCDScienceRead: LINE108=# ---------------------------------------- LINE109="LINE; CALL FSerial(Pixels)" LINE11=# Science CCD: LINE110=# ---------------------------------------- LINE111=FocusReadFinish: LINE112=# ---------------------------------------- LINE113="CLAMP; CLAMP(1000)" LINE114="CLAMP_; RETURN ScienceRead" LINE115= LINE116="# exposure time delay, keeps all states for number of msec specified by exptime parameter" LINE117=# ---------------------------------------- LINE118=ExposureDelay: LINE119=# ---------------------------------------- LINE12="# CCD231-C6, 6144x6160 pixels, four outputs" LINE120="X; CALL MilliSec(exptime)" LINE121="X; RETURN ExposureDelay" LINE122=# This routine waits for 1 msec LINE123=# ---------------------------------------- LINE124=MilliSec: LINE125=# ---------------------------------------- LINE126="X; X(99998)" LINE127="X; RETURN MiliSec" LINE128= LINE129=# This routine clears all GF CCDs right before integration LINE13=# ---------------------------------------- LINE130=# ---------------------------------------- LINE131=ClearAll: LINE132=# ---------------------------------------- LINE133="X; CALL AllParallelShiftSplit" LINE134="X; CALL ClearSerialShift(Pixels)" LINE135="X; RETURN ClearAll" LINE136= LINE137=# ---------------------------------------- LINE138=ClearGuide: LINE139=# ---------------------------------------- LINE14= LINE140="X; CALL GParallelSplit" LINE141="X; CALL ClearSerialShift(Pixels)" LINE142="X; RETURN ClearGuide" LINE143= LINE144=# Shift the parallel clocks on all GF CCDs LINE145=# Shifting in Split Mode LINE146=# ---------------------------------------- LINE147=AllParallelShiftSplit: LINE148=# ---------------------------------------- LINE149=A1UA3B LINE15=RESET LINE150=A2UA2B LINE151="A3UA1B; RETURN AllParallelShiftSplit" LINE152= LINE153=# ---------------------------------------- LINE154=ClearSerialShift: LINE155=# ---------------------------------------- LINE156=RGHIGH LINE157="S2LOW; X(ST)" LINE158="S3HIGH; X(ST)" LINE159="S1LOW; X(ST)" LINE16=CLAMP_ LINE160="S2HIGH; X(ST)" LINE161="S3LOW; X(ST)" LINE162="S1HIGH; X(ST)" LINE163="RGLOW; RETURN ClearSerialShift" LINE164= LINE165=# This routine reads out the first binned guider image LINE166=# We want to go to a wait cycle after this to wait for LINE167=# the ROI information LINE168="# Clock the frame count to begin, then call parallel shift with bin parameter" LINE169=# After parallel shift do a serial readout binned LINE17= LINE170=# ---------------------------------------- LINE171=BinGuide: LINE172=# ---------------------------------------- LINE173="X; CALL GParallelSplit(VBin)" LINE174="X; IF !LoopBack GOTO CCDGSerial" LINE175="LINE; CALL LBSerial(LBBinPixels)" LINE176="X; GOTO BinGuideFinish" LINE177=CCDGSerial: LINE178="LINE; CALL GSerial(BinPixels)" LINE179=BinGuideFinish: LINE18=# ---------------------------------------- LINE180=SWLOW LINE181="CLAMP; CLAMP(1000)" LINE182="CLAMP_; RETURN BinGuide" LINE183= LINE184=# ---------------------------------------- LINE185=ROIGuide: LINE186=# ---------------------------------------- LINE187=# First do a parallel shift by one line LINE188="X; IF Up GOTO ShiftUp" LINE189="X; CALL GParallelDown" LINE19=Start: LINE190="X; GOTO Read" LINE191= LINE192=# ---------------------------------------- LINE193=ShiftUp: LINE194=# ---------------------------------------- LINE195="X; CALL GParallelUp" LINE196= LINE197=# ---------------------------------------- LINE198=Read: LINE199=# ---------------------------------------- LINE2=# This Archon configuration file is for the WaSP instrument LINE20=# ---------------------------------------- LINE200="X; IF !LoopBack GOTO CCDROIRead" LINE201="LINE; CALL LBSerial(LBROIPixels)" LINE202="X; GOTO ROIReadFinish" LINE203=# ---------------------------------------- LINE204=CCDROIRead: LINE205=# ---------------------------------------- LINE206="LINE; CALL SkipPixel(ROIX1)" LINE207="X; CALL Pixel(ROIPixels)" LINE208=# ---------------------------------------- LINE209=ROIReadFinish: LINE21="X; IF Expose GOTO DoExpose\t\t# triggers an exposure delay" LINE210=# ---------------------------------------- LINE211="CLAMP; CLAMP(1000)" LINE212="CLAMP_; RETURN ROIGuide" LINE213= LINE214=# This is a simple split parallel shift for just the guider CCD LINE215="# 1 ms high for each phase, with 1/3 overlap" LINE216=# Charge is left in G3 of the upper vertical and G1 of the lower vertical LINE217=# Still need to know integrating phases LINE218=# ---------------------------------------- LINE219=GParallelSplit: LINE22="X; IF Readout GOTO DoScienceReadout\t# triggers science array readout" LINE220=# ---------------------------------------- LINE221="G1HG3H; X(66599)\t# 666 us state" LINE222="G2HG2H; X(33299)\t# 333 us state" LINE223="G1LG3L; X(33299)\t# 333 us state" LINE224="G3HG1H; X(33299)\t# 333 us state" LINE225="G2LG2L; X(66599)\t# 666 us state" LINE226="X; RETURN GParallelSplit" LINE227= LINE228=# ---------------------------------------- LINE229=GParallelUp: LINE23="X; GOTO Start" LINE230=# ---------------------------------------- LINE231=G1UG1B LINE232=G2UG2B LINE233="G3UG3B; RETURN GParallelUp" LINE234= LINE235=# ---------------------------------------- LINE236=GParallelDown: LINE237=# ---------------------------------------- LINE238=G3UG3B LINE239=G2UG2B LINE24= LINE240="G1UG1B; RETURN GParallelDown" LINE241= LINE242=# This is a simple split parallel shift for just the guider CCD LINE243=# ---------------------------------------- LINE244=FParallelSplit: LINE245=# ---------------------------------------- LINE246=F1UF3B LINE247=F2UF2B LINE248="F3UF1B; RETURN FParallelSplit" LINE249= LINE25=# ---------------------------------------- LINE250=# This sweeps out the unwanted pixels to get to the ROI LINE251=# ---------------------------------------- LINE252=GSweepU: LINE253=# ---------------------------------------- LINE254=G1UG1B LINE255=G2UG2B LINE256=G3UG3B LINE257="X; CALL ClearSerialShift(Pixels)" LINE258="X; RETURN GSweepU" LINE259= LINE26=DoExpose: LINE260=# ---------------------------------------- LINE261=GSweepD: LINE262=# ---------------------------------------- LINE263=G3UG3B LINE264=G2UG2B LINE265=G1UG1B LINE266="X; CALL ClearSerialShift(Pixels)" LINE267="X; RETURN GSweepD" LINE268= LINE269=# ---------------------------------------- LINE27=# ---------------------------------------- LINE270=GSerial: LINE271=# ---------------------------------------- LINE272="RGHIGH; X(RGH)" LINE273="RGLOW; X(RGL)" LINE274="X; CALL HorizontalShift(HBin)" LINE275="X; X(SHP)" LINE276="SWLOW; X(SWL)" LINE277="SWHIGH; X(SWH)" LINE278="X; RETURN GSerial" LINE279= LINE28="X; Expose--\t\t\t\t# don't trigger another exposure" LINE280=# ---------------------------------------- LINE281=FSerial: LINE282=# ---------------------------------------- LINE283="RGHIGH; X(RGH)" LINE284="RGLOW; X(RGL)" LINE285="X; CALL HorizontalShift" LINE286=# PIXEL LINE287="X; X(SHP)" LINE288="SWLOW; X(SWL)" LINE289="SWHIGH; X(SWH)" LINE29="X; IF Testing GOTO DoTesting\t\t# check for test routines" LINE290="X; RETURN FSerial" LINE291= LINE292=# ---------------------------------------- LINE293=SkipPixel: LINE294=# ---------------------------------------- LINE295="RGHIGH; X(RGH)" LINE296="RGLOW; X(RGL)" LINE297="X; CALL HorizontalShift" LINE298="X; X(SHP)" LINE299="SWLOW; X(SWL)" LINE3="# which contains one guide CCD, one focus CCD, and one science CCD" LINE30="OPENSHUTTER\t\t\t# INT goes high, sets BUFnRETIMESTAMP" LINE300="SWHIGH; X(SHD)" LINE301="X; RETURN SkipPixel" LINE302= LINE303=# ---------------------------------------- LINE304=Pixel: LINE305=# ---------------------------------------- LINE306="RGHIGH; X(RGH)" LINE307="RGLOW; X(RGL)" LINE308="X; CALL HorizontalShift(HBin)" LINE309=# PIXEL LINE31= LINE310="X; X(SHP)" LINE311="SWLOW; X(SWL)" LINE312="SWHIGH; X(SHD)" LINE313="X; RETURN Pixel" LINE314= LINE315=# ---------------------------------------- LINE316=HorizontalShift: LINE317=# ---------------------------------------- LINE318="S2LOW; X(ST)" LINE319="S3HIGH; X(ST)" LINE32="# Drop down to Exposure routine, which waits for exposure delay" LINE320="S1LOW; X(ST)" LINE321="S2HIGH; X(ST)" LINE322="S3LOW; X(ST)" LINE323="S1HIGH; X(ST)" LINE324="X; RETURN HorizontalShift" LINE325= LINE326=# ---------------------------------------- LINE327=LBSerial: LINE328=# ---------------------------------------- LINE329="X; CALL OnePix" LINE33= LINE330="X; CALL TwoPix" LINE331="X; RETURN LBSerial" LINE332= LINE333=# ---------------------------------------- LINE334=OnePix: LINE335=# ---------------------------------------- LINE336=PIXEL LINE337="ZERO; X(49)" LINE338="ONE; X(49)" LINE339="X; RETURN OnePix" LINE34="# Science exposure time is determined by an integral number of guide frames," LINE340= LINE341=# ---------------------------------------- LINE342=TwoPix: LINE343=# ---------------------------------------- LINE344=PIXEL LINE345="ZERO; X(49)" LINE346="TWO; X(49)" LINE347="X; RETURN TwoPix" LINE348= LINE349=# The following group of state changes make up the line transfer sequence LINE35="# which is stored in the parameter GuideFrames, unless UseGuideTiming is clear." LINE350=# ---------------------------------------- LINE351=DoLineTransfer: LINE352=# ---------------------------------------- LINE353=# LINE354=AB1_L LINE355=AB2_H LINE356=AB3_H LINE357="AB4_L; X(Tdrt)" LINE358=# LINE359=AB1_L LINE36=# When UseGuideTiming is clear then exptime represents the science exposure time LINE360=AB2_H LINE361=AB3_H LINE362="AB4_H; X(Toi)" LINE363=# LINE364=AB1_L LINE365=AB2_L LINE366=AB3_H LINE367="AB4_H; X(Toi)" LINE368=# LINE369=AB1_H LINE37=# and no guide or focus frames will be transmitted. LINE370=AB2_L LINE371=AB3_H LINE372="AB4_H; X(Toi)" LINE373=# LINE374=AB1_H LINE375=AB2_L LINE376=AB3_L LINE377="AB4_H; X(Toi)" LINE378=# LINE379=AB1_H LINE38= LINE380=AB2_H LINE381=AB3_L LINE382="AB4_H; X(Toi)" LINE383=# LINE384=AB1_H LINE385=AB2_H LINE386=AB3_L LINE387="AB4_L; X(Toi)" LINE388=# LINE389=AB1_H LINE39=# ---------------------------------------- LINE390=AB2_H LINE391=AB3_H LINE392="AB4_L; X(Toi)" LINE393=# LINE394=AB1_L LINE395=AB2_H LINE396=AB3_H LINE397="AB4_L; X(Toi)" LINE398=# LINE399="X; RETURN DoLineTransfer" LINE4=# ---------------------------------------- LINE40=Exposure: LINE400= LINE401=# The following group of state changes make up the line transfer sequence LINE402=# Just like the previous (DoLineTransfer) but sets only those states that are LINE403=# required to change. LINE404=# ---------------------------------------- LINE405=PTransferShort: LINE406=# ---------------------------------------- LINE407=# LINE408=AB1_L LINE409=AB2_H LINE41=# ---------------------------------------- LINE410=AB3_H LINE411="AB4_L; X(Tdrt)" LINE412=# LINE413="AB4_H; X(Toi)" LINE414=# LINE415="AB2_L; X(Toi)" LINE416=# LINE417="AB1_H; X(Toi)" LINE418=# LINE419="AB3_L; X(Toi)" LINE42="X; CALL ExposureDelay\t\t\t# exposure delay" LINE420=# LINE421="AB2_H; X(Toi)" LINE422=# LINE423="AB4_L; X(Toi)" LINE424=# LINE425="AB3_H; X(Toi)" LINE426=# LINE427="AB1_L; X(Toi)" LINE428=# LINE429="X; RETURN PTransferShort" LINE43="X; IF UseGuideTiming GOTO DoGuideReadout\t# science exposure is multiple of guide frames" LINE430= LINE431=# This shifts the parallel charge one pixel to the closest serial register LINE432="# for clearing purposes, so it runs as quickly as possible" LINE433=# ---------------------------------------- LINE434=ClearParallelSplit: LINE435=# ---------------------------------------- LINE436=P1_L LINE437=P2_H LINE438=P3_H LINE439="P4_L;\tX(Toi)" LINE44="X; GOTO DoScienceReadout\t\t# no guide/focus readout" LINE440="P4_H;\tX(Toi)" LINE441="P2_L;\tX(Toi)" LINE442="P1_H;\tX(Toi)" LINE443="P3_L;\tX(Toi)" LINE444="P2_H;\tX(Toi)" LINE445="P4_L;\tX(Toi)" LINE446="P3_H;\tX(Toi)" LINE447="P1_L;\tX(Toi)" LINE448="X;RETURN ClearParallelSplit" LINE449= LINE45= LINE450=# ---------------------------------------- LINE451=DoOutputClocking: LINE452=# ---------------------------------------- LINE453="X; RETURN DoOutputClocking" LINE454= LINE455=# This section is for various tests that might be triggered after an exposure. LINE456="# It allows for tests to be triggered in the same way as