[CONFIG] BIGBUF=0 CONSTANT0="Iphi_H=10.0" CONSTANT1="Iphi_M=5.0" CONSTANT2="Iphi_L=0.0" CONSTANT3="Rphi_H=10.0" CONSTANT4="Rphi_M=5.0" CONSTANT5="Rphi_L=0.0" CONSTANT6="Iphi_slew_fast=10" CONSTANT7="Iphi_slew_slow=1" CONSTANT8="Rphi_slew_fast=10" CONSTANT9="Rphi_slew_slow=1" CONSTANTS=10 EXTCLOCK=0 FRAMEMODE=2 IP=10.0.0.2 LINE0=# ---------------------------------------- LINE1=# WaSP.acf LINE10=# ---------------------------------------- LINE100=GRDone: LINE101=# ---------------------------------------- LINE102=# GuideFrames is the number of guide frames to transmit. LINE103=# Transmit guide frames as long as this is greater than zero. LINE104="X; IF GuideFrames GOTO NextGuideFrame" LINE105="X; Expose--" LINE106="X; GOTO Start" LINE107= LINE108=# ---------------------------------------- LINE109=NextGuideFrame: LINE11=# Science CCD: LINE110=# ---------------------------------------- LINE111="X; GuideFrames--" LINE112="X; GOTO Exposure" LINE113= LINE114=# ---------------------------------------- LINE115=GuideRead: LINE116=# ---------------------------------------- LINE117=# Sweep out unwanted parallel pixels up to ROIY1 coordinate LINE118="X; IF Up GOTO SweepUp" LINE119="X; CALL GSweepD(ROIY1)" LINE12="# CCD231-C6, 6144x6160 pixels, four outputs" LINE120="X; GOTO ROIRead" LINE121= LINE122=SweepUp: LINE123="X; CALL GSweepU(ROIY1)" LINE124= LINE125=# ---------------------------------------- LINE126=ROIRead: LINE127=# ---------------------------------------- LINE128=# Now readout the ROI up to number of ROI Lines LINE129="FRAME; CALL ROIGuide(ROILines)" LINE13=# ---------------------------------------- LINE130="X; RETURN GuideRead" LINE131= LINE132=# ---------------------------------------- LINE133=FocusReadFinish: LINE134=# ---------------------------------------- LINE135="CLAMP; CLAMP(1000)" LINE136="CLAMP_; RETURN ScienceRead" LINE137= LINE138=# This routine clears all GF CCDs right before integration LINE139=# ---------------------------------------- LINE14= LINE140=ClearAll: LINE141=# ---------------------------------------- LINE142="X; CALL AllParallelShiftSplit" LINE143="X; CALL ClearSerialShift(Pixels)" LINE144="X; RETURN ClearAll" LINE145= LINE146=# ---------------------------------------- LINE147=ClearGuide: LINE148=# ---------------------------------------- LINE149="X; CALL GParallelSplit" LINE15=RESET LINE150="X; CALL ClearSerialShift(Pixels)" LINE151="X; RETURN ClearGuide" LINE152= LINE153=# Shift the parallel clocks on all GF CCDs LINE154=# Shifting in Split Mode LINE155=# ---------------------------------------- LINE156=AllParallelShiftSplit: LINE157=# ---------------------------------------- LINE158=A1UA3B LINE159=A2UA2B LINE16=CLAMP_ LINE160="A3UA1B; RETURN AllParallelShiftSplit" LINE161= LINE162=# ---------------------------------------- LINE163=ClearSerialShift: LINE164=# ---------------------------------------- LINE165=RGHIGH LINE166="S2LOW; X(ST)" LINE167="S3HIGH; X(ST)" LINE168="S1LOW; X(ST)" LINE169="S2HIGH; X(ST)" LINE17= LINE170="S3LOW; X(ST)" LINE171="S1HIGH; X(ST)" LINE172="RGLOW; RETURN ClearSerialShift" LINE173= LINE174=# This routine reads out the first binned guider image LINE175=# We want to go to a wait cycle after this to wait for LINE176=# the ROI information LINE177="# Clock the frame count to begin, then call parallel shift with bin parameter" LINE178=# After parallel shift do a serial readout binned LINE179=# ---------------------------------------- LINE18=# ---------------------------------------- LINE180=BinnedGuideRead: LINE181=# ---------------------------------------- LINE182="X; CALL GParallelSplit(VBin)" LINE183="X; IF !LoopBack GOTO CCDGSerial" LINE184="LINE; CALL LBSerial(LBBinPixels)" LINE185="X; GOTO BinnedGuideReadFinish" LINE186=CCDGSerial: LINE187="LINE; CALL GSerial(BinPixels)" LINE188=BinnedGuideReadFinish: LINE189=SWLOW LINE19=Start: LINE190="CLAMP; CLAMP(1000)" LINE191="CLAMP_; RETURN BinnedGuideRead" LINE192= LINE193=# ---------------------------------------- LINE194=ROIGuide: LINE195=# ---------------------------------------- LINE196=# First do a parallel shift by one line LINE197="X; IF Up GOTO ShiftUp" LINE198="X; CALL GParallelDown" LINE199="X; GOTO Read" LINE2=# This Archon configuration file is for the WaSP instrument LINE20=# ---------------------------------------- LINE200= LINE201=# ---------------------------------------- LINE202=ShiftUp: LINE203=# ---------------------------------------- LINE204="X; CALL GParallelUp" LINE205= LINE206=# ---------------------------------------- LINE207=Read: LINE208=# ---------------------------------------- LINE209="X; IF !LoopBack GOTO CCDROIRead" LINE21=INIT\t\t\t\t# initial level for states LINE210="LINE; CALL LBSerial(LBROIPixels)" LINE211="X; GOTO ROIReadFinish" LINE212=# ---------------------------------------- LINE213=CCDROIRead: LINE214=# ---------------------------------------- LINE215="LINE; CALL SkipPixel(ROIX1)" LINE216="X; CALL Pixel(ROIPixels)" LINE217=# ---------------------------------------- LINE218=ROIReadFinish: LINE219=# ---------------------------------------- LINE22="X; IF Expose GOTO DoExpose\t\t# triggers an exposure delay" LINE220="CLAMP; CLAMP(1000)" LINE221="CLAMP_; RETURN ROIGuide" LINE222= LINE223=# This is a simple split parallel shift for just the guider CCD LINE224="# 1 ms high for each phase, with 1/3 overlap" LINE225=# Charge is left in G3 of the upper vertical and G1 of the lower vertical LINE226=# Still need to know integrating phases LINE227=# ---------------------------------------- LINE228=GParallelSplit: LINE229=# ---------------------------------------- LINE23="X; IF ScienceReadout GOTO DoScienceReadout\t# triggers science array readout" LINE230="G1HG3H; X(66599)\t# 666 us state" LINE231="G2HG2H; X(33299)\t# 333 us state" LINE232="G1LG3L; X(33299)\t# 333 us state" LINE233="G3HG1H; X(33299)\t# 333 us state" LINE234="G2LG2L; X(66599)\t# 666 us state" LINE235="X; RETURN GParallelSplit" LINE236= LINE237=# ---------------------------------------- LINE238=GParallelUp: LINE239=# ---------------------------------------- LINE24="X; GOTO Start" LINE240=G1UG1B LINE241=G2UG2B LINE242="G3UG3B; RETURN GParallelUp" LINE243= LINE244=# ---------------------------------------- LINE245=GParallelDown: LINE246=# ---------------------------------------- LINE247=G3UG3B LINE248=G2UG2B LINE249="G1UG1B; RETURN