[CONFIG] BIGBUF=0 CONSTANT0="Iphi_H=10.0" CONSTANT1="Iphi_M=5.0" CONSTANT2="Iphi_L=0.0" CONSTANT3="Rphi_H=10.0" CONSTANT4="Rphi_M=5.0" CONSTANT5="Rphi_L=0.0" CONSTANT6="Iphi_slew_fast=10" CONSTANT7="Iphi_slew_slow=1" CONSTANT8="Rphi_slew_fast=10" CONSTANT9="Rphi_slew_slow=1" CONSTANTS=10 EXTCLOCK=0 FRAMEMODE=2 IP=10.0.0.2 LINE0=# ---------------------------------------- LINE1=# WaSP.acf LINE10=# ---------------------------------------- LINE100=CCDScienceRead: LINE101=# ---------------------------------------- LINE102="LCLK; CALL FSerial(Pixels)" LINE103=FocusReadFinish: LINE104="CLAMP; CLAMP(1000)" LINE105="NOCLAMP; RETURN ScienceRead" LINE106= LINE107="# exposure time delay, changes no states for specified number of msec (all states=\"keep\")" LINE108=# ---------------------------------------- LINE109=ExpTime: LINE11=# Science CCD: LINE110=# ---------------------------------------- LINE111="X; CALL MiliSec(exptime)" LINE112="X; RETURN ExpTime" LINE113=# This routine waits for 1 msec LINE114=# ---------------------------------------- LINE115=MiliSec: LINE116=# ---------------------------------------- LINE117="X; X(99998)" LINE118="X; RETURN MiliSec" LINE119= LINE12="# CCD231-C6, 6144x6160 pixels, four outputs" LINE120=# This routine clears all GF CCDs right before integration LINE121=# ---------------------------------------- LINE122=ClearAll: LINE123=# ---------------------------------------- LINE124="X; CALL AllParallelShiftSplit" LINE125="X; CALL ClearSerialShift(Pixels)" LINE126="X; RETURN ClearAll" LINE127= LINE128=# ---------------------------------------- LINE129=ClearGuide: LINE13=# ---------------------------------------- LINE130=# ---------------------------------------- LINE131="X; CALL GParallelSplit" LINE132="X; CALL ClearSerialShift(Pixels)" LINE133="X; RETURN ClearGuide" LINE134= LINE135=# Shift the parallel clocks on all GF CCDs LINE136=# Shifting in Split Mode LINE137=# ---------------------------------------- LINE138=AllParallelShiftSplit: LINE139=# ---------------------------------------- LINE14= LINE140=A1UA3B LINE141=A2UA2B LINE142="A3UA1B; RETURN AllParallelShiftSplit" LINE143= LINE144=# ---------------------------------------- LINE145=ClearSerialShift: LINE146=# ---------------------------------------- LINE147=RGHIGH LINE148="S2LOW; X(ST)" LINE149="S3HIGH; X(ST)" LINE15=# ---------------------------------------- LINE150="S1LOW; X(ST)" LINE151="S2HIGH; X(ST)" LINE152="S3LOW; X(ST)" LINE153="S1HIGH; X(ST)" LINE154="RGLOW; RETURN ClearSerialShift" LINE155= LINE156=#This routine reads out the first binned guider image LINE157=# We want to go to a wait cycle after this to wait for LINE158=# the ROI information LINE159="# Clock the frame count to begin, then call parallel shift with bin parameter" LINE16=Start: LINE160=# After parallel shift do a serial readout binned LINE161=# ---------------------------------------- LINE162=BinGuide: LINE163=# ---------------------------------------- LINE164="X; CALL GParallelSplit(VBin)" LINE165="X; IF !LoopBack GOTO CCDGSerial" LINE166="LCLK; CALL LBSerial(LBBinPixels)" LINE167="X; GOTO BinGuideFinish" LINE168=CCDGSerial: LINE169="LCLK; CALL GSerial(BinPixels)" LINE17=# ---------------------------------------- LINE170=BinGuideFinish: LINE171=SWLOW LINE172="CLAMP; CLAMP(1000)" LINE173="NOCLAMP; RETURN BinGuide" LINE174= LINE175=# ---------------------------------------- LINE176=ROIGuide: LINE177=# ---------------------------------------- LINE178=# First do a parallel shift by one line LINE179="X; IF Up GOTO ShiftUp" LINE18=RESET LINE180="X; CALL GParallelDown" LINE181="X; GOTO Read" LINE182= LINE183=# ---------------------------------------- LINE184=ShiftUp: LINE185=# ---------------------------------------- LINE186="X; CALL GParallelUp" LINE187= LINE188=# ---------------------------------------- LINE189=Read: LINE19=NOCLAMP LINE190=# ---------------------------------------- LINE191="X; IF !LoopBack GOTO CCDROIRead" LINE192="LCLK; CALL LBSerial(LBROIPixels)" LINE193="X; GOTO ROIReadFinish" LINE194=# ---------------------------------------- LINE195=CCDROIRead: LINE196=# ---------------------------------------- LINE197="LCLK; CALL SkipPixel(ROIX1)" LINE198="X; CALL Pixel(ROIPixels)" LINE199=# ---------------------------------------- LINE2=# This Archon configuration file is for the WaSP instrument LINE20="X; IF Expose GOTO Exposure\t\t# triggers an exposure delay" LINE200=ROIReadFinish: LINE201=# ---------------------------------------- LINE202="CLAMP; CLAMP(1000)" LINE203="NOCLAMP; RETURN ROIGuide" LINE204= LINE205=# This is a simple split parallel shift for just the guider CCD LINE206="# 1 ms high for each phase, with 1/3 overlap" LINE207=# Charge is left in G3 of the upper vertical and G1 of the lower vertical LINE208=# Still need to know integrating phases LINE209=# ---------------------------------------- LINE21="X; IF Readout GOTO DoScienceReadout\t# triggers science array readout" LINE210=GParallelSplit: LINE211=# ---------------------------------------- LINE212="G1HG3H; X(66599)\t# 666 us state" LINE213="G2HG2H; X(33299)\t# 333 us state" LINE214="G1LG3L; X(33299)\t# 333 us state" LINE215="G3HG1H; X(33299)\t# 333 us state" LINE216="G2LG2L; X(66599)\t# 666 us state" LINE217="X; RETURN GParallelSplit" LINE218= LINE219=# ---------------------------------------- LINE22="X; GOTO Start" LINE220=GParallelUp: LINE221=# ---------------------------------------- LINE222=G1UG1B LINE223=G2UG2B LINE224="G3UG3B; RETURN GParallelUp" LINE225= LINE226=# ---------------------------------------- LINE227=GParallelDown: LINE228=# ---------------------------------------- LINE229=G3UG3B LINE23= LINE230=G2UG2B LINE231="G1UG1B; RETURN GParallelDown" LINE232= LINE233=# This is a simple split parallel shift for just the guider CCD LINE234=# ---------------------------------------- LINE235=FParallelSplit: LINE236=# ---------------------------------------- LINE237=F1UF3B LINE238=F2UF2B LINE239="F3UF1B; RETURN FParallelSplit" LINE24=# ---------------------------------------- LINE240= LINE241=# This