exposures (Expose=1)" LINE457=# while branching to the specific requested test which may have its own set LINE458=# of parameters. LINE459=# ---------------------------------------- LINE46=# ---------------------------------------- LINE460=DoTesting: LINE461=# ---------------------------------------- LINE462="X; IF DhTest GOTO DoDhTest" LINE463= LINE464=# ---------------------------------------- LINE465=DoDhTest: LINE466=# ---------------------------------------- LINE467="X; DhTest--" LINE468="INT(1); INT_\t\t\t# trigger scope" LINE469="#X; CALL DoLineTransfer" LINE47=DoGuideReadout: LINE470="X; CALL ClearParallelSplit" LINE471="X; GOTO Start" LINE472= LINE48=# ---------------------------------------- LINE49="X; IF !BinGuide GOTO NotBinned\t\t# go call GuideRead" LINE5= LINE50="FRAME; CALL BinGuide(SplitBinLines)\t\t# readout guider in binned mode" LINE51="X; BinGuide--" LINE52="X; GOTO GRDone" LINE53=# ---------------------------------------- LINE54=NotBinned: LINE55=# ---------------------------------------- LINE56="FRAME; CALL GuideRead" LINE57= LINE58=# ---------------------------------------- LINE59=GRDone: LINE6=# ---------------------------------------- LINE60=# ---------------------------------------- LINE61=# GuideFrames is the number of guide frames to transmit. LINE62=# Transmit guide frames as long as this is greater than zero. LINE63="X; IF GuideFrames GOTO NextGuideFrame" LINE64="X; Expose--" LINE65="X; GOTO Start" LINE66= LINE67=# ---------------------------------------- LINE68=NextGuideFrame: LINE69=# ---------------------------------------- LINE7=# Guide/Focus CCDs: LINE70="X; GuideFrames--" LINE71="X; GOTO Exposure" LINE72= LINE73=# ---------------------------------------- LINE74=DoScienceReadout: LINE75=# ---------------------------------------- LINE76="X; Readout--\t\t\t\t# don't do it again" LINE77="FRAME; CALL ScienceRead(SplitLines)" LINE78="X; GOTO Start" LINE79= LINE8=# Binned 2x2 image size: 1036 x 1032 LINE80=# ---------------------------------------- LINE81=GuideRead: LINE82=# ---------------------------------------- LINE83=# Sweep out unwanted parallel pixels up to ROIY1 coordinate LINE84="X; IF Up GOTO SweepUp" LINE85="X; CALL GSweepD(ROIY1)" LINE86="X; GOTO ROIRead" LINE87= LINE88=SweepUp: LINE89="X; CALL GSweepU(ROIY1)" LINE9=# Unbinned image size: 2072 x 2064 LINE90= LINE91=# ---------------------------------------- LINE92=ROIRead: LINE93=# ---------------------------------------- LINE94=# Now readout the ROI up to number of ROI Lines LINE95="FRAME; CALL ROIGuide(ROILines)" LINE96="X; RETURN GuideRead" LINE97= LINE98=# ---------------------------------------- LINE99=ScienceRead: LINECOUNT=10 LINES=473 MOD10\ENABLE1=1 MOD10\ENABLE2=1 MOD10\ENABLE3=1 MOD10\ENABLE4=1 MOD10\ENABLE5=1 MOD10\ENABLE6=1 MOD10\ENABLE7=1 MOD10\ENABLE8=1 MOD10\FASTSLEWRATE1=Iphi_slew_fast MOD10\FASTSLEWRATE2=Iphi_slew_fast MOD10\FASTSLEWRATE3=Iphi_slew_fast MOD10\FASTSLEWRATE4=Iphi_slew_fast MOD10\FASTSLEWRATE5=Iphi_slew_fast MOD10\FASTSLEWRATE6=Iphi_slew_fast MOD10\FASTSLEWRATE7=Iphi_slew_fast MOD10\FASTSLEWRATE8=Iphi_slew_fast MOD10\LABEL1=CD3 MOD10\LABEL2=AB4 MOD10\LABEL3=CD4 MOD10\LABEL4=AB3 MOD10\LABEL5=CD2 MOD10\LABEL6=AB1 MOD10\LABEL7=CD1 MOD10\LABEL8=AB2 MOD10\SLOWSLEWRATE1=Iphi_slew_slow MOD10\SLOWSLEWRATE2=Iphi_slew_slow MOD10\SLOWSLEWRATE3=Iphi_slew_slow MOD10\SLOWSLEWRATE4=Iphi_slew_slow MOD10\SLOWSLEWRATE5=Iphi_slew_slow MOD10\SLOWSLEWRATE6=Iphi_slew_slow MOD10\SLOWSLEWRATE7=Iphi_slew_slow MOD10\SLOWSLEWRATE8=Iphi_slew_slow MOD11\DIO_DIR1=0 MOD11\DIO_DIR2=0 MOD11\DIO_DIR3=0 MOD11\DIO_DIR4=0 MOD11\DIO_LABEL1= MOD11\DIO_LABEL2= MOD11\DIO_LABEL3= MOD11\DIO_LABEL4= MOD11\DIO_POWER=0 MOD11\DIO_SOURCE1=0 MOD11\DIO_SOURCE2=0 MOD11\DIO_SOURCE3=0 MOD11\DIO_SOURCE4=0 MOD11\LVDS_LABEL1= MOD11\LVDS_LABEL10= MOD11\LVDS_LABEL11= MOD11\LVDS_LABEL12= MOD11\LVDS_LABEL13= MOD11\LVDS_LABEL14= MOD11\LVDS_LABEL15= MOD11\LVDS_LABEL16= MOD11\LVDS_LABEL2= MOD11\LVDS_LABEL3= MOD11\LVDS_LABEL4= MOD11\LVDS_LABEL5= MOD11\LVDS_LABEL6= MOD11\LVDS_LABEL7= MOD11\LVDS_LABEL8= MOD11\LVDS_LABEL9= MOD2\ENABLE1=0 MOD2\ENABLE2=0 MOD2\ENABLE3=0 MOD2\ENABLE4=0 MOD2\ENABLE5=0 MOD2\ENABLE6=0 MOD2\ENABLE7=0 MOD2\ENABLE8=0 MOD2\FASTSLEWRATE1=100 MOD2\FASTSLEWRATE2=100 MOD2\FASTSLEWRATE3=100 MOD2\FASTSLEWRATE4=100 MOD2\FASTSLEWRATE5=100 MOD2\FASTSLEWRATE6=100 MOD2\FASTSLEWRATE7=100 MOD2\FASTSLEWRATE8=100 MOD2\LABEL1=G_A1(RL1) MOD2\LABEL2=G_A1(RL2) MOD2\LABEL3=F_A1(RL2) MOD2\LABEL4=F_A2(RL1) MOD2\LABEL5=F_A2(RL2) MOD2\LABEL6=F_A3(RL1) MOD2\LABEL7=F_A3(RL2) MOD2\LABEL8=F_A1(RL1) MOD2\SLOWSLEWRATE1=1 MOD2\SLOWSLEWRATE2=1 MOD2\SLOWSLEWRATE3=1 MOD2\SLOWSLEWRATE4=1 MOD2\SLOWSLEWRATE5=1 MOD2\SLOWSLEWRATE6=1 MOD2\SLOWSLEWRATE7=1 MOD2\SLOWSLEWRATE8=1 MOD3\DIO_DIR1=0 MOD3\DIO_DIR2=0 MOD3\DIO_DIR3=0 MOD3\DIO_DIR4=0 MOD3\DIO_LABEL1= MOD3\DIO_LABEL2= MOD3\DIO_LABEL3= MOD3\DIO_LABEL4= MOD3\DIO_POWER=0 MOD3\DIO_SOURCE1=0 MOD3\DIO_SOURCE2=0 MOD3\DIO_SOURCE3=0 MOD3\DIO_SOURCE4=0 MOD3\ENABLE1=0 MOD3\ENABLE2=0 MOD3\ENABLE3=0 MOD3\ENABLE4=0 MOD3\ENABLE5=0 MOD3\ENABLE6=0 MOD3\ENABLE7=0 MOD3\ENABLE8=0 MOD3\FASTSLEWRATE1=100 MOD3\FASTSLEWRATE2=100 MOD3\FASTSLEWRATE3=100 MOD3\FASTSLEWRATE4=100 MOD3\FASTSLEWRATE5=100 MOD3\FASTSLEWRATE6=100 MOD3\FASTSLEWRATE7=100 MOD3\FASTSLEWRATE8=100 MOD3\LABEL1=FG_RG MOD3\LABEL2=FG_SW MOD3\LABEL3=FG_S2(RL2) MOD3\LABEL4=FG_S2(RL1) MOD3\LABEL5=G_A3(RL1) MOD3\LABEL6=G_A3(RL2) MOD3\LABEL7=G_A2(RL1) MOD3\LABEL8=G_A2(RL2) MOD3\LVDS_LABEL1=RG1 MOD3\LVDS_LABEL10=RG4 MOD3\LVDS_LABEL11=RG2 MOD3\LVDS_LABEL12= MOD3\LVDS_LABEL13= MOD3\LVDS_LABEL14= MOD3\LVDS_LABEL15= MOD3\LVDS_LABEL16= MOD3\LVDS_LABEL2=RG3 MOD3\LVDS_LABEL3=BLC_OS MOD3\LVDS_LABEL4= MOD3\LVDS_LABEL5= MOD3\LVDS_LABEL6= MOD3\LVDS_LABEL7= MOD3\LVDS_LABEL8= MOD3\LVDS_LABEL9=BLC_DOS MOD3\SLOWSLEWRATE1=1 MOD3\SLOWSLEWRATE2=1 MOD3\SLOWSLEWRATE3=1 MOD3\SLOWSLEWRATE4=1 MOD3\SLOWSLEWRATE5=1 MOD3\SLOWSLEWRATE6=1 MOD3\SLOWSLEWRATE7=1 MOD3\SLOWSLEWRATE8=1 MOD4\ENABLE1=1 MOD4\ENABLE2=1 MOD4\ENABLE3=1 MOD4\ENABLE4=1 MOD4\ENABLE5=1 MOD4\ENABLE6=1 MOD4\ENABLE7=1 MOD4\ENABLE8=1 MOD4\FASTSLEWRATE1=100 MOD4\FASTSLEWRATE2=100 MOD4\FASTSLEWRATE3=100 MOD4\FASTSLEWRATE4=100 