GParallelDown" LINE25= LINE250= LINE251=# This is a simple split parallel shift for just the guider CCD LINE252=# ---------------------------------------- LINE253=FParallelSplit: LINE254=# ---------------------------------------- LINE255=F1UF3B LINE256=F2UF2B LINE257="F3UF1B; RETURN FParallelSplit" LINE258= LINE259=# This sweeps out the unwanted pixels to get to the ROI LINE26=# ---------------------------------------- LINE260=# ---------------------------------------- LINE261=GSweepU: LINE262=# ---------------------------------------- LINE263=G1UG1B LINE264=G2UG2B LINE265=G3UG3B LINE266="X; CALL ClearSerialShift(Pixels)" LINE267="X; RETURN GSweepU" LINE268= LINE269=# ---------------------------------------- LINE27=DoExpose: LINE270=GSweepD: LINE271=# ---------------------------------------- LINE272=G3UG3B LINE273=G2UG2B LINE274=G1UG1B LINE275="X; CALL ClearSerialShift(Pixels)" LINE276="X; RETURN GSweepD" LINE277= LINE278=# ---------------------------------------- LINE279=GSerial: LINE28=# ---------------------------------------- LINE280=# ---------------------------------------- LINE281="RGHIGH; X(RGH)" LINE282="RGLOW; X(RGL)" LINE283="X; CALL HorizontalShift(HBin)" LINE284="X; X(SHP)" LINE285="SWLOW; X(SWL)" LINE286="SWHIGH; X(SWH)" LINE287="X; RETURN GSerial" LINE288= LINE289=# ---------------------------------------- LINE29="X; Expose--\t\t\t\t# don't trigger another exposure" LINE290=FSerial: LINE291=# ---------------------------------------- LINE292="RGHIGH; X(RGH)" LINE293="RGLOW; X(RGL)" LINE294="X; CALL HorizontalShift" LINE295=# PIXEL LINE296="X; X(SHP)" LINE297="SWLOW; X(SWL)" LINE298="SWHIGH; X(SWH)" LINE299="X; RETURN FSerial" LINE3="# which contains one guide CCD, one focus CCD, and one science CCD" LINE30="X; IF Testing GOTO DoTesting\t\t# check for test routines" LINE300= LINE301=# ---------------------------------------- LINE302=SkipPixel: LINE303=# ---------------------------------------- LINE304="RGHIGH; X(RGH)" LINE305="RGLOW; X(RGL)" LINE306="X; CALL HorizontalShift" LINE307="X; X(SHP)" LINE308="SWLOW; X(SWL)" LINE309="SWHIGH; X(SHD)" LINE31="OPENSHUTTER\t\t\t# INT goes high, sets BUFnRETIMESTAMP" LINE310="X; RETURN SkipPixel" LINE311= LINE312=# ---------------------------------------- LINE313=Pixel: LINE314=# ---------------------------------------- LINE315="RGHIGH; X(RGH)" LINE316="RGLOW; X(RGL)" LINE317="X; CALL HorizontalShift(HBin)" LINE318=# PIXEL LINE319="X; X(SHP)" LINE32= LINE320="SWLOW; X(SWL)" LINE321="SWHIGH; X(SHD)" LINE322="X; RETURN Pixel" LINE323= LINE324=# ---------------------------------------- LINE325=HorizontalShift: LINE326=# ---------------------------------------- LINE327="S2LOW; X(ST)" LINE328="S3HIGH; X(ST)" LINE329="S1LOW; X(ST)" LINE33="# Drop down to Exposure routine, which waits for exposure delay" LINE330="S2HIGH; X(ST)" LINE331="S3LOW; X(ST)" LINE332="S1HIGH; X(ST)" LINE333="X; RETURN HorizontalShift" LINE334= LINE335=# ---------------------------------------- LINE336=LBSerial: LINE337=# ---------------------------------------- LINE338="X; CALL OnePix" LINE339="X; CALL TwoPix" LINE34= LINE340="X; RETURN LBSerial" LINE341= LINE342=# ---------------------------------------- LINE343=OnePix: LINE344=# ---------------------------------------- LINE345=PIXEL LINE346="ZERO; X(49)" LINE347="ONE; X(49)" LINE348="X; RETURN OnePix" LINE349= LINE35="# Science exposure time is determined by an integral number of guide frames," LINE350=# ---------------------------------------- LINE351=TwoPix: LINE352=# ---------------------------------------- LINE353=PIXEL LINE354="ZERO; X(49)" LINE355="TWO; X(49)" LINE356="X; RETURN TwoPix" LINE357= LINE358=# The following group of state changes make up the line transfer sequence LINE359=# ---------------------------------------- LINE36="# which is stored in the parameter GuideFrames, unless UseGuideTiming is clear." LINE360=DoLineTransfer: LINE361=# ---------------------------------------- LINE362=# LINE363=AB1_L LINE364=AB2_H LINE365=AB3_H LINE366="AB4_L; X(Tdrt)" LINE367=# LINE368=AB1_L LINE369=AB2_H LINE37=# When UseGuideTiming is clear then exptime represents the science exposure time LINE370=AB3_H LINE371="AB4_H; X(Toi)" LINE372=# LINE373=AB1_L LINE374=AB2_L LINE375=AB3_H LINE376="AB4_H; X(Toi)" LINE377=# LINE378=AB1_H LINE379=AB2_L LINE38=# and no guide or focus frames will be transmitted. LINE380=AB3_H LINE381="AB4_H; X(Toi)" LINE382=# LINE383=AB1_H LINE384=AB2_L LINE385=AB3_L LINE386="AB4_H; X(Toi)" LINE387=# LINE388=AB1_H LINE389=AB2_H LINE39= LINE390=AB3_L LINE391="AB4_H; X(Toi)" LINE392=# LINE393=AB1_H LINE394=AB2_H LINE395=AB3_L LINE396="AB4_L; X(Toi)" LINE397=# LINE398=AB1_H LINE399=AB2_H LINE4=# ---------------------------------------- LINE40=# ---------------------------------------- LINE400=AB3_H LINE401="AB4_L; X(Toi)" LINE402=# LINE403=AB1_L LINE404=AB2_H LINE405=AB3_H LINE406="AB4_L; X(Toi)" LINE407=# LINE408="X; RETURN DoLineTransfer" LINE409= LINE41=Exposure: LINE410=# The following group of state changes make up the line transfer sequence LINE411=# Just like the previous (DoLineTransfer) but sets only those states that are LINE412=# required to change. LINE413=# ---------------------------------------- LINE414=PTransferShort: LINE415=# ---------------------------------------- LINE416=# LINE417=AB1_L LINE418=AB2_H LINE419=AB3_H LINE42=# ---------------------------------------- LINE420="AB4_L; X(Tdrt)" LINE421=# LINE422="AB4_H; X(Toi)" LINE423=# LINE424="AB2_L; X(Toi)" LINE425=# LINE426="AB1_H; X(Toi)" LINE427=# LINE428="AB3_L; X(Toi)" LINE429=# LINE43="X; CALL ExposureDelay\t\t\t# exposure delay" LINE430="AB2_H; X(Toi)" LINE431=# LINE432="AB4_L; X(Toi)" LINE433=# LINE434="AB3_H; X(Toi)" LINE435=# LINE436="AB1_L; X(Toi)" LINE437=# LINE438="X; RETURN PTransferShort" LINE439= LINE44="X; IF GuideFrames GOTO DoGuideReadout\t# science exposure is multiple of guide frames" LINE440=# This shifts the parallel charge one pixel to the closest serial register LINE441="# for clearing purposes, so it runs as quickly as possible" LINE442=# ---------------------------------------- LINE443=ClearParallelSplit: LINE444=# ---------------------------------------- LINE445=P1_L LINE446=P2_H LINE447=P3_H LINE448="P4_L;\tX(Toi)" LINE449="P4_H;\tX(Toi)" LINE45="X; GOTO Start\t\t\t# otherwise no guide/focus