sweeps out the unwanted pixels to get to the ROI LINE242=# ---------------------------------------- LINE243=GSweepU: LINE244=# ---------------------------------------- LINE245=G1UG1B LINE246=G2UG2B LINE247=G3UG3B LINE248="X; CALL ClearSerialShift(Pixels)" LINE249="X; RETURN GSweepU" LINE25=Exposure: LINE250= LINE251=# ---------------------------------------- LINE252=GSweepD: LINE253=# ---------------------------------------- LINE254=G3UG3B LINE255=G2UG2B LINE256=G1UG1B LINE257="X; CALL ClearSerialShift(Pixels)" LINE258="X; RETURN GSweepD" LINE259= LINE26=# ---------------------------------------- LINE260=# ---------------------------------------- LINE261=GSerial: LINE262=# ---------------------------------------- LINE263="RGHIGH; X(RGH)" LINE264="RGLOW; X(RGL)" LINE265="X; CALL HorizontalShift(HBin)" LINE266="X; X(SHP)" LINE267="SWLOW; X(SWL)" LINE268="SWHIGH; X(SWH)" LINE269="X; RETURN GSerial" LINE27="X; Expose--" LINE270= LINE271=# ---------------------------------------- LINE272=FSerial: LINE273=# ---------------------------------------- LINE274="RGHIGH; X(RGH)" LINE275="RGLOW; X(RGL)" LINE276="X; CALL HorizontalShift" LINE277=# PCLK LINE278="X; X(SHP)" LINE279="SWLOW; X(SWL)" LINE28="X; IF Testing GOTO DoTesting" LINE280="SWHIGH; X(SWH)" LINE281="X; RETURN FSerial" LINE282= LINE283=# ---------------------------------------- LINE284=SkipPixel: LINE285=# ---------------------------------------- LINE286="RGHIGH; X(RGH)" LINE287="RGLOW; X(RGL)" LINE288="X; CALL HorizontalShift" LINE289="X; X(SHP)" LINE29="X; CALL OpenShutter" LINE290="SWLOW; X(SWL)" LINE291="SWHIGH; X(SHD)" LINE292="X; RETURN SkipPixel" LINE293= LINE294=# ---------------------------------------- LINE295=Pixel: LINE296=# ---------------------------------------- LINE297="RGHIGH; X(RGH)" LINE298="RGLOW; X(RGL)" LINE299="X; CALL HorizontalShift(HBin)" LINE3="# which contains one guide CCD, one focus CCD, and one science CCD" LINE30="X; CALL ExpTime" LINE300=# PCLK LINE301="X; X(SHP)" LINE302="SWLOW; X(SWL)" LINE303="SWHIGH; X(SHD)" LINE304="X; RETURN Pixel" LINE305= LINE306=# ---------------------------------------- LINE307=HorizontalShift: LINE308=# ---------------------------------------- LINE309="S2LOW; X(ST)" LINE31="X; CALL CloseShutter" LINE310="S3HIGH; X(ST)" LINE311="S1LOW; X(ST)" LINE312="S2HIGH; X(ST)" LINE313="S3LOW; X(ST)" LINE314="S1HIGH; X(ST)" LINE315="X; RETURN HorizontalShift" LINE316= LINE317=# ---------------------------------------- LINE318=LBSerial: LINE319=# ---------------------------------------- LINE32= LINE320="X; CALL OnePix" LINE321="X; CALL TwoPix" LINE322="X; RETURN LBSerial" LINE323= LINE324=# ---------------------------------------- LINE325=OnePix: LINE326=# ---------------------------------------- LINE327=PCLK LINE328="ZERO; X(49)" LINE329="ONE; X(49)" LINE33=# keep going... LINE330="X; RETURN OnePix" LINE331= LINE332=# ---------------------------------------- LINE333=TwoPix: LINE334=# ---------------------------------------- LINE335=PCLK LINE336="ZERO; X(49)" LINE337="TWO; X(49)" LINE338="X; RETURN TwoPix" LINE339= LINE34=# drop from Exposure directly into DoGuideReadout LINE340= LINE341=# The following group of state changes make up the line transfer sequence LINE342=# ---------------------------------------- LINE343=DoLineTransfer: LINE344=# ---------------------------------------- LINE345=# LINE346=AB1_L LINE347=AB2_H LINE348=AB3_H LINE349="AB4_L; X(Tdrt)" LINE35= LINE350=# LINE351=AB1_L LINE352=AB2_H LINE353=AB3_H LINE354="AB4_H; X(Toi)" LINE355=# LINE356=AB1_L LINE357=AB2_L LINE358=AB3_H LINE359="AB4_H; X(Toi)" LINE36=# ---------------------------------------- LINE360=# LINE361=AB1_H LINE362=AB2_L LINE363=AB3_H LINE364="AB4_H; X(Toi)" LINE365=# LINE366=AB1_H LINE367=AB2_L LINE368=AB3_L LINE369="AB4_H; X(Toi)" LINE37=DoGuideReadout: LINE370=# LINE371=AB1_H LINE372=AB2_H LINE373=AB3_L LINE374="AB4_H; X(Toi)" LINE375=# LINE376=AB1_H LINE377=AB2_H LINE378=AB3_L LINE379="AB4_L; X(Toi)" LINE38=# ---------------------------------------- LINE380=# LINE381=AB1_H LINE382=AB2_H LINE383=AB3_H LINE384="AB4_L; X(Toi)" LINE385=# LINE386=AB1_L LINE387=AB2_H LINE388=AB3_H LINE389="AB4_L; X(Toi)" LINE39="X; IF !BinGuide GOTO NotBinned" LINE390=# LINE391="X; RETURN DoLineTransfer" LINE392= LINE393=# The following group of state changes make up the line transfer sequence LINE394=# Just like the previous (DoLineTransfer) but sets only those states that are LINE395=# required to change. LINE396=# ---------------------------------------- LINE397=PTransferShort: LINE398=# ---------------------------------------- LINE399=# LINE4=# ---------------------------------------- LINE40="FCLK; CALL BinGuide(SplitBinLines)\t\t# readout guider in binned mode" LINE400=AB1_L LINE401=AB2_H LINE402=AB3_H LINE403="AB4_L; X(Tdrt)" LINE404=# LINE405="AB4_H; X(Toi)" LINE406=# LINE407="AB2_L; X(Toi)" LINE408=# LINE409="AB1_H; X(Toi)" LINE41="X; BinGuide--" LINE410=# LINE411="AB3_L; X(Toi)" LINE412=# LINE413="AB2_H; X(Toi)" LINE414=# LINE415="AB4_L; X(Toi)" LINE416=# LINE417="AB3_H; X(Toi)" LINE418=# LINE419="AB1_L; X(Toi)" LINE42="X; GOTO GRDone" LINE420=# LINE421="X; RETURN PTransferShort" LINE422= LINE423= LINE424=# This shifts the parallel charge one pixel to the closest serial register LINE425="# for clearing purposes, so it runs as quickly as possible" LINE426=# ---------------------------------------- LINE427=ClearParallelSplit: LINE428=# ---------------------------------------- LINE429=P1_L LINE43= LINE430=P2_H LINE431=P3_H LINE432="P4_L;\tX(Toi)" LINE433="P4_H;\tX(Toi)" LINE434="P2_L;\tX(Toi)" LINE435="P1_H;\tX(Toi)" LINE436="P3_L;\tX(Toi)" LINE437="P2_H;\tX(Toi)" LINE438="P4_L;\tX(Toi)" LINE439="P3_H;\tX(Toi)" LINE44=# ---------------------------------------- LINE440="P1_L;\tX(Toi)" LINE441="X;RETURN ClearParallelSplit" LINE442= LINE443=# ---------------------------------------- LINE444=OpenShutter: LINE445=# ---------------------------------------- LINE446="X; RETURN OpenShutter" LINE447= LINE448=# ---------------------------------------- LINE449=CloseShutter: LINE45=NotBinned: LINE450=# ---------------------------------------- LINE451="X; RETURN CloseShutter" LINE452= LINE453=# This section is for various tests that might be triggered after an exposure. LINE454="# It allows for tests to be triggered in the same way as exposures (Expose=1)" LINE455=# while branching to the specific requested test which may have its own set LINE456=# of parameters. LINE457=# ---------------------------------------- LINE458=DoTesting: LINE459=# ---------------------------------------- LINE46=# ---------------------------------------- LINE460="X; IF DhTest GOTO DoDhTest" LINE461= LINE462=# ---------------------------------------- LINE463=DoDhTest: LINE464=# ---------------------------------------- LINE465="X; DhTest--" LINE466="INT(1); NOINT\t\t\t# trigger scope" LINE467="#X; CALL DoLineTransfer" LINE468="X; CALL ClearParallelSplit" LINE469="X; GOTO Start" LINE47="FCLK; CALL GuideRead" LINE470= LINE48= LINE49=# ---------------------------------------- LINE5= LINE50=GRDone: LINE51=# ---------------------------------------- LINE52="# ROIFrames is the number of ROI guide frames to transmit," LINE53=# after the initial full-frame image. Transmit ROI guide frames LINE54=# as long as this is greater than zero. LINE55="X; IF ROIFrames GOTO NextGuideFrame" LINE56="X; Expose--" LINE57="X; GOTO Start" LINE58= LINE59=# ---------------------------------------- LINE6=# ---------------------------------------- LINE60=NextGuideFrame: LINE61=# ---------------------------------------- LINE62="X; ROIFrames--" LINE63="X; GOTO Exposure" LINE64= LINE65=# ---------------------------------------- LINE66=DoScienceReadout: LINE67=# ---------------------------------------- LINE68="X; Readout--\t\t\t\t# don't do it again" LINE69="FCLK; CALL ScienceRead(SplitLines)" LINE7=# Guide/Focus CCDs: LINE70="X; GOTO Start" LINE71= LINE72= LINE73=# ---------------------------------------- LINE74=GuideRead: LINE75=# ---------------------------------------- LINE76=# Sweep out unwanted parallel pixels up to ROIY1 coordinate LINE77="X; IF Up GOTO SweepUp" LINE78="X; CALL GSweepD(ROIY1)" LINE79="X; GOTO ROIRead" LINE8=# Binned 2x2 image size: 1036 x 1032 LINE80= LINE81=SweepUp: LINE82="X; CALL GSweepU(ROIY1)" LINE83= LINE84=# ---------------------------------------- LINE85=ROIRead: LINE86=# ---------------------------------------- LINE87=# Now readout the ROI up to number of ROI Lines LINE88="FCLK; CALL ROIGuide(ROILines)" LINE89="X; RETURN GuideRead" LINE9=# Unbinned image size: 2072 x 2064 LINE90= LINE91=# ---------------------------------------- LINE92=ScienceRead: LINE93=# ---------------------------------------- LINE94="X; CALL FParallelSplit" LINE95="X; IF !LoopBack GOTO CCDScienceRead" LINE96="LCLK; CALL LBSerial(LBPixels)" LINE97="X; GOTO FocusReadFinish" LINE98= LINE99=# ---------------------------------------- LINECOUNT=10 LINES=471 MOD10\ENABLE1=1 MOD10\ENABLE2=1 MOD10\ENABLE3=1 MOD10\ENABLE4=1 MOD10\ENABLE5=1 MOD10\ENABLE6=1 MOD10\ENABLE7=1 MOD10\ENABLE8=1 MOD10\FASTSLEWRATE1=Iphi_slew_fast MOD10\FASTSLEWRATE2=Iphi_slew_fast MOD10\FASTSLEWRATE3=Iphi_slew_fast MOD10\FASTSLEWRATE4=Iphi_slew_fast MOD10\FASTSLEWRATE5=Iphi_slew_fast MOD10\FASTSLEWRATE6=Iphi_slew_fast MOD10\FASTSLEWRATE7=Iphi_slew_fast MOD10\FASTSLEWRATE8=Iphi_slew_fast MOD10\LABEL1=CD3 MOD10\LABEL2=AB4 MOD10\LABEL3=CD4 MOD10\LABEL4=AB3 MOD10\LABEL5=CD2 MOD10\LABEL6=AB1 MOD10\LABEL7=CD1 MOD10\LABEL8=AB2 MOD10\SLOWSLEWRATE1=Iphi_slew_slow MOD10\SLOWSLEWRATE2=Iphi_slew_slow MOD10\SLOWSLEWRATE3=Iphi_slew_slow MOD10\SLOWSLEWRATE4=Iphi_slew_slow MOD10\SLOWSLEWRATE5=Iphi_slew_slow MOD10\SLOWSLEWRATE6=Iphi_slew_slow MOD10\SLOWSLEWRATE7=Iphi_slew_slow MOD10\SLOWSLEWRATE8=Iphi_slew_slow MOD11\DIO_DIR1=0 MOD11\DIO_DIR2=0 MOD11\DIO_DIR3=0 MOD11\DIO_DIR4=0 MOD11\DIO_LABEL1= MOD11\DIO_LABEL2= MOD11\DIO_LABEL3= MOD11\DIO_LABEL4= MOD11\DIO_POWER=0 MOD11\DIO_SOURCE1=0 MOD11\DIO_SOURCE2=0 MOD11\DIO_SOURCE3=0 MOD11\DIO_SOURCE4=0 MOD11\LVDS_LABEL1= MOD11\LVDS_LABEL10= MOD11\LVDS_LABEL11= MOD11\LVDS_LABEL12= MOD11\LVDS_LABEL13= MOD11\LVDS_LABEL14= MOD11\LVDS_LABEL15= MOD11\LVDS_LABEL16= MOD11\LVDS_LABEL2= MOD11\LVDS_LABEL3= MOD11\LVDS_LABEL4= MOD11\LVDS_LABEL5= MOD11\LVDS_LABEL6= MOD11\LVDS_LABEL7= MOD11\LVDS_LABEL8= MOD11\LVDS_LABEL9= MOD2\ENABLE1=0 MOD2\ENABLE2=0 MOD2\ENABLE3=0 MOD2\ENABLE4=0 MOD2\ENABLE5=0 MOD2\ENABLE6=0 MOD2\ENABLE7=0 MOD2\ENABLE8=0 MOD2\FASTSLEWRATE1=100 MOD2\FASTSLEWRATE2=100 MOD2\FASTSLEWRATE3=100 MOD2\FASTSLEWRATE4=100 MOD2\FASTSLEWRATE5=100 MOD2\FASTSLEWRATE6=100 MOD2\FASTSLEWRATE7=100 MOD2\FASTSLEWRATE8=100 MOD2\LABEL1=G_A1(RL1) MOD2\LABEL2=G_A1(RL2) MOD2\LABEL3=F_A1(RL2) MOD2\LABEL4=F_A2(RL1) MOD2\LABEL5=F_A2(RL2) MOD2\LABEL6=F_A3(RL1) MOD2\LABEL7=F_A3(RL2) MOD2\LABEL8=F_A1(RL1) MOD2\SLOWSLEWRATE1=1 MOD2\SLOWSLEWRATE2=1 MOD2\SLOWSLEWRATE3=1 MOD2\SLOWSLEWRATE4=1 MOD2\SLOWSLEWRATE5=1 MOD2\SLOWSLEWRATE6=1 MOD2\SLOWSLEWRATE7=1 MOD2\SLOWSLEWRATE8=1 MOD3\DIO_DIR1=0 MOD3\DIO_DIR2=0 MOD3\DIO_DIR3=0 MOD3\DIO_DIR4=0 MOD3\DIO_LABEL1= MOD3\DIO_LABEL2= MOD3\DIO_LABEL3= MOD3\DIO_LABEL4= MOD3\DIO_POWER=0 MOD3\DIO_SOURCE1=0 MOD3\DIO_SOURCE2=0 MOD3\DIO_SOURCE3=0 MOD3\DIO_SOURCE4=0 MOD3\ENABLE1=0 MOD3\ENABLE2=0 MOD3\ENABLE3=0 MOD3\ENABLE4=0 MOD3\ENABLE5=0 MOD3\ENABLE6=0 MOD3\ENABLE7=0 MOD3\ENABLE8=0 MOD3\FASTSLEWRATE1=100 MOD3\FASTSLEWRATE2=100 MOD3\FASTSLEWRATE3=100 MOD3\FASTSLEWRATE4=100 MOD3\FASTSLEWRATE5=100 MOD3\FASTSLEWRATE6=100 MOD3\FASTSLEWRATE7=100 MOD3\FASTSLEWRATE8=100 MOD3\LABEL1=FG_RG MOD3\LABEL2=FG_SW MOD3\LABEL3=FG_S2(RL2) MOD3\LABEL4=FG_S2(RL1) MOD3\LABEL5=G_A3(RL1) MOD3\LABEL6=G_A3(RL2) MOD3\LABEL7=G_A2(RL1) MOD3\LABEL8=G_A2(RL2) MOD3\LVDS_LABEL1=RG1 MOD3\LVDS_LABEL10=RG4 MOD3\LVDS_LABEL11=RG2 MOD3\LVDS_LABEL12= MOD3\LVDS_LABEL13= MOD3\LVDS_LABEL14= MOD3\LVDS_LABEL15= MOD3\LVDS_LABEL16= MOD3\LVDS_LABEL2=RG3 MOD3\LVDS_LABEL3=BLC_OS MOD3\LVDS_LABEL4= MOD3\LVDS_LABEL5= MOD3\LVDS_LABEL6= MOD3\LVDS_LABEL7= MOD3\LVDS_LABEL8= MOD3\LVDS_LABEL9=BLC_DOS MOD3\SLOWSLEWRATE1=1 MOD3\SLOWSLEWRATE2=1 MOD3\SLOWSLEWRATE3=1 MOD3\SLOWSLEWRATE4=1 MOD3\SLOWSLEWRATE5=1 