MOD4\FASTSLEWRATE5=100 MOD4\FASTSLEWRATE6=100 MOD4\FASTSLEWRATE7=100 MOD4\FASTSLEWRATE8=100 MOD4\LABEL1=FG_S3(L2) MOD4\LABEL2=FG_S3(L1) MOD4\LABEL3=FG_S3(R2) MOD4\LABEL4=FG_S3(R1) MOD4\LABEL5=FG_S1(L2) MOD4\LABEL6=FG_S1(R1) MOD4\LABEL7=FG_S1(R2) MOD4\LABEL8=FG_S1(L1) MOD4\SLOWSLEWRATE1=1 MOD4\SLOWSLEWRATE2=1 MOD4\SLOWSLEWRATE3=1 MOD4\SLOWSLEWRATE4=1 MOD4\SLOWSLEWRATE5=1 MOD4\SLOWSLEWRATE6=1 MOD4\SLOWSLEWRATE7=1 MOD4\SLOWSLEWRATE8=1 MOD5\CLAMP1=0.0 MOD5\CLAMP2=0.0 MOD5\CLAMP3=0.0 MOD5\CLAMP4=0.0 MOD5\PREAMPGAIN=0 MOD6\CLAMP1=0.0 MOD6\CLAMP2=0.0 MOD6\CLAMP3=0.0 MOD6\CLAMP4=0.0 MOD6\PREAMPGAIN=0 MOD7\CLAMP1=0.0 MOD7\CLAMP2=0.0 MOD7\CLAMP3=0.0 MOD7\CLAMP4=0.0 MOD7\PREAMPGAIN=0 MOD8\HVHC_ENABLE1=1 MOD8\HVHC_ENABLE2=1 MOD8\HVHC_ENABLE3=1 MOD8\HVHC_ENABLE4=1 MOD8\HVHC_ENABLE5=1 MOD8\HVHC_ENABLE6=1 MOD8\HVHC_IL1=0 MOD8\HVHC_IL2=0 MOD8\HVHC_IL3=0 MOD8\HVHC_IL4=0 MOD8\HVHC_IL5=0 MOD8\HVHC_IL6=0 MOD8\HVHC_LABEL1=RGL MOD8\HVHC_LABEL2=RGH MOD8\HVHC_LABEL3=OD4 MOD8\HVHC_LABEL4=OD1 MOD8\HVHC_LABEL5=OD2 MOD8\HVHC_LABEL6=OD3 MOD8\HVHC_ORDER1=0 MOD8\HVHC_ORDER2=0 MOD8\HVHC_ORDER3=0 MOD8\HVHC_ORDER4=0 MOD8\HVHC_ORDER5=0 MOD8\HVHC_ORDER6=0 MOD8\HVHC_V1=0.0 MOD8\HVHC_V2=0.0 MOD8\HVHC_V3=0.0 MOD8\HVHC_V4=0.0 MOD8\HVHC_V5=0.0 MOD8\HVHC_V6=0.0 MOD8\HVLC_LABEL1=RDG4 MOD8\HVLC_LABEL10=RDH1 MOD8\HVLC_LABEL11=RDE2 MOD8\HVLC_LABEL12=RDF2 MOD8\HVLC_LABEL13=RDH4 MOD8\HVLC_LABEL14=OG1 MOD8\HVLC_LABEL15=OG2 MOD8\HVLC_LABEL16=OG3 MOD8\HVLC_LABEL17=OG4 MOD8\HVLC_LABEL18=DD12 MOD8\HVLC_LABEL19=RDE1 MOD8\HVLC_LABEL2=RDF4 MOD8\HVLC_LABEL20=DD34 MOD8\HVLC_LABEL21=RDF1 MOD8\HVLC_LABEL22=DG34 MOD8\HVLC_LABEL23=RDG1 MOD8\HVLC_LABEL24=DG12 MOD8\HVLC_LABEL3=RDE4 MOD8\HVLC_LABEL4=RDH3 MOD8\HVLC_LABEL5=RDG3 MOD8\HVLC_LABEL6=RDF3 MOD8\HVLC_LABEL7=RDE3 MOD8\HVLC_LABEL8=RDH2 MOD8\HVLC_LABEL9=RDG2 MOD8\HVLC_ORDER1=0 MOD8\HVLC_ORDER10=0 MOD8\HVLC_ORDER11=0 MOD8\HVLC_ORDER12=0 MOD8\HVLC_ORDER13=0 MOD8\HVLC_ORDER14=0 MOD8\HVLC_ORDER15=0 MOD8\HVLC_ORDER16=0 MOD8\HVLC_ORDER17=0 MOD8\HVLC_ORDER18=0 MOD8\HVLC_ORDER19=0 MOD8\HVLC_ORDER2=0 MOD8\HVLC_ORDER20=0 MOD8\HVLC_ORDER21=0 MOD8\HVLC_ORDER22=0 MOD8\HVLC_ORDER23=0 MOD8\HVLC_ORDER24=0 MOD8\HVLC_ORDER3=0 MOD8\HVLC_ORDER4=0 MOD8\HVLC_ORDER5=0 MOD8\HVLC_ORDER6=0 MOD8\HVLC_ORDER7=0 MOD8\HVLC_ORDER8=0 MOD8\HVLC_ORDER9=0 MOD8\HVLC_V1=0.0 MOD8\HVLC_V10=0.0 MOD8\HVLC_V11=0.0 MOD8\HVLC_V12=0.0 MOD8\HVLC_V13=0.0 MOD8\HVLC_V14=0.0 MOD8\HVLC_V15=0.0 MOD8\HVLC_V16=0.0 MOD8\HVLC_V17=0.0 MOD8\HVLC_V18=0.0 MOD8\HVLC_V19=0.0 MOD8\HVLC_V2=0.0 MOD8\HVLC_V20=0.0 MOD8\HVLC_V21=0.0 MOD8\HVLC_V22=0.0 MOD8\HVLC_V23=0.0 MOD8\HVLC_V24=0.0 MOD8\HVLC_V3=0.0 MOD8\HVLC_V4=0.0 MOD8\HVLC_V5=0.0 MOD8\HVLC_V6=0.0 MOD8\HVLC_V7=0.0 MOD8\HVLC_V8=0.0 MOD8\HVLC_V9=0.0 MOD9\ENABLE1=1 MOD9\ENABLE2=1 MOD9\ENABLE3=1 MOD9\ENABLE4=1 MOD9\ENABLE5=1 MOD9\ENABLE6=1 MOD9\ENABLE7=1 MOD9\ENABLE8=1 MOD9\FASTSLEWRATE1=100 MOD9\FASTSLEWRATE2=100 MOD9\FASTSLEWRATE3=100 MOD9\FASTSLEWRATE4=100 MOD9\FASTSLEWRATE5=100 MOD9\FASTSLEWRATE6=100 MOD9\FASTSLEWRATE7=100 MOD9\FASTSLEWRATE8=100 MOD9\LABEL1=TG-AD MOD9\LABEL2=SW-EFGH MOD9\LABEL3=R3GH MOD9\LABEL4=R2FG MOD9\LABEL5=R1EH MOD9\LABEL6=R1FG MOD9\LABEL7=R2EH MOD9\LABEL8=R3EF MOD9\SLOWSLEWRATE1=1 MOD9\SLOWSLEWRATE2=1 MOD9\SLOWSLEWRATE3=1 MOD9\SLOWSLEWRATE4=1 MOD9\SLOWSLEWRATE5=1 MOD9\SLOWSLEWRATE6=1 MOD9\SLOWSLEWRATE7=1 MOD9\SLOWSLEWRATE8=1 PARAMETER0="Testing=1" PARAMETER1="UseGuideTiming=0" PARAMETER10="VBin=2" PARAMETER11="SplitLines=1032" PARAMETER12="SplitBinLines=516" PARAMETER13="Pixels=2064" PARAMETER14="BinPixels=1032" PARAMETER15="ROIX1=0" PARAMETER16="ROIY1=0" PARAMETER17="ROILines=10" PARAMETER18="ROIPixels=10" PARAMETER19="ST=19" PARAMETER2="DhTest=1" PARAMETER20="RGH=30" PARAMETER21="RGL=30" PARAMETER22="SWH=30" PARAMETER23="SWL=30" PARAMETER24="SHP=30" PARAMETER25="SHD=30" PARAMETER26="Up=0" PARAMETER27="LoopBack=1" PARAMETER28="LBBinPixels= 516" PARAMETER29="LBROIPixels=5" PARAMETER3="Expose=0" PARAMETER30="LBPixels=1032" PARAMETER31="Toi=996" PARAMETER32="Tdrt=996" PARAMETER33="cpol=1000" PARAMETER4="Readout=0" PARAMETER5="GuideFrames=0" PARAMETER6="BinGuide=0" PARAMETER7="exptime=0" PARAMETER8="SweepCount=0" PARAMETER9="HBin=2" PARAMETERS=34 PIXELCOUNT=10 RAWENABLE=0 RAWENDLINE=3 RAWSAMPLES=10000 RAWSEL=0 RAWSTARTLINE=2 RAWSTARTPIXEL=1 SAMPLEMODE=1 SHD1=80 SHD2=90 SHP1=10 SHP2=20 STATE0\CONTROL="0,0" STATE0\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD11=",1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,1,1,1,1,1,1,1,1" STATE0\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD5="1,0" STATE0\MOD6="1,0" STATE0\MOD7="0,1" STATE0\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\NAME=RESET STATE1\CONTROL="0,3F" STATE1\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD11=",1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,1,1,1,1,1,1,1,1" STATE1\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD5="0,1" STATE1\MOD6="0,1" STATE1\MOD7="0,1" STATE1\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\NAME=X STATE10\CONTROL="0,3E" STATE10\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE10\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD5="0,1" STATE10\MOD6="0,1" STATE10\MOD7="0,1" STATE10\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\NAME=CLOSESHUTTER STATE11\CONTROL="0,F" STATE11\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE11\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE11\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD5="0,1" STATE11\MOD6="0,1" STATE11\MOD7="0,1" STATE11\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE11\NAME=A1UA3B STATE12\CONTROL="0,F" STATE12\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE12\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE12\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD5="0,1" STATE12\MOD6="0,1" STATE12\MOD7="0,1" STATE12\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE12\NAME=A2UA2B STATE13\CONTROL="0,F" STATE13\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE13\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD5="0,1" STATE13\MOD6="0,1" STATE13\MOD7="0,1" STATE13\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE13\NAME=A3UA1B