readout" LINE450="P2_L;\tX(Toi)" LINE451="P1_H;\tX(Toi)" LINE452="P3_L;\tX(Toi)" LINE453="P2_H;\tX(Toi)" LINE454="P4_L;\tX(Toi)" LINE455="P3_H;\tX(Toi)" LINE456="P1_L;\tX(Toi)" LINE457="X;RETURN ClearParallelSplit" LINE458= LINE459=# ---------------------------------------- LINE46= LINE460=SerialOutputClocking: LINE461=# ---------------------------------------- LINE462=RPHI1_H LINE463=RPHI2_L LINE464=RPHI3_L LINE465=SW_L LINE466="PHIR_L;\tX(5)" LINE467=# LINE468=RPHI1_L LINE469=RPHI2_H LINE47="# exposure time delay, keeps all states for number of msec specified by exptime parameter" LINE470=RPHI3_L LINE471=SW_L LINE472="PHIR_L;\tX(5)" LINE473=# LINE474=RPHI1_L LINE475=RPHI2_H LINE476=RPHI3_L LINE477=SW_L LINE478="PHIR_H;\tX(5)" LINE479=# LINE48=# ---------------------------------------- LINE480=RPHI1_L LINE481=RPHI2_L LINE482=RPHI3_H LINE483=SW_H LINE484="PHIR_L;\tX(5)" LINE485=# LINE486=PIXEL LINE487=PIXEL_ LINE488=# LINE489=RPHI1_L LINE49=ExposureDelay: LINE490=RPHI2_L LINE491=RPHI3_L LINE492=SW_L LINE493="PHIR_L;\tX(75)" LINE494= LINE495="X; RETURN SerialOutputClocking" LINE496= LINE497=# This section is for various tests that might be triggered after an exposure. LINE498="# It allows for tests to be triggered in the same way as exposures (Expose=1)" LINE499=# while branching to the specific requested test which may have its own set LINE5= LINE50=# ---------------------------------------- LINE500=# of parameters. LINE501=# ---------------------------------------- LINE502=DoTesting: LINE503=# ---------------------------------------- LINE504="X; IF DhTest GOTO DoDhTest" LINE505= LINE506=# ---------------------------------------- LINE507=DoDhTest: LINE508=# ---------------------------------------- LINE509="X; DhTest--" LINE51="X; CALL MilliSec(exptime)" LINE510="INT(1); INT_\t\t\t# trigger scope" LINE511="#X; CALL DoLineTransfer" LINE512="X; CALL ClearParallelSplit" LINE513="X; GOTO Start" LINE514= LINE52="X; RETURN ExposureDelay" LINE53=# This routine waits for 1 msec LINE54=# ---------------------------------------- LINE55=MilliSec: LINE56=# ---------------------------------------- LINE57="X; X(99998)" LINE58="X; RETURN MilliSec" LINE59= LINE6=# ---------------------------------------- LINE60=# ---------------------------------------- LINE61=DoScienceReadout: LINE62=# ---------------------------------------- LINE63="X; ScienceReadout--\t\t\t# don't do it again" LINE64="X; CALL SerialOutputClocking\t\t# initial sweep-out (datasheet p.15)" LINE65="FRAME; CALL ScienceRead(SplitLines)" LINE66="X; GOTO Start" LINE67= LINE68=# ---------------------------------------- LINE69=ScienceRead: LINE7=# Guide/Focus CCDs: LINE70=# ---------------------------------------- LINE71="X; CALL DoLineTransfer" LINE72="X; IF !LoopBack GOTO CCDScienceRead" LINE73="LINE; CALL LBSerial(LBPixels)\t\t# loopback" LINE74="X; GOTO ScienceReadFinish" LINE75= LINE76=# ---------------------------------------- LINE77=CCDScienceRead: LINE78=# ---------------------------------------- LINE79="LINE; CALL SerialOutputClocking(Pixels)" LINE8=# Binned 2x2 image size: 1036 x 1032 LINE80=# ---------------------------------------- LINE81=ScienceReadFinish: LINE82=# ---------------------------------------- LINE83="CLAMP; CLAMP(1000)" LINE84="CLAMP_; RETURN ScienceRead" LINE85= LINE86=# ---------------------------------------- LINE87=DoGuideReadout: LINE88=# ---------------------------------------- LINE89="X; GuideFrames--" LINE9=# Unbinned image size: 2072 x 2064 LINE90="X; IF !BinGuide GOTO NotBinned\t\t# go call GuideRead" LINE91="FRAME; CALL BinnedGuideRead(SplitBinLines)\t# readout guider in binned mode" LINE92="X; BinGuide--" LINE93="X; GOTO GRDone" LINE94=# ---------------------------------------- LINE95=NotBinned: LINE96=# ---------------------------------------- LINE97="FRAME; CALL GuideRead" LINE98= LINE99=# ---------------------------------------- LINECOUNT=3072 LINES=515 MOD10\ENABLE1=1 MOD10\ENABLE2=1 MOD10\ENABLE3=1 MOD10\ENABLE4=1 MOD10\ENABLE5=1 MOD10\ENABLE6=1 MOD10\ENABLE7=1 MOD10\ENABLE8=1 MOD10\FASTSLEWRATE1=Iphi_slew_fast MOD10\FASTSLEWRATE2=Iphi_slew_fast MOD10\FASTSLEWRATE3=Iphi_slew_fast MOD10\FASTSLEWRATE4=Iphi_slew_fast MOD10\FASTSLEWRATE5=Iphi_slew_fast MOD10\FASTSLEWRATE6=Iphi_slew_fast MOD10\FASTSLEWRATE7=Iphi_slew_fast MOD10\FASTSLEWRATE8=Iphi_slew_fast MOD10\LABEL1=CD3 MOD10\LABEL2=AB4 MOD10\LABEL3=CD4 MOD10\LABEL4=AB3 MOD10\LABEL5=CD2 MOD10\LABEL6=AB1 MOD10\LABEL7=CD1 MOD10\LABEL8=AB2 MOD10\SLOWSLEWRATE1=Iphi_slew_slow MOD10\SLOWSLEWRATE2=Iphi_slew_slow MOD10\SLOWSLEWRATE3=Iphi_slew_slow MOD10\SLOWSLEWRATE4=Iphi_slew_slow MOD10\SLOWSLEWRATE5=Iphi_slew_slow MOD10\SLOWSLEWRATE6=Iphi_slew_slow MOD10\SLOWSLEWRATE7=Iphi_slew_slow MOD10\SLOWSLEWRATE8=Iphi_slew_slow MOD11\DIO_DIR1=0 MOD11\DIO_DIR2=0 MOD11\DIO_DIR3=0 MOD11\DIO_DIR4=0 MOD11\DIO_LABEL1= MOD11\DIO_LABEL2= MOD11\DIO_LABEL3= MOD11\DIO_LABEL4= MOD11\DIO_POWER=0 MOD11\DIO_SOURCE1=0 MOD11\DIO_SOURCE2=0 MOD11\DIO_SOURCE3=0 MOD11\DIO_SOURCE4=0 MOD11\LVDS_LABEL1= MOD11\LVDS_LABEL10= MOD11\LVDS_LABEL11= MOD11\LVDS_LABEL12= MOD11\LVDS_LABEL13= MOD11\LVDS_LABEL14= MOD11\LVDS_LABEL15= MOD11\LVDS_LABEL16= MOD11\LVDS_LABEL2= MOD11\LVDS_LABEL3= MOD11\LVDS_LABEL4= MOD11\LVDS_LABEL5= MOD11\LVDS_LABEL6= MOD11\LVDS_LABEL7= MOD11\LVDS_LABEL8= MOD11\LVDS_LABEL9= MOD2\ENABLE1=0 MOD2\ENABLE2=0 MOD2\ENABLE3=0 MOD2\ENABLE4=0 MOD2\ENABLE5=0 MOD2\ENABLE6=0 MOD2\ENABLE7=0 MOD2\ENABLE8=0 MOD2\FASTSLEWRATE1=100 MOD2\FASTSLEWRATE2=100 MOD2\FASTSLEWRATE3=100 MOD2\FASTSLEWRATE4=100 MOD2\FASTSLEWRATE5=100 MOD2\FASTSLEWRATE6=100 MOD2\FASTSLEWRATE7=100 MOD2\FASTSLEWRATE8=100 MOD2\LABEL1=G_A1(RL1) MOD2\LABEL2=G_A1(RL2) MOD2\LABEL3=F_A1(RL2) MOD2\LABEL4=F_A2(RL1) MOD2\LABEL5=F_A2(RL2) MOD2\LABEL6=F_A3(RL1) MOD2\LABEL7=F_A3(RL2) MOD2\LABEL8=F_A1(RL1) MOD2\SLOWSLEWRATE1=1 MOD2\SLOWSLEWRATE2=1 MOD2\SLOWSLEWRATE3=1 MOD2\SLOWSLEWRATE4=1 MOD2\SLOWSLEWRATE5=1 MOD2\SLOWSLEWRATE6=1 MOD2\SLOWSLEWRATE7=1 MOD2\SLOWSLEWRATE8=1 MOD3\ENABLE1=0 MOD3\ENABLE2=0 MOD3\ENABLE3=0 MOD3\ENABLE4=0 MOD3\ENABLE5=0 MOD3\ENABLE6=0 MOD3\ENABLE7=0 MOD3\ENABLE8=0 MOD3\FASTSLEWRATE1=100 MOD3\FASTSLEWRATE2=100 MOD3\FASTSLEWRATE3=100 MOD3\FASTSLEWRATE4=100 MOD3\FASTSLEWRATE5=100 MOD3\FASTSLEWRATE6=100 MOD3\FASTSLEWRATE7=100 MOD3\FASTSLEWRATE8=100 MOD3\LABEL1=FG_RG MOD3\LABEL2=FG_SW MOD3\LABEL3=FG_S2(RL2) MOD3\LABEL4=FG_S2(RL1) MOD3\LABEL5=G_A3(RL1) MOD3\LABEL6=G_A3(RL2) MOD3\LABEL7=G_A2(RL1) MOD3\LABEL8=G_A2(RL2) MOD3\SLOWSLEWRATE1=1 