MOD3\SLOWSLEWRATE6=1 MOD3\SLOWSLEWRATE7=1 MOD3\SLOWSLEWRATE8=1 MOD4\ENABLE1=1 MOD4\ENABLE2=1 MOD4\ENABLE3=1 MOD4\ENABLE4=1 MOD4\ENABLE5=1 MOD4\ENABLE6=1 MOD4\ENABLE7=1 MOD4\ENABLE8=1 MOD4\FASTSLEWRATE1=100 MOD4\FASTSLEWRATE2=100 MOD4\FASTSLEWRATE3=100 MOD4\FASTSLEWRATE4=100 MOD4\FASTSLEWRATE5=100 MOD4\FASTSLEWRATE6=100 MOD4\FASTSLEWRATE7=100 MOD4\FASTSLEWRATE8=100 MOD4\LABEL1=FG_S3(L2) MOD4\LABEL2=FG_S3(L1) MOD4\LABEL3=FG_S3(R2) MOD4\LABEL4=FG_S3(R1) MOD4\LABEL5=FG_S1(L2) MOD4\LABEL6=FG_S1(R1) MOD4\LABEL7=FG_S1(R2) MOD4\LABEL8=FG_S1(L1) MOD4\SLOWSLEWRATE1=1 MOD4\SLOWSLEWRATE2=1 MOD4\SLOWSLEWRATE3=1 MOD4\SLOWSLEWRATE4=1 MOD4\SLOWSLEWRATE5=1 MOD4\SLOWSLEWRATE6=1 MOD4\SLOWSLEWRATE7=1 MOD4\SLOWSLEWRATE8=1 MOD5\CLAMP1=0.0 MOD5\CLAMP2=0.0 MOD5\CLAMP3=0.0 MOD5\CLAMP4=0.0 MOD5\PREAMPGAIN=0 MOD6\CLAMP1=0.0 MOD6\CLAMP2=0.0 MOD6\CLAMP3=0.0 MOD6\CLAMP4=0.0 MOD6\PREAMPGAIN=0 MOD7\CLAMP1=0.0 MOD7\CLAMP2=0.0 MOD7\CLAMP3=0.0 MOD7\CLAMP4=0.0 MOD7\PREAMPGAIN=0 MOD8\HVHC_ENABLE1=1 MOD8\HVHC_ENABLE2=1 MOD8\HVHC_ENABLE3=1 MOD8\HVHC_ENABLE4=1 MOD8\HVHC_ENABLE5=1 MOD8\HVHC_ENABLE6=1 MOD8\HVHC_IL1=0 MOD8\HVHC_IL2=0 MOD8\HVHC_IL3=0 MOD8\HVHC_IL4=0 MOD8\HVHC_IL5=0 MOD8\HVHC_IL6=0 MOD8\HVHC_LABEL1=RGL MOD8\HVHC_LABEL2=RGH MOD8\HVHC_LABEL3=OD4 MOD8\HVHC_LABEL4=OD1 MOD8\HVHC_LABEL5=OD2 MOD8\HVHC_LABEL6=OD3 MOD8\HVHC_ORDER1=0 MOD8\HVHC_ORDER2=0 MOD8\HVHC_ORDER3=0 MOD8\HVHC_ORDER4=0 MOD8\HVHC_ORDER5=0 MOD8\HVHC_ORDER6=0 MOD8\HVHC_V1=0.0 MOD8\HVHC_V2=0.0 MOD8\HVHC_V3=0.0 MOD8\HVHC_V4=0.0 MOD8\HVHC_V5=0.0 MOD8\HVHC_V6=0.0 MOD8\HVLC_LABEL1=RDG4 MOD8\HVLC_LABEL10=RDH1 MOD8\HVLC_LABEL11=RDE2 MOD8\HVLC_LABEL12=RDF2 MOD8\HVLC_LABEL13=RDH4 MOD8\HVLC_LABEL14=OG1 MOD8\HVLC_LABEL15=OG2 MOD8\HVLC_LABEL16=OG3 MOD8\HVLC_LABEL17=OG4 MOD8\HVLC_LABEL18=DD12 MOD8\HVLC_LABEL19=RDE1 MOD8\HVLC_LABEL2=RDF4 MOD8\HVLC_LABEL20=DD34 MOD8\HVLC_LABEL21=RDF1 MOD8\HVLC_LABEL22=DG34 MOD8\HVLC_LABEL23=RDG1 MOD8\HVLC_LABEL24=DG12 MOD8\HVLC_LABEL3=RDE4 MOD8\HVLC_LABEL4=RDH3 MOD8\HVLC_LABEL5=RDG3 MOD8\HVLC_LABEL6=RDF3 MOD8\HVLC_LABEL7=RDE3 MOD8\HVLC_LABEL8=RDH2 MOD8\HVLC_LABEL9=RDG2 MOD8\HVLC_ORDER1=0 MOD8\HVLC_ORDER10=0 MOD8\HVLC_ORDER11=0 MOD8\HVLC_ORDER12=0 MOD8\HVLC_ORDER13=0 MOD8\HVLC_ORDER14=0 MOD8\HVLC_ORDER15=0 MOD8\HVLC_ORDER16=0 MOD8\HVLC_ORDER17=0 MOD8\HVLC_ORDER18=0 MOD8\HVLC_ORDER19=0 MOD8\HVLC_ORDER2=0 MOD8\HVLC_ORDER20=0 MOD8\HVLC_ORDER21=0 MOD8\HVLC_ORDER22=0 MOD8\HVLC_ORDER23=0 MOD8\HVLC_ORDER24=0 MOD8\HVLC_ORDER3=0 MOD8\HVLC_ORDER4=0 MOD8\HVLC_ORDER5=0 MOD8\HVLC_ORDER6=0 MOD8\HVLC_ORDER7=0 MOD8\HVLC_ORDER8=0 MOD8\HVLC_ORDER9=0 MOD8\HVLC_V1=0.0 MOD8\HVLC_V10=0.0 MOD8\HVLC_V11=0.0 MOD8\HVLC_V12=0.0 MOD8\HVLC_V13=0.0 MOD8\HVLC_V14=0.0 MOD8\HVLC_V15=0.0 MOD8\HVLC_V16=0.0 MOD8\HVLC_V17=0.0 MOD8\HVLC_V18=0.0 MOD8\HVLC_V19=0.0 MOD8\HVLC_V2=0.0 MOD8\HVLC_V20=0.0 MOD8\HVLC_V21=0.0 MOD8\HVLC_V22=0.0 MOD8\HVLC_V23=0.0 MOD8\HVLC_V24=0.0 MOD8\HVLC_V3=0.0 MOD8\HVLC_V4=0.0 MOD8\HVLC_V5=0.0 MOD8\HVLC_V6=0.0 MOD8\HVLC_V7=0.0 MOD8\HVLC_V8=0.0 MOD8\HVLC_V9=0.0 MOD9\ENABLE1=1 MOD9\ENABLE2=1 MOD9\ENABLE3=1 MOD9\ENABLE4=1 MOD9\ENABLE5=1 MOD9\ENABLE6=1 MOD9\ENABLE7=1 MOD9\ENABLE8=1 MOD9\FASTSLEWRATE1=100 MOD9\FASTSLEWRATE2=100 MOD9\FASTSLEWRATE3=100 MOD9\FASTSLEWRATE4=100 MOD9\FASTSLEWRATE5=100 MOD9\FASTSLEWRATE6=100 MOD9\FASTSLEWRATE7=100 MOD9\FASTSLEWRATE8=100 MOD9\LABEL1=TG-AD MOD9\LABEL2=SW-EFGH MOD9\LABEL3=R3GH MOD9\LABEL4=R2FG MOD9\LABEL5=R1EH MOD9\LABEL6=R1FG MOD9\LABEL7=R2EH MOD9\LABEL8=R3EF MOD9\SLOWSLEWRATE1=1 MOD9\SLOWSLEWRATE2=1 MOD9\SLOWSLEWRATE3=1 MOD9\SLOWSLEWRATE4=1 MOD9\SLOWSLEWRATE5=1 MOD9\SLOWSLEWRATE6=1 MOD9\SLOWSLEWRATE7=1 MOD9\SLOWSLEWRATE8=1 PARAMETER0="Testing=1" PARAMETER1="DhTest=1" PARAMETER10="SplitLines=1032" PARAMETER11="SplitBinLines=516" PARAMETER12="Pixels=2064" PARAMETER13="BinPixels=1032" PARAMETER14="ROIX1=0" PARAMETER15="ROIY1=0" PARAMETER16="ROILines=10" PARAMETER17="ROIPixels=10" PARAMETER18="ST=19" PARAMETER19="RGH=30" PARAMETER2="Expose=0" PARAMETER20="RGL=30" PARAMETER21="SWH=30" PARAMETER22="SWL=30" PARAMETER23="SHP=30" PARAMETER24="SHD=30" PARAMETER25="Up=0" PARAMETER26="LoopBack=1" PARAMETER27="LBBinPixels= 516" PARAMETER28="LBROIPixels=5" PARAMETER29="LBPixels=1032" PARAMETER3="Readout=0" PARAMETER30="Toi=996" PARAMETER31="Tdrt=996" PARAMETER32="cpol=1000" PARAMETER4="ROIFrames=0" PARAMETER5="BinGuide=0" PARAMETER6="exptime=0" PARAMETER7="SweepCount=0" PARAMETER8="HBin=2" PARAMETER9="VBin=2" PARAMETERS=33 PIXELCOUNT=10 RAWENABLE=0 RAWENDLINE=3 RAWSAMPLES=10000 RAWSEL=0 RAWSTARTLINE=2 RAWSTARTPIXEL=1 SAMPLEMODE=1 SHD1=80 SHD2=90 SHP1=10 SHP2=20 STATE0\CONTROL="0,0" STATE0\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE0\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD5="1,0" STATE0\MOD6="1,0" STATE0\MOD7="0,1" STATE0\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\NAME=RESET STATE1\CONTROL="0,F" STATE1\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD11=",1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,1,1,1,1,1,1,1,1" STATE1\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD5="0,1" STATE1\MOD6="0,1" STATE1\MOD7="0,1" STATE1\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\NAME=X STATE10\CONTROL="0,F" STATE10\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE10\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD5="0,0" STATE10\MOD6="0,0" STATE10\MOD7="0,1" STATE10\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE10\NAME=NOCLAMP STATE11\CONTROL="0,F" STATE11\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE11\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD5="0,1" STATE11\MOD6="0,1" STATE11\MOD7="0,1" STATE11\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE11\NAME=OPENSHUTTER STATE12\CONTROL="0,F" STATE12\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE12\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD5="0,1" STATE12\MOD6="0,1" STATE12\MOD7="0,1" STATE12\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE12\NAME=A1UA3B STATE13\CONTROL="0,F" STATE13\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE13\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD5="0,1" STATE13\MOD6="0,1" STATE13\MOD7="0,1" STATE13\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE13\NAME=A2UA2B