STATE14\CONTROL="0,F" STATE14\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE14\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD5="0,1" STATE14\MOD6="0,1" STATE14\MOD7="0,1" STATE14\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE14\NAME=G1HG3H STATE15\CONTROL="0,F" STATE15\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE15\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD5="0,1" STATE15\MOD6="0,1" STATE15\MOD7="0,1" STATE15\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE15\NAME=G2HG2H STATE16\CONTROL="0,F" STATE16\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE16\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD5="0,1" STATE16\MOD6="0,1" STATE16\MOD7="0,1" STATE16\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE16\NAME=G3HG1H STATE17\CONTROL="0,3F" STATE17\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE17\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD5="0,1" STATE17\MOD6="0,1" STATE17\MOD7="0,1" STATE17\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\NAME=G1LG3L STATE18\CONTROL="0,3F" STATE18\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE18\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD5="0,1" STATE18\MOD6="0,1" STATE18\MOD7="0,1" STATE18\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\NAME=G2LG2L STATE19\CONTROL="0,3F" STATE19\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE19\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD5="0,1" STATE19\MOD6="0,1" STATE19\MOD7="0,1" STATE19\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\NAME=G3LG1L STATE2\CONTROL="8,37" STATE2\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE2\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD5="0,1" STATE2\MOD6="0,1" STATE2\MOD7="0,1" STATE2\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\NAME=PIXEL STATE20\CONTROL="0,F" STATE20\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE20\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD5="0,1" STATE20\MOD6="0,1" STATE20\MOD7="0,1" STATE20\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE20\NAME=G1UG1B STATE21\CONTROL="0,F" STATE21\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE21\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD5="0,1" STATE21\MOD6="0,1" STATE21\MOD7="0,1" STATE21\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE21\NAME=G2UG2B STATE22\CONTROL="0,F" STATE22\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE22\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD5="0,1" STATE22\MOD6="0,1" STATE22\MOD7="0,1" STATE22\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE22\NAME=G3UG3B STATE23\CONTROL="0,F" STATE23\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE23\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD5="0,1" STATE23\MOD6="0,1" STATE23\MOD7="0,1" STATE23\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE23\NAME=F1UF3B STATE24\CONTROL="0,F" STATE24\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE24\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD5="0,1" STATE24\MOD6="0,1" STATE24\MOD7="0,1" STATE24\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE24\NAME=F2UF2B STATE25\CONTROL="0,F" STATE25\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE25\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD5="0,1" STATE25\MOD6="0,1" STATE25\MOD7="0,1" STATE25\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE25\NAME=F3UF1B STATE26\CONTROL="0,F" STATE26\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE26\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD5="0,1" STATE26\MOD6="0,1" STATE26\MOD7="0,1" STATE26\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE26\NAME=RGHIGH STATE27\CONTROL="0,F" STATE27\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE27\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD5="0,1" STATE27\MOD6="0,1" STATE27\MOD7="0,1" STATE27\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE27\NAME=RGLOW STATE28\CONTROL="0,F" STATE28\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE28\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD5="0,1" STATE28\MOD6="0,1" STATE28\MOD7="0,1" STATE28\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE28\NAME=SWHIGH STATE29\CONTROL="0,F" STATE29\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE29\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD5="0,1" STATE29\MOD6="0,1" STATE29\MOD7="0,1" STATE29\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE29\NAME=SWLOW STATE3\CONTROL="4,3B" STATE3\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE3\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD5="0,1" STATE3\MOD6="0,1" STATE3\MOD7="0,1" STATE3\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\NAME=LINE STATE30\CONTROL="0,F" STATE30\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE30\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD5="0,1" STATE30\MOD6="0,1" STATE30\MOD7="0,1" STATE30\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE30\NAME=S1HIGH STATE31\CONTROL="0,F" STATE31\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE31\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD5="0,1" STATE31\MOD6="0,1" STATE31\MOD7="0,1" STATE31\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE31\NAME=S1LOW STATE32\CONTROL="0,F" STATE32\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE32\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD5="0,1" STATE32\MOD6="0,1" STATE32\MOD7="0,1" STATE32\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE32\NAME=S2HIGH STATE33\CONTROL="0,F" STATE33\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE33\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD5="0,1" STATE33\MOD6="0,1" STATE33\MOD7="0,1" STATE33\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE33\NAME=S2LOW STATE34\CONTROL="0,F" STATE34\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE34\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD5="0,1" STATE34\MOD6="0,1" STATE34\MOD7="0,1" STATE34\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE34\NAME=S3HIGH