MOD3\SLOWSLEWRATE2=1 MOD3\SLOWSLEWRATE3=1 MOD3\SLOWSLEWRATE4=1 MOD3\SLOWSLEWRATE5=1 MOD3\SLOWSLEWRATE6=1 MOD3\SLOWSLEWRATE7=1 MOD3\SLOWSLEWRATE8=1 MOD4\ENABLE1=1 MOD4\ENABLE2=1 MOD4\ENABLE3=1 MOD4\ENABLE4=1 MOD4\ENABLE5=1 MOD4\ENABLE6=1 MOD4\ENABLE7=1 MOD4\ENABLE8=1 MOD4\FASTSLEWRATE1=100 MOD4\FASTSLEWRATE2=100 MOD4\FASTSLEWRATE3=100 MOD4\FASTSLEWRATE4=100 MOD4\FASTSLEWRATE5=100 MOD4\FASTSLEWRATE6=100 MOD4\FASTSLEWRATE7=100 MOD4\FASTSLEWRATE8=100 MOD4\LABEL1=FG_S3(L2) MOD4\LABEL2=FG_S3(L1) MOD4\LABEL3=FG_S3(R2) MOD4\LABEL4=FG_S3(R1) MOD4\LABEL5=FG_S1(L2) MOD4\LABEL6=FG_S1(R1) MOD4\LABEL7=FG_S1(R2) MOD4\LABEL8=FG_S1(L1) MOD4\SLOWSLEWRATE1=1 MOD4\SLOWSLEWRATE2=1 MOD4\SLOWSLEWRATE3=1 MOD4\SLOWSLEWRATE4=1 MOD4\SLOWSLEWRATE5=1 MOD4\SLOWSLEWRATE6=1 MOD4\SLOWSLEWRATE7=1 MOD4\SLOWSLEWRATE8=1 MOD5\CLAMP1=0.0 MOD5\CLAMP2=0.0 MOD5\CLAMP3=0.0 MOD5\CLAMP4=0.0 MOD5\PREAMPGAIN=0 MOD6\CLAMP1=0.0 MOD6\CLAMP2=0.0 MOD6\CLAMP3=0.0 MOD6\CLAMP4=0.0 MOD6\PREAMPGAIN=0 MOD8\HVHC_ENABLE1=1 MOD8\HVHC_ENABLE2=1 MOD8\HVHC_ENABLE3=1 MOD8\HVHC_ENABLE4=1 MOD8\HVHC_ENABLE5=1 MOD8\HVHC_ENABLE6=1 MOD8\HVHC_IL1=0 MOD8\HVHC_IL2=0 MOD8\HVHC_IL3=0 MOD8\HVHC_IL4=0 MOD8\HVHC_IL5=0 MOD8\HVHC_IL6=0 MOD8\HVHC_LABEL1=RGL MOD8\HVHC_LABEL2=RGH MOD8\HVHC_LABEL3=OD4 MOD8\HVHC_LABEL4=OD1 MOD8\HVHC_LABEL5=OD2 MOD8\HVHC_LABEL6=OD3 MOD8\HVHC_ORDER1=0 MOD8\HVHC_ORDER2=0 MOD8\HVHC_ORDER3=0 MOD8\HVHC_ORDER4=0 MOD8\HVHC_ORDER5=0 MOD8\HVHC_ORDER6=0 MOD8\HVHC_V1=0.0 MOD8\HVHC_V2=0.0 MOD8\HVHC_V3=0.0 MOD8\HVHC_V4=0.0 MOD8\HVHC_V5=0.0 MOD8\HVHC_V6=0.0 MOD8\HVLC_LABEL1=RDG4 MOD8\HVLC_LABEL10=RDH1 MOD8\HVLC_LABEL11=RDE2 MOD8\HVLC_LABEL12=RDF2 MOD8\HVLC_LABEL13=RDH4 MOD8\HVLC_LABEL14=OG1 MOD8\HVLC_LABEL15=OG2 MOD8\HVLC_LABEL16=OG3 MOD8\HVLC_LABEL17=OG4 MOD8\HVLC_LABEL18=DD12 MOD8\HVLC_LABEL19=RDE1 MOD8\HVLC_LABEL2=RDF4 MOD8\HVLC_LABEL20=DD34 MOD8\HVLC_LABEL21=RDF1 MOD8\HVLC_LABEL22=DG34 MOD8\HVLC_LABEL23=RDG1 MOD8\HVLC_LABEL24=DG12 MOD8\HVLC_LABEL3=RDE4 MOD8\HVLC_LABEL4=RDH3 MOD8\HVLC_LABEL5=RDG3 MOD8\HVLC_LABEL6=RDF3 MOD8\HVLC_LABEL7=RDE3 MOD8\HVLC_LABEL8=RDH2 MOD8\HVLC_LABEL9=RDG2 MOD8\HVLC_ORDER1=0 MOD8\HVLC_ORDER10=0 MOD8\HVLC_ORDER11=0 MOD8\HVLC_ORDER12=0 MOD8\HVLC_ORDER13=0 MOD8\HVLC_ORDER14=0 MOD8\HVLC_ORDER15=0 MOD8\HVLC_ORDER16=0 MOD8\HVLC_ORDER17=0 MOD8\HVLC_ORDER18=0 MOD8\HVLC_ORDER19=0 MOD8\HVLC_ORDER2=0 MOD8\HVLC_ORDER20=0 MOD8\HVLC_ORDER21=0 MOD8\HVLC_ORDER22=0 MOD8\HVLC_ORDER23=0 MOD8\HVLC_ORDER24=0 MOD8\HVLC_ORDER3=0 MOD8\HVLC_ORDER4=0 MOD8\HVLC_ORDER5=0 MOD8\HVLC_ORDER6=0 MOD8\HVLC_ORDER7=0 MOD8\HVLC_ORDER8=0 MOD8\HVLC_ORDER9=0 MOD8\HVLC_V1=0.0 MOD8\HVLC_V10=0.0 MOD8\HVLC_V11=0.0 MOD8\HVLC_V12=0.0 MOD8\HVLC_V13=0.0 MOD8\HVLC_V14=0.0 MOD8\HVLC_V15=0.0 MOD8\HVLC_V16=0.0 MOD8\HVLC_V17=0.0 MOD8\HVLC_V18=0.0 MOD8\HVLC_V19=0.0 MOD8\HVLC_V2=0.0 MOD8\HVLC_V20=0.0 MOD8\HVLC_V21=0.0 MOD8\HVLC_V22=0.0 MOD8\HVLC_V23=0.0 MOD8\HVLC_V24=0.0 MOD8\HVLC_V3=0.0 MOD8\HVLC_V4=0.0 MOD8\HVLC_V5=0.0 MOD8\HVLC_V6=0.0 MOD8\HVLC_V7=0.0 MOD8\HVLC_V8=0.0 MOD8\HVLC_V9=0.0 MOD9\ENABLE1=1 MOD9\ENABLE2=1 MOD9\ENABLE3=1 MOD9\ENABLE4=1 MOD9\ENABLE5=1 MOD9\ENABLE6=1 MOD9\ENABLE7=1 MOD9\ENABLE8=1 MOD9\FASTSLEWRATE1=100 MOD9\FASTSLEWRATE2=100 MOD9\FASTSLEWRATE3=100 MOD9\FASTSLEWRATE4=100 MOD9\FASTSLEWRATE5=100 MOD9\FASTSLEWRATE6=100 MOD9\FASTSLEWRATE7=100 MOD9\FASTSLEWRATE8=100 MOD9\LABEL1=TG-AD MOD9\LABEL2=SW-EFGH MOD9\LABEL3=R3GH MOD9\LABEL4=R2FG MOD9\LABEL5=R1EH MOD9\LABEL6=R1FG MOD9\LABEL7=R2EH MOD9\LABEL8=R3EF MOD9\SLOWSLEWRATE1=1 MOD9\SLOWSLEWRATE2=1 MOD9\SLOWSLEWRATE3=1 MOD9\SLOWSLEWRATE4=1 MOD9\SLOWSLEWRATE5=1 MOD9\SLOWSLEWRATE6=1 MOD9\SLOWSLEWRATE7=1 MOD9\SLOWSLEWRATE8=1 PARAMETER0="Testing=0" PARAMETER1="UseGuideTiming=0" PARAMETER10="HBin=2" PARAMETER11="VBin=2" PARAMETER12="SplitLines=3072" PARAMETER13="SplitBinLines=516" PARAMETER14="Pixels=3080" PARAMETER15="BinPixels=1032" PARAMETER16="ROIX1=0" PARAMETER17="ROIY1=0" PARAMETER18="ROILines=10" PARAMETER19="ROIPixels=10" PARAMETER2="DhTest=0" PARAMETER20="ST=19" PARAMETER21="RGH=30" PARAMETER22="RGL=30" PARAMETER23="SWH=30" PARAMETER24="SWL=30" PARAMETER25="SHP=30" PARAMETER26="SHD=30" PARAMETER27="Up=0" PARAMETER28="LoopBack=0" PARAMETER29="LBBinPixels= 516" PARAMETER3="Expose=0" PARAMETER30="LBROIPixels=5" PARAMETER31="LBPixels=1032" PARAMETER32="Toi=2496" PARAMETER33="Tdrt=2496" PARAMETER34="cpol=1000" PARAMETER4="FocusReadout=0" PARAMETER5="ScienceReadout=0" PARAMETER6="GuideFrames=0" PARAMETER7="BinGuide=0" PARAMETER8="exptime=0" PARAMETER9="SweepCount=0" PARAMETERS=35 PIXELCOUNT=3080 RAWENABLE=0 RAWENDLINE=3 RAWSAMPLES=10000 RAWSEL=0 RAWSTARTLINE=2 RAWSTARTPIXEL=1 SAMPLEMODE=1 SHD1=80 SHD2=90 SHP1=10 SHP2=20 STATE0\CONTROL="0,0" STATE0\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD11=",1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,1,1,1,1,1,1,1,1" STATE0\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\MOD5="1,0" STATE0\MOD6="1,0" STATE0\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE0\NAME=RESET STATE1\CONTROL="0,3F" STATE1\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE1\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\MOD5="0,1" STATE1\MOD6="0,1" STATE1\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE1\NAME=INIT STATE10\CONTROL="0,3E" STATE10\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE10\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\MOD5="0,1" STATE10\MOD6="0,1" STATE10\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE10\NAME=INT_ STATE11\CONTROL="1,3E" STATE11\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE11\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\MOD5="0,1" STATE11\MOD6="0,1" STATE11\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE11\NAME=OPENSHUTTER STATE12\CONTROL="0,3E" STATE12\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE12\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\MOD5="0,1" STATE12\MOD6="0,1" STATE12\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE12\NAME=CLOSESHUTTER STATE13\CONTROL="0,F" STATE13\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE13\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE13\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE13\MOD5="0,1" STATE13\MOD6="0,1" STATE13\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE13\NAME=A1UA3B