STATE14\CONTROL="0,F" STATE14\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE14\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD5="0,1" STATE14\MOD6="0,1" STATE14\MOD7="0,1" STATE14\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE14\NAME=A3UA1B STATE15\CONTROL="0,F" STATE15\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE15\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD5="0,1" STATE15\MOD6="0,1" STATE15\MOD7="0,1" STATE15\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE15\NAME=G1HG3H STATE16\CONTROL="0,F" STATE16\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE16\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD5="0,1" STATE16\MOD6="0,1" STATE16\MOD7="0,1" STATE16\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE16\NAME=G2HG2H STATE17\CONTROL="0,F" STATE17\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE17\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD5="0,1" STATE17\MOD6="0,1" STATE17\MOD7="0,1" STATE17\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE17\NAME=G3HG1H STATE18\CONTROL="0,3F" STATE18\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE18\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD5="0,1" STATE18\MOD6="0,1" STATE18\MOD7="0,1" STATE18\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\NAME=G1LG3L STATE19\CONTROL="0,3F" STATE19\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE19\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD5="0,1" STATE19\MOD6="0,1" STATE19\MOD7="0,1" STATE19\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\NAME=G2LG2L STATE2\CONTROL="2,D" STATE2\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE2\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD5="0,1" STATE2\MOD6="0,1" STATE2\MOD7="0,1" STATE2\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\NAME=FCLK STATE20\CONTROL="0,3F" STATE20\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE20\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD5="0,1" STATE20\MOD6="0,1" STATE20\MOD7="0,1" STATE20\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\NAME=G3LG1L STATE21\CONTROL="0,F" STATE21\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE21\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD5="0,1" STATE21\MOD6="0,1" STATE21\MOD7="0,1" STATE21\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE21\NAME=G1UG1B STATE22\CONTROL="0,F" STATE22\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE22\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD5="0,1" STATE22\MOD6="0,1" STATE22\MOD7="0,1" STATE22\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE22\NAME=G2UG2B STATE23\CONTROL="0,F" STATE23\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE23\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD5="0,1" STATE23\MOD6="0,1" STATE23\MOD7="0,1" STATE23\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE23\NAME=G3UG3B STATE24\CONTROL="0,F" STATE24\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE24\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD5="0,1" STATE24\MOD6="0,1" STATE24\MOD7="0,1" STATE24\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE24\NAME=F1UF3B STATE25\CONTROL="0,F" STATE25\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE25\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD5="0,1" STATE25\MOD6="0,1" STATE25\MOD7="0,1" STATE25\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE25\NAME=F2UF2B STATE26\CONTROL="0,F" STATE26\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE26\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD5="0,1" STATE26\MOD6="0,1" STATE26\MOD7="0,1" STATE26\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE26\NAME=F3UF1B STATE27\CONTROL="0,F" STATE27\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE27\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD5="0,1" STATE27\MOD6="0,1" STATE27\MOD7="0,1" STATE27\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE27\NAME=RGHIGH STATE28\CONTROL="0,F" STATE28\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE28\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD5="0,1" STATE28\MOD6="0,1" STATE28\MOD7="0,1" STATE28\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE28\NAME=RGLOW STATE29\CONTROL="0,F" STATE29\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE29\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD5="0,1" STATE29\MOD6="0,1" STATE29\MOD7="0,1" STATE29\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE29\NAME=SWHIGH STATE3\CONTROL="4,B" STATE3\MOD10="10.0,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE3\MOD4="5,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD5="0,1" STATE3\MOD6="0,1" STATE3\MOD7="0,1" STATE3\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\NAME=LCLK STATE30\CONTROL="0,F" STATE30\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE30\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD5="0,1" STATE30\MOD6="0,1" STATE30\MOD7="0,1" STATE30\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE30\NAME=SWLOW STATE31\CONTROL="0,F" STATE31\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE31\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD5="0,1" STATE31\MOD6="0,1" STATE31\MOD7="0,1" STATE31\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE31\NAME=S1HIGH STATE32\CONTROL="0,F" STATE32\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE32\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD5="0,1" STATE32\MOD6="0,1" STATE32\MOD7="0,1" STATE32\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE32\NAME=S1LOW STATE33\CONTROL="0,F" STATE33\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE33\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD5="0,1" STATE33\MOD6="0,1" STATE33\MOD7="0,1" STATE33\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE33\NAME=S2HIGH STATE34\CONTROL="0,F" STATE34\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE34\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD5="0,1" STATE34\MOD6="0,1" STATE34\MOD7="0,1" STATE34\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE34\NAME=S2LOW STATE35\CONTROL="0,F" STATE35\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE35\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD5="0,1" STATE35\MOD6="0,1" STATE35\MOD7="0,1" STATE35\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE35\NAME=S3HIGH STATE36\CONTROL="0,F" STATE36\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE36\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD5="0,1" STATE36\MOD6="0,1" STATE36\MOD7="0,1" STATE36\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE36\NAME=S3LOW STATE37\CONTROL="1,3E" STATE37\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE37\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD5="0,1" STATE37\MOD6="0,1" STATE37\MOD7="0,1" STATE37\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE37\NAME=PULSE STATE38\CONTROL="0,3E" STATE38\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE38\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE38\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE38\MOD4="0,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE38\MOD5="0,1" STATE38\MOD6="0,1" STATE38\MOD7="0,1" STATE38\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE38\NAME=PULSE_BAR STATE39\CONTROL="0,31" STATE39\MOD10="0,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE39\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE39\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE39\MOD5="0,1" STATE39\MOD6="0,1" STATE39\MOD7="0,1" STATE39\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE39\NAME=ZERO STATE4\CONTROL="4,F" STATE4\MOD10="0,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE4\MOD4="0,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD5="0,1" STATE4\MOD6="0,1" STATE4\MOD7="0,1" STATE4\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\NAME=LCLK_LOW STATE40\CONTROL="0,31" STATE40\MOD10="-1,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE40\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD5="0,1" STATE40\MOD6="0,1" STATE40\MOD7="0,1" STATE40\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\NAME=ONE STATE41\CONTROL="0,31" STATE41\MOD10="-2,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE41\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD5="0,1" STATE41\MOD6="0,1" STATE41\MOD7="0,1" STATE41\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\NAME=TWO STATE42\CONTROL="0,3F" STATE42\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE42\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE42\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD5="0,1" STATE42\MOD6="0,1" STATE42\MOD7="0,1" STATE42\MOD9="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\NAME=AB4_CD1_TG_H STATE43\CONTROL="0,3F" STATE43\MOD10="Iphi_H,1,1,Iphi_L,1,0,Iphi_L,1,1,Iphi_L,1,1,Iphi_H,1,1,Iphi_H,1,1,Iphi_L,1,0,Iphi_H,1,1" STATE43\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE43\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD5="0,1" STATE43\MOD6="0,1" STATE43\MOD7="0,1" STATE43\MOD9="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\NAME=AB4_CD1_TG_L STATE44\CONTROL="0,3F" STATE44\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1" STATE44\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE44\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD5="0,1" STATE44\MOD6="0,1" STATE44\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\NAME=AB1_CD2_H STATE45\CONTROL="0,3F" STATE45\MOD10="Iphi_H,1,0,,1,1,Iphi_L,1,1,Iphi_L,1,1,Iphi_H,1,1,Iphi_H,1,1,,1,1,Iphi_H,1,0" STATE45\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE45\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD5="0,1" STATE45\MOD6="0,1" STATE45\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\NAME=AB2_CD3_H STATE46\CONTROL="0,3F" STATE46\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE46\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE46\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD5="0,1" STATE46\MOD6="0,1" STATE46\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\NAME=AB2_CD3_L STATE47\CONTROL="0,3F" STATE47\MOD10=",1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,Iphi_H,1,1,Iphi_H,1,1,,1,1,,1,1" STATE47\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE47\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD5="0,1" STATE47\MOD6="0,1" STATE47\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\NAME=AB3_CD4_L STATE48\CONTROL="0,3F" STATE48\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1" STATE48\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE48\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD5="0,1" STATE48\MOD6="0,1" STATE48\MOD7="0,1" STATE48\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\NAME=AB1_H STATE49\CONTROL="0,3F" STATE49\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1" STATE49\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE49\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD5="0,1" STATE49\MOD6="0,1" STATE49\MOD7="0,1" STATE49\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\NAME=AB1_M STATE5\CONTROL="8,7" STATE5\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE5\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD5="0,1" STATE5\MOD6="0,1" STATE5\MOD7="0,1" STATE5\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\NAME=PCLK STATE50\CONTROL="0,3F" STATE50\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1" STATE50\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE50\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD5="0,1" STATE50\MOD6="0,1" STATE50\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\NAME=AB1_L STATE51\CONTROL="0,3F" STATE51\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0" STATE51\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE51\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD5="0,1" STATE51\MOD6="0,1" STATE51\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\NAME=AB2_H STATE52\CONTROL="0,3F" STATE52\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0" STATE52\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE52\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD5="0,1" STATE52\MOD6="0,1" STATE52\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\NAME=AB2_M STATE53\CONTROL="0,3F" STATE53\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE53\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE53\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD5="0,1" STATE53\MOD6="0,1" STATE53\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\NAME=AB2_L STATE54\CONTROL="0,3F" STATE54\MOD10=",1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1" STATE54\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE54\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD5="0,1" STATE54\MOD6="0,1" STATE54\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\NAME=AB3_H STATE55\CONTROL="0,3F" STATE55\MOD10=",1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1" STATE55\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE55\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD5="0,1" STATE55\MOD6="0,1" STATE55\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\NAME=AB3_M STATE56\CONTROL="0,3F" STATE56\MOD10=",1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1" STATE56\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE56\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD5="0,1" STATE56\MOD6="0,1" STATE56\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\NAME=AB3_L STATE57\CONTROL="0,3F" STATE57\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE57\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD5="0,1" STATE57\MOD6="0,1" STATE57\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\NAME=AB4_H STATE58\CONTROL="0,3F" STATE58\MOD10=",1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE58\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD5="0,1" STATE58\MOD6="0,1" STATE58\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\NAME=AB4_M STATE59\CONTROL="0,3F" STATE59\MOD10=",1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE59\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD5="0,1" STATE59\MOD6="0,1" STATE59\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\NAME=AB4_L STATE6\CONTROL="0,1" STATE6\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE6\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD5="0,1" STATE6\MOD6="0,1" STATE6\MOD7="0,1" STATE6\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\NAME=NOPCLK STATE60\CONTROL="0,3F" STATE60\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE60\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE60\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD5="0,1" STATE60\MOD6="0,1" STATE60\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\NAME=CD1_H STATE61\CONTROL="0,3F" STATE61\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1" STATE61\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE61\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD5="0,1" STATE61\MOD6="0,1" STATE61\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\NAME=CD1_M STATE62\CONTROL="0,3F" STATE62\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1" STATE62\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE62\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD5="0,1" STATE62\MOD6="0,1" STATE62\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\NAME=CD1_L STATE63\CONTROL="0,3F" STATE63\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1" STATE63\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE63\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD5="0,1" STATE63\MOD6="0,1" STATE63\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\NAME=CD2_H STATE64\CONTROL="0,3F" STATE64\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1" STATE64\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE64\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD5="0,1" STATE64\MOD6="0,1" STATE64\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\NAME=CD2_M STATE65\CONTROL="0,3F" STATE65\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1" STATE65\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE65\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD5="0,1" STATE65\MOD6="0,1" STATE65\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\NAME=CD2_L STATE66\CONTROL="0,3F" STATE66\MOD10="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE66\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD5="0,1" STATE66\MOD6="0,1" STATE66\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\NAME=CD3_H STATE67\CONTROL="0,3F" STATE67\MOD10="Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE67\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD5="0,1" STATE67\MOD6="0,1" STATE67\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\NAME=CD3_M STATE68\CONTROL="0,3F" STATE68\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE68\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD5="0,1" STATE68\MOD6="0,1" STATE68\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\NAME=CD3_L STATE69\CONTROL="0,3F" STATE69\MOD10=",1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE69\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD5="0,1" STATE69\MOD6="0,1" STATE69\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\NAME=CD4_H STATE7\CONTROL="1,E" STATE7\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE7\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD5="0,1" STATE7\MOD6="0,1" STATE7\MOD7="0,1" STATE7\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\NAME=INT STATE70\CONTROL="0,3F" STATE70\MOD10=",1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE70\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD5="0,1" STATE70\MOD6="0,1" STATE70\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\NAME=CD4_M STATE71\CONTROL="0,3F" STATE71\MOD10=",1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE71\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD5="0,1" STATE71\MOD6="0,1" STATE71\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\NAME=CD4_L STATE72\CONTROL="0,3F" STATE72\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1" STATE72\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE72\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD5="0,1" STATE72\MOD6="0,1" STATE72\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\NAME=P1_H STATE73\CONTROL="0,3F" STATE73\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,Iphi_M,1,0,,1,1,,1,1" STATE73\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE73\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD5="0,1" STATE73\MOD6="0,1" STATE73\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\NAME=P1_M STATE74\CONTROL="0,3F" STATE74\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,,1,1,,1,1" STATE74\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE74\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD5="0,1" STATE74\MOD6="0,1" STATE74\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\NAME=P1_L STATE75\CONTROL="0,3F" STATE75\MOD10="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0" STATE75\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE75\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD5="0,1" STATE75\MOD6="0,1" STATE75\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\NAME=P2_H STATE76\CONTROL="0,3F" STATE76\MOD10="Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0" STATE76\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE76\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD5="0,1" STATE76\MOD6="0,1" STATE76\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\NAME=P2_M STATE77\CONTROL="0,3F" STATE77\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE77\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE77\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD5="0,1" STATE77\MOD6="0,1" STATE77\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\NAME=P2_L STATE78\CONTROL="0,3F" STATE78\MOD10=",1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1" STATE78\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE78\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD5="0,1" STATE78\MOD6="0,1" STATE78\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\NAME=P3_H STATE79\CONTROL="0,3F" STATE79\MOD10=",1,1,,1,1,Iphi_M,1,0,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1" STATE79\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE79\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD5="0,1" STATE79\MOD6="0,1" STATE79\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\NAME=P3_M STATE8\CONTROL="0,E" STATE8\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE8\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD5="0,1" STATE8\MOD6="0,1" STATE8\MOD7="0,1" STATE8\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\NAME=NOINT STATE80\CONTROL="0,3F" STATE80\MOD10=",1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1" STATE80\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE80\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD5="0,1" STATE80\MOD6="0,1" STATE80\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\NAME=P3_L STATE81\CONTROL="0,3F" STATE81\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE81\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE81\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD5="0,1" STATE81\MOD6="0,1" STATE81\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\NAME=P4_H STATE82\CONTROL="0,3F" STATE82\MOD10=",1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1" STATE82\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE82\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD5="0,1" STATE82\MOD6="0,1" STATE82\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\NAME=P4_M STATE83\CONTROL="0,3F" STATE83\MOD10=",1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1" STATE83\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE83\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD5="0,1" STATE83\MOD6="0,1" STATE83\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\NAME=P4_L STATE84\CONTROL="0,3F" STATE84\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE84\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD5="0,1" STATE84\MOD6="0,1" STATE84\MOD9="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\NAME=TG_H STATE85\CONTROL="0,3F" STATE85\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE85\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD5="0,1" STATE85\MOD6="0,1" STATE85\MOD9="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\NAME=TG_L STATE9\CONTROL="0,F" STATE9\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE9\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD5="1,0" STATE9\MOD6="1,0" STATE9\MOD7="0,1" STATE9\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE9\NAME=CLAMP STATES=86 TAPLINE0= TAPLINE1= TAPLINE10= TAPLINE11= TAPLINE12= TAPLINE13= TAPLINE14= TAPLINE15= TAPLINE2= TAPLINE3= TAPLINE4= TAPLINE5= TAPLINE6= TAPLINE7= TAPLINE8= TAPLINE9= TAPLINES=16 TRIGOUTFORCE=0 TRIGOUTINVERT=0 TRIGOUTLEVEL=0 TRIGOUTPOWER=0 [SYSTEM] BACKPLANE_ID=002428867071B05C BACKPLANE_REV=3 BACKPLANE_TYPE=1 BACKPLANE_VERSION=1.0.742 MOD10_ID=0131AB38BE6AFA98 MOD10_REV=2 MOD10_TYPE=1 MOD10_VERSION=1.0.379 MOD11_ID=0139D54C6CCFE163 MOD11_REV=0 MOD11_TYPE=10 MOD11_VERSION=1.0.740 MOD12_ID=0000000000000000 MOD12_REV=0 MOD12_TYPE=0 MOD12_VERSION=0.0.0 MOD1_ID=0000000000000000 MOD1_REV=0 MOD1_TYPE=0 MOD1_VERSION=0.0.0 MOD2_ID=013EBA244F15DF38 MOD2_REV=3 MOD2_TYPE=1 MOD2_VERSION=1.0.719 MOD3_ID=0133480F20447125 MOD3_REV=3 MOD3_TYPE=1 MOD3_VERSION=1.0.719 MOD4_ID=013F29130CEAD146 MOD4_REV=3 MOD4_TYPE=1 MOD4_VERSION=1.0.719 MOD5_ID=013CF60C041D67E2 MOD5_REV=4 MOD5_TYPE=2 MOD5_VERSION=1.0.537 MOD6_ID=013CE6AF719B190A MOD6_REV=4 MOD6_TYPE=2 MOD6_VERSION=1.0.537 MOD7_ID=0000000000000000 MOD7_REV=0 MOD7_TYPE=0 MOD7_VERSION=0.0.0 MOD8_ID=0134BBE63AFFB7AA MOD8_REV=3 MOD8_TYPE=4 MOD8_VERSION=1.0.584 MOD9_ID=0133F56A1F40A36A MOD9_REV=2 MOD9_TYPE=1 MOD9_VERSION=1.0.379 MOD_PRESENT=7BE POWER_ID=000000AC19B4