STATE35\CONTROL="0,F" STATE35\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE35\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD5="0,1" STATE35\MOD6="0,1" STATE35\MOD7="0,1" STATE35\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE35\NAME=S3LOW STATE36\CONTROL="0,31" STATE36\MOD10="0,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE36\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD5="0,1" STATE36\MOD6="0,1" STATE36\MOD7="0,1" STATE36\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\NAME=ZERO STATE37\CONTROL="0,31" STATE37\MOD10="-1,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE37\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD5="0,1" STATE37\MOD6="0,1" STATE37\MOD7="0,1" STATE37\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\NAME=ONE STATE38\CONTROL="0,31" STATE38\MOD10="-2,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE38\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE38\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE38\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE38\MOD5="0,1" STATE38\MOD6="0,1" STATE38\MOD7="0,1" STATE38\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE38\NAME=TWO STATE39\CONTROL="0,3F" STATE39\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE39\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE39\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE39\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE39\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE39\MOD5="0,1" STATE39\MOD6="0,1" STATE39\MOD7="0,1" STATE39\MOD9="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE39\NAME=AB4_CD1_TG_H STATE4\CONTROL="2,3D" STATE4\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE4\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD5="0,1" STATE4\MOD6="0,1" STATE4\MOD7="0,1" STATE4\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\NAME=FRAME STATE40\CONTROL="0,3F" STATE40\MOD10="Iphi_H,1,1,Iphi_L,1,0,Iphi_L,1,1,Iphi_L,1,1,Iphi_H,1,1,Iphi_H,1,1,Iphi_L,1,0,Iphi_H,1,1" STATE40\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE40\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD5="0,1" STATE40\MOD6="0,1" STATE40\MOD7="0,1" STATE40\MOD9="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\NAME=AB4_CD1_TG_L STATE41\CONTROL="0,3F" STATE41\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1" STATE41\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE41\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD5="0,1" STATE41\MOD6="0,1" STATE41\MOD7="0,1" STATE41\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\NAME=AB1_CD2_H STATE42\CONTROL="0,3F" STATE42\MOD10="Iphi_H,1,0,,1,1,Iphi_L,1,1,Iphi_L,1,1,Iphi_H,1,1,Iphi_H,1,1,,1,1,Iphi_H,1,0" STATE42\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE42\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD5="0,1" STATE42\MOD6="0,1" STATE42\MOD7="0,1" STATE42\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\NAME=AB2_CD3_H STATE43\CONTROL="0,3F" STATE43\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE43\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE43\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD5="0,1" STATE43\MOD6="0,1" STATE43\MOD7="0,1" STATE43\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\NAME=AB2_CD3_L STATE44\CONTROL="0,3F" STATE44\MOD10=",1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,Iphi_H,1,1,Iphi_H,1,1,,1,1,,1,1" STATE44\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE44\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD5="0,1" STATE44\MOD6="0,1" STATE44\MOD7="0,1" STATE44\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\NAME=AB3_CD4_L STATE45\CONTROL="0,3F" STATE45\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1" STATE45\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE45\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD5="0,1" STATE45\MOD6="0,1" STATE45\MOD7="0,1" STATE45\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\NAME=AB1_H STATE46\CONTROL="0,3F" STATE46\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1" STATE46\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE46\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD5="0,1" STATE46\MOD6="0,1" STATE46\MOD7="0,1" STATE46\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\NAME=AB1_M STATE47\CONTROL="0,3F" STATE47\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1" STATE47\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE47\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD5="0,1" STATE47\MOD6="0,1" STATE47\MOD7="0,1" STATE47\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\NAME=AB1_L STATE48\CONTROL="0,3F" STATE48\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0" STATE48\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE48\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD5="0,1" STATE48\MOD6="0,1" STATE48\MOD7="0,1" STATE48\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\NAME=AB2_H STATE49\CONTROL="0,3F" STATE49\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0" STATE49\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE49\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD5="0,1" STATE49\MOD6="0,1" STATE49\MOD7="0,1" STATE49\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\NAME=AB2_M STATE5\CONTROL="0,3F" STATE5\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE5\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD5="1,0" STATE5\MOD6="1,0" STATE5\MOD7="0,1" STATE5\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\NAME=CLAMP STATE50\CONTROL="0,3F" STATE50\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE50\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE50\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD5="0,1" STATE50\MOD6="0,1" STATE50\MOD7="0,1" STATE50\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\NAME=AB2_L STATE51\CONTROL="0,3F" STATE51\MOD10=",1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1" STATE51\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE51\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD5="0,1" STATE51\MOD6="0,1" STATE51\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\NAME=AB3_H STATE52\CONTROL="0,3F" STATE52\MOD10=",1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1" STATE52\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE52\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD5="0,1" STATE52\MOD6="0,1" STATE52\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\NAME=AB3_M STATE53\CONTROL="0,3F" STATE53\MOD10=",1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1" STATE53\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE53\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD5="0,1" STATE53\MOD6="0,1" STATE53\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\NAME=AB3_L STATE54\CONTROL="0,3F" STATE54\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE54\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD5="0,1" STATE54\MOD6="0,1" STATE54\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\NAME=AB4_H STATE55\CONTROL="0,3F" STATE55\MOD10=",1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE55\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD5="0,1" STATE55\MOD6="0,1" STATE55\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\NAME=AB4_M STATE56\CONTROL="0,3F" STATE56\MOD10=",1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE56\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD5="0,1" STATE56\MOD6="0,1" STATE56\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\NAME=AB4_L STATE57\CONTROL="0,3F" STATE57\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE57\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE57\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD5="0,1" STATE57\MOD6="0,1" STATE57\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\NAME=CD1_H STATE58\CONTROL="0,3F" STATE58\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1" STATE58\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE58\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD5="0,1" STATE58\MOD6="0,1" STATE58\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\NAME=CD1_M STATE59\CONTROL="0,3F" STATE59\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1" STATE59\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE59\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD5="0,1" STATE59\MOD6="0,1" STATE59\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\NAME=CD1_L STATE6\CONTROL="0,3F" STATE6\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE6\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD5="0,0" STATE6\MOD6="0,0" STATE6\MOD7="0,1" STATE6\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\NAME=CLAMP_ STATE60\CONTROL="0,3F" STATE60\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1" STATE60\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE60\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD5="0,1" STATE60\MOD6="0,1" STATE60\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\NAME=CD2_H STATE61\CONTROL="0,3F" STATE61\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1" STATE61\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE61\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD5="0,1" STATE61\MOD6="0,1" STATE61\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\NAME=CD2_M STATE62\CONTROL="0,3F" STATE62\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1" STATE62\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE62\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD5="0,1" STATE62\MOD6="0,1" STATE62\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\NAME=CD2_L STATE63\CONTROL="0,3F" STATE63\MOD10="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE63\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD5="0,1" STATE63\MOD6="0,1" STATE63\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\NAME=CD3_H STATE64\CONTROL="0,3F" STATE64\MOD10="Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE64\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD5="0,1" STATE64\MOD6="0,1" STATE64\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\NAME=CD3_M STATE65\CONTROL="0,3F" STATE65\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE65\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD5="0,1" STATE65\MOD6="0,1" STATE65\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\NAME=CD3_L STATE66\CONTROL="0,3F" STATE66\MOD10=",1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE66\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD5="0,1" STATE66\MOD6="0,1" STATE66\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\NAME=CD4_H STATE67\CONTROL="0,3F" STATE67\MOD10=",1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE67\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD5="0,1" STATE67\MOD6="0,1" STATE67\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\NAME=CD4_M STATE68\CONTROL="0,3F" STATE68\MOD10=",1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE68\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD5="0,1" STATE68\MOD6="0,1" STATE68\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\NAME=CD4_L STATE69\CONTROL="0,3F" STATE69\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1" STATE69\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE69\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD5="0,1" STATE69\MOD6="0,1" STATE69\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\NAME=P1_H STATE7\CONTROL="1,3E" STATE7\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE7\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD5="0,1" STATE7\MOD6="0,1" STATE7\MOD7="0,1" STATE7\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\NAME=INT STATE70\CONTROL="0,3F" STATE70\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,Iphi_M,1,0,,1,1,,1,1" STATE70\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE70\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD5="0,1" STATE70\MOD6="0,1" STATE70\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\NAME=P1_M STATE71\CONTROL="0,3F" STATE71\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,,1,1,,1,1" STATE71\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE71\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD5="0,1" STATE71\MOD6="0,1" STATE71\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\NAME=P1_L STATE72\CONTROL="0,3F" STATE72\MOD10="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0" STATE72\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE72\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD5="0,1" STATE72\MOD6="0,1" STATE72\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\NAME=P2_H STATE73\CONTROL="0,3F" STATE73\MOD10="Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0" STATE73\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE73\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD5="0,1" STATE73\MOD6="0,1" STATE73\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\NAME=P2_M STATE74\CONTROL="0,3F" STATE74\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE74\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE74\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD5="0,1" STATE74\MOD6="0,1" STATE74\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\NAME=P2_L STATE75\CONTROL="0,3F" STATE75\MOD10=",1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1" STATE75\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE75\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD5="0,1" STATE75\MOD6="0,1" STATE75\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\NAME=P3_H STATE76\CONTROL="0,3F" STATE76\MOD10=",1,1,,1,1,Iphi_M,1,0,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1" STATE76\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE76\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD5="0,1" STATE76\MOD6="0,1" STATE76\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\NAME=P3_M STATE77\CONTROL="0,3F" STATE77\MOD10=",1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1" STATE77\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE77\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD5="0,1" STATE77\MOD6="0,1" STATE77\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\NAME=P3_L STATE78\CONTROL="0,3F" STATE78\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE78\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE78\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD5="0,1" STATE78\MOD6="0,1" STATE78\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\NAME=P4_H STATE79\CONTROL="0,3F" STATE79\MOD10=",1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1" STATE79\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE79\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD5="0,1" STATE79\MOD6="0,1" STATE79\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\NAME=P4_M STATE8\CONTROL="0,3E" STATE8\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE8\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD5="0,1" STATE8\MOD6="0,1" STATE8\MOD7="0,1" STATE8\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\NAME=INT_ STATE80\CONTROL="0,3F" STATE80\MOD10=",1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1" STATE80\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE80\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD5="0,1" STATE80\MOD6="0,1" STATE80\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\NAME=P4_L STATE81\CONTROL="0,3F" STATE81\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE81\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD5="0,1" STATE81\MOD6="0,1" STATE81\MOD9="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\NAME=TG_H STATE82\CONTROL="0,3F" STATE82\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE82\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD5="0,1" STATE82\MOD6="0,1" STATE82\MOD9="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\NAME=TG_L STATE83\CONTROL="0,3F" STATE83\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE83\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD5="0,1" STATE83\MOD6="0,1" STATE83\MOD9="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\NAME=TG_H STATE84\CONTROL="0,3F" STATE84\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE84\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD5="0,1" STATE84\MOD6="0,1" STATE84\MOD9="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\NAME=TG_L STATE85\CONTROL="0,3F" STATE85\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE85\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD5="0,1" STATE85\MOD6="0,1" STATE85\MOD9="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\NAME=TG_H STATE86\CONTROL="0,3F" STATE86\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE86\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD5="0,1" STATE86\MOD6="0,1" STATE86\MOD9="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\NAME=TG_L STATE9\CONTROL="1,3E" STATE9\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE9\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD5="0,1" STATE9\MOD6="0,1" STATE9\MOD7="0,1" STATE9\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\NAME=OPENSHUTTER STATES=83 TAPLINE0= TAPLINE1= TAPLINE10= TAPLINE11= TAPLINE12= TAPLINE13= TAPLINE14= TAPLINE15= TAPLINE2= TAPLINE3= TAPLINE4= TAPLINE5= TAPLINE6= TAPLINE7= TAPLINE8= TAPLINE9= TAPLINES=1 TRIGOUTFORCE=0 TRIGOUTINVERT=0 TRIGOUTLEVEL=0 TRIGOUTPOWER=0 [SYSTEM] BACKPLANE_ID=002428867071B05C BACKPLANE_REV=3 BACKPLANE_TYPE=1 BACKPLANE_VERSION=1.0.742 MOD10_ID=0131AB38BE6AFA98 MOD10_REV=2 MOD10_TYPE=1 MOD10_VERSION=1.0.379 MOD11_ID=0139D54C6CCFE163 MOD11_REV=0 MOD11_TYPE=10 MOD11_VERSION=1.0.740 MOD12_ID=0000000000000000 MOD12_REV=0 MOD12_TYPE=0 MOD12_VERSION=0.0.0 MOD1_ID=0000000000000000 MOD1_REV=0 MOD1_TYPE=0 MOD1_VERSION=0.0.0 MOD2_ID=013EBA244F15DF38 MOD2_REV=3 MOD2_TYPE=1 MOD2_VERSION=1.0.719 MOD3_ID=0133480F20447125 MOD3_REV=3 MOD3_TYPE=1 MOD3_VERSION=1.0.719 MOD4_ID=013F29130CEAD146 MOD4_REV=3 MOD4_TYPE=1 MOD4_VERSION=1.0.719 MOD5_ID=013CF60C041D67E2 MOD5_REV=4 MOD5_TYPE=2 MOD5_VERSION=1.0.537 MOD6_ID=013CE6AF719B190A MOD6_REV=4 MOD6_TYPE=2 MOD6_VERSION=1.0.537 MOD7_ID=0000000000000000 MOD7_REV=0 MOD7_TYPE=0 MOD7_VERSION=0.0.0 MOD8_ID=0134BBE63AFFB7AA MOD8_REV=3 MOD8_TYPE=4 MOD8_VERSION=1.0.584 MOD9_ID=0133F56A1F40A36A MOD9_REV=2 MOD9_TYPE=1 MOD9_VERSION=1.0.379 MOD_PRESENT=7BE POWER_ID=000000AC19B4