STATE14\CONTROL="0,F" STATE14\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE14\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE14\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE14\MOD5="0,1" STATE14\MOD6="0,1" STATE14\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE14\NAME=A2UA2B STATE15\CONTROL="0,F" STATE15\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE15\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE15\MOD5="0,1" STATE15\MOD6="0,1" STATE15\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE15\NAME=A3UA1B STATE16\CONTROL="0,F" STATE16\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE16\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE16\MOD5="0,1" STATE16\MOD6="0,1" STATE16\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE16\NAME=G1HG3H STATE17\CONTROL="0,F" STATE17\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE17\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE17\MOD5="0,1" STATE17\MOD6="0,1" STATE17\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE17\NAME=G2HG2H STATE18\CONTROL="0,F" STATE18\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE18\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE18\MOD5="0,1" STATE18\MOD6="0,1" STATE18\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE18\NAME=G3HG1H STATE19\CONTROL="0,3F" STATE19\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE19\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\MOD5="0,1" STATE19\MOD6="0,1" STATE19\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE19\NAME=G1LG3L STATE2\CONTROL="0,3F" STATE2\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD11=",1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,,1,1,1,1,1,1,1,1,1" STATE2\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\MOD5="0,1" STATE2\MOD6="0,1" STATE2\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE2\NAME=X STATE20\CONTROL="0,3F" STATE20\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE20\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\MOD5="0,1" STATE20\MOD6="0,1" STATE20\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE20\NAME=G2LG2L STATE21\CONTROL="0,3F" STATE21\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE21\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\MOD5="0,1" STATE21\MOD6="0,1" STATE21\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE21\NAME=G3LG1L STATE22\CONTROL="0,F" STATE22\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE22\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE22\MOD5="0,1" STATE22\MOD6="0,1" STATE22\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE22\NAME=G1UG1B STATE23\CONTROL="0,F" STATE23\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE23\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE23\MOD5="0,1" STATE23\MOD6="0,1" STATE23\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE23\NAME=G2UG2B STATE24\CONTROL="0,F" STATE24\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE24\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE24\MOD5="0,1" STATE24\MOD6="0,1" STATE24\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE24\NAME=G3UG3B STATE25\CONTROL="0,F" STATE25\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE25\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE25\MOD5="0,1" STATE25\MOD6="0,1" STATE25\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE25\NAME=F1UF3B STATE26\CONTROL="0,F" STATE26\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE26\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE26\MOD5="0,1" STATE26\MOD6="0,1" STATE26\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE26\NAME=F2UF2B STATE27\CONTROL="0,F" STATE27\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE27\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE27\MOD5="0,1" STATE27\MOD6="0,1" STATE27\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE27\NAME=F3UF1B STATE28\CONTROL="0,F" STATE28\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE28\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE28\MOD5="0,1" STATE28\MOD6="0,1" STATE28\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE28\NAME=RGHIGH STATE29\CONTROL="0,F" STATE29\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE29\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE29\MOD5="0,1" STATE29\MOD6="0,1" STATE29\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE29\NAME=RGLOW STATE3\CONTROL="8,37" STATE3\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE3\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\MOD5="0,1" STATE3\MOD6="0,1" STATE3\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE3\NAME=PIXEL STATE30\CONTROL="0,F" STATE30\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE30\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE30\MOD5="0,1" STATE30\MOD6="0,1" STATE30\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE30\NAME=SWHIGH STATE31\CONTROL="0,F" STATE31\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE31\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE31\MOD5="0,1" STATE31\MOD6="0,1" STATE31\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE31\NAME=SWLOW STATE32\CONTROL="0,F" STATE32\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE32\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE32\MOD5="0,1" STATE32\MOD6="0,1" STATE32\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE32\NAME=S1HIGH STATE33\CONTROL="0,F" STATE33\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE33\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE33\MOD5="0,1" STATE33\MOD6="0,1" STATE33\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE33\NAME=S1LOW STATE34\CONTROL="0,F" STATE34\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE34\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE34\MOD5="0,1" STATE34\MOD6="0,1" STATE34\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE34\NAME=S2HIGH STATE35\CONTROL="0,F" STATE35\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE35\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE35\MOD5="0,1" STATE35\MOD6="0,1" STATE35\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE35\NAME=S2LOW STATE36\CONTROL="0,F" STATE36\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE36\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE36\MOD5="0,1" STATE36\MOD6="0,1" STATE36\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE36\NAME=S3HIGH STATE37\CONTROL="0,F" STATE37\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE37\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE37\MOD5="0,1" STATE37\MOD6="0,1" STATE37\MOD9=",1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1,,1,1,1,1,1" STATE37\NAME=S3LOW STATE38\CONTROL="0,31" STATE38\MOD10="0,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE38\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE38\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE38\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE38\MOD5="0,1" STATE38\MOD6="0,1" STATE38\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE38\NAME=ZERO STATE39\CONTROL="0,31" STATE39\MOD10="-1,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE39\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE39\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE39\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE39\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE39\MOD5="0,1" STATE39\MOD6="0,1" STATE39\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE39\NAME=ONE STATE4\CONTROL="0,31" STATE4\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE4\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\MOD5="0,1" STATE4\MOD6="0,1" STATE4\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE4\NAME=PIXEL_ STATE40\CONTROL="0,31" STATE40\MOD10="-2,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE40\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD3=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE40\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\MOD5="0,1" STATE40\MOD6="0,1" STATE40\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE40\NAME=TWO STATE41\CONTROL="0,3F" STATE41\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE41\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE41\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\MOD5="0,1" STATE41\MOD6="0,1" STATE41\MOD9="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE41\NAME=AB4_CD1_TG_H STATE42\CONTROL="0,3F" STATE42\MOD10="Iphi_H,1,1,Iphi_L,1,0,Iphi_L,1,1,Iphi_L,1,1,Iphi_H,1,1,Iphi_H,1,1,Iphi_L,1,0,Iphi_H,1,1" STATE42\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE42\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\MOD5="0,1" STATE42\MOD6="0,1" STATE42\MOD9="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE42\NAME=AB4_CD1_TG_L STATE43\CONTROL="0,3F" STATE43\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1" STATE43\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE43\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\MOD5="0,1" STATE43\MOD6="0,1" STATE43\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE43\NAME=AB1_CD2_H STATE44\CONTROL="0,3F" STATE44\MOD10="Iphi_H,1,0,,1,1,Iphi_L,1,1,Iphi_L,1,1,Iphi_H,1,1,Iphi_H,1,1,,1,1,Iphi_H,1,0" STATE44\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE44\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\MOD5="0,1" STATE44\MOD6="0,1" STATE44\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE44\NAME=AB2_CD3_H STATE45\CONTROL="0,3F" STATE45\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE45\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE45\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\MOD5="0,1" STATE45\MOD6="0,1" STATE45\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE45\NAME=AB2_CD3_L STATE46\CONTROL="0,3F" STATE46\MOD10=",1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,Iphi_H,1,1,Iphi_H,1,1,,1,1,,1,1" STATE46\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE46\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\MOD5="0,1" STATE46\MOD6="0,1" STATE46\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE46\NAME=AB3_CD4_L STATE47\CONTROL="0,3F" STATE47\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1" STATE47\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE47\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\MOD5="0,1" STATE47\MOD6="0,1" STATE47\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE47\NAME=AB1_H STATE48\CONTROL="0,3F" STATE48\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1" STATE48\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE48\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\MOD5="0,1" STATE48\MOD6="0,1" STATE48\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE48\NAME=AB1_M STATE49\CONTROL="0,3F" STATE49\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1" STATE49\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE49\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\MOD5="0,1" STATE49\MOD6="0,1" STATE49\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE49\NAME=AB1_L STATE5\CONTROL="4,3B" STATE5\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE5\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\MOD5="0,1" STATE5\MOD6="0,1" STATE5\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE5\NAME=LINE STATE50\CONTROL="0,3F" STATE50\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0" STATE50\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE50\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\MOD5="0,1" STATE50\MOD6="0,1" STATE50\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE50\NAME=AB2_H STATE51\CONTROL="0,3F" STATE51\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0" STATE51\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE51\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\MOD5="0,1" STATE51\MOD6="0,1" STATE51\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE51\NAME=AB2_M STATE52\CONTROL="0,3F" STATE52\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE52\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE52\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\MOD5="0,1" STATE52\MOD6="0,1" STATE52\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE52\NAME=AB2_L STATE53\CONTROL="0,3F" STATE53\MOD10=",1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1" STATE53\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE53\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\MOD5="0,1" STATE53\MOD6="0,1" STATE53\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE53\NAME=AB3_H STATE54\CONTROL="0,3F" STATE54\MOD10=",1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1" STATE54\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE54\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\MOD5="0,1" STATE54\MOD6="0,1" STATE54\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE54\NAME=AB3_M STATE55\CONTROL="0,3F" STATE55\MOD10=",1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1" STATE55\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE55\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\MOD5="0,1" STATE55\MOD6="0,1" STATE55\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE55\NAME=AB3_L STATE56\CONTROL="0,3F" STATE56\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE56\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\MOD5="0,1" STATE56\MOD6="0,1" STATE56\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE56\NAME=AB4_H STATE57\CONTROL="0,3F" STATE57\MOD10=",1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE57\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\MOD5="0,1" STATE57\MOD6="0,1" STATE57\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE57\NAME=AB4_M STATE58\CONTROL="0,3F" STATE58\MOD10=",1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE58\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\MOD5="0,1" STATE58\MOD6="0,1" STATE58\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE58\NAME=AB4_L STATE59\CONTROL="0,3F" STATE59\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE59\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE59\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\MOD5="0,1" STATE59\MOD6="0,1" STATE59\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE59\NAME=CD1_H STATE6\CONTROL="2,3D" STATE6\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE6\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\MOD5="0,1" STATE6\MOD6="0,1" STATE6\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE6\NAME=FRAME STATE60\CONTROL="0,3F" STATE60\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1" STATE60\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE60\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\MOD5="0,1" STATE60\MOD6="0,1" STATE60\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE60\NAME=CD1_M STATE61\CONTROL="0,3F" STATE61\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1" STATE61\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE61\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\MOD5="0,1" STATE61\MOD6="0,1" STATE61\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE61\NAME=CD1_L STATE62\CONTROL="0,3F" STATE62\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1" STATE62\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE62\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\MOD5="0,1" STATE62\MOD6="0,1" STATE62\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE62\NAME=CD2_H STATE63\CONTROL="0,3F" STATE63\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1" STATE63\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE63\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\MOD5="0,1" STATE63\MOD6="0,1" STATE63\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE63\NAME=CD2_M STATE64\CONTROL="0,3F" STATE64\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1" STATE64\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE64\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\MOD5="0,1" STATE64\MOD6="0,1" STATE64\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE64\NAME=CD2_L STATE65\CONTROL="0,3F" STATE65\MOD10="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE65\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\MOD5="0,1" STATE65\MOD6="0,1" STATE65\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE65\NAME=CD3_H STATE66\CONTROL="0,3F" STATE66\MOD10="Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE66\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\MOD5="0,1" STATE66\MOD6="0,1" STATE66\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE66\NAME=CD3_M STATE67\CONTROL="0,3F" STATE67\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE67\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\MOD5="0,1" STATE67\MOD6="0,1" STATE67\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE67\NAME=CD3_L STATE68\CONTROL="0,3F" STATE68\MOD10=",1,1,,1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE68\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\MOD5="0,1" STATE68\MOD6="0,1" STATE68\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE68\NAME=CD4_H STATE69\CONTROL="0,3F" STATE69\MOD10=",1,1,,1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE69\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\MOD5="0,1" STATE69\MOD6="0,1" STATE69\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE69\NAME=CD4_M STATE7\CONTROL="0,3F" STATE7\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE7\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\MOD5="1,0" STATE7\MOD6="1,0" STATE7\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE7\NAME=CLAMP STATE70\CONTROL="0,3F" STATE70\MOD10=",1,1,,1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE70\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\MOD5="0,1" STATE70\MOD6="0,1" STATE70\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE70\NAME=CD4_L STATE71\CONTROL="0,3F" STATE71\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1" STATE71\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE71\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\MOD5="0,1" STATE71\MOD6="0,1" STATE71\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE71\NAME=P1_H STATE72\CONTROL="0,3F" STATE72\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,Iphi_M,1,0,,1,1,,1,1" STATE72\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE72\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\MOD5="0,1" STATE72\MOD6="0,1" STATE72\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE72\NAME=P1_M STATE73\CONTROL="0,3F" STATE73\MOD10=",1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,,1,1,,1,1" STATE73\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE73\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\MOD5="0,1" STATE73\MOD6="0,1" STATE73\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE73\NAME=P1_L STATE74\CONTROL="0,3F" STATE74\MOD10="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0" STATE74\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE74\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\MOD5="0,1" STATE74\MOD6="0,1" STATE74\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE74\NAME=P2_H STATE75\CONTROL="0,3F" STATE75\MOD10="Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0" STATE75\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE75\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\MOD5="0,1" STATE75\MOD6="0,1" STATE75\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE75\NAME=P2_M STATE76\CONTROL="0,3F" STATE76\MOD10="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0" STATE76\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE76\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\MOD5="0,1" STATE76\MOD6="0,1" STATE76\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE76\NAME=P2_L STATE77\CONTROL="0,3F" STATE77\MOD10=",1,1,,1,1,Iphi_H,1,0,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1" STATE77\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE77\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\MOD5="0,1" STATE77\MOD6="0,1" STATE77\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE77\NAME=P3_H STATE78\CONTROL="0,3F" STATE78\MOD10=",1,1,,1,1,Iphi_M,1,0,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1" STATE78\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE78\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\MOD5="0,1" STATE78\MOD6="0,1" STATE78\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE78\NAME=P3_M STATE79\CONTROL="0,3F" STATE79\MOD10=",1,1,,1,1,Iphi_L,1,0,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1" STATE79\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE79\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\MOD5="0,1" STATE79\MOD6="0,1" STATE79\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE79\NAME=P3_L STATE8\CONTROL="0,3F" STATE8\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE8\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\MOD5="0,0" STATE8\MOD6="0,0" STATE8\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE8\NAME=CLAMP_ STATE80\CONTROL="0,3F" STATE80\MOD10=",1,1,Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_H,1,0,,1,1" STATE80\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE80\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\MOD5="0,1" STATE80\MOD6="0,1" STATE80\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE80\NAME=P4_H STATE81\CONTROL="0,3F" STATE81\MOD10=",1,1,Iphi_M,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_M,1,0,,1,1" STATE81\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE81\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\MOD5="0,1" STATE81\MOD6="0,1" STATE81\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE81\NAME=P4_M STATE82\CONTROL="0,3F" STATE82\MOD10=",1,1,Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,Iphi_L,1,0,,1,1" STATE82\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE82\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\MOD5="0,1" STATE82\MOD6="0,1" STATE82\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE82\NAME=P4_L STATE83\CONTROL="0,3F" STATE83\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE83\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\MOD5="0,1" STATE83\MOD6="0,1" STATE83\MOD9="Iphi_H,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE83\NAME=TG_H STATE84\CONTROL="0,3F" STATE84\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE84\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\MOD5="0,1" STATE84\MOD6="0,1" STATE84\MOD9="Iphi_L,1,0,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE84\NAME=TG_L STATE85\CONTROL="0,3F" STATE85\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE85\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\MOD5="0,1" STATE85\MOD6="0,1" STATE85\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE85\NAME=RPHI1_H STATE86\CONTROL="0,3F" STATE86\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE86\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\MOD5="0,1" STATE86\MOD6="0,1" STATE86\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE86\NAME=RPHI1_L STATE87\CONTROL="0,3F" STATE87\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE87\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\MOD5="0,1" STATE87\MOD6="0,1" STATE87\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE87\NAME=RPHI2_H STATE88\CONTROL="0,3F" STATE88\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE88\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\MOD5="0,1" STATE88\MOD6="0,1" STATE88\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE88\NAME=RPHI2_L STATE89\CONTROL="0,3F" STATE89\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE89\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\MOD5="0,1" STATE89\MOD6="0,1" STATE89\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE89\NAME=RPHI3_H STATE9\CONTROL="1,3E" STATE9\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE9\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\MOD5="0,1" STATE9\MOD6="0,1" STATE9\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE9\NAME=INT STATE90\CONTROL="0,3F" STATE90\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE90\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\MOD5="0,1" STATE90\MOD6="0,1" STATE90\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE90\NAME=RPHI3_L STATE91\CONTROL="0,3F" STATE91\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE91\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\MOD5="0,1" STATE91\MOD6="0,1" STATE91\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE91\NAME=SW_H STATE92\CONTROL="0,3F" STATE92\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE92\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\MOD5="0,1" STATE92\MOD6="0,1" STATE92\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE92\NAME=SW_L STATE93\CONTROL="0,3F" STATE93\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE93\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\MOD5="0,1" STATE93\MOD6="0,1" STATE93\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE93\NAME=PHIR_H STATE94\CONTROL="0,3F" STATE94\MOD10=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD11=",1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1" STATE94\MOD2=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD3=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD4=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\MOD5="0,1" STATE94\MOD6="0,1" STATE94\MOD9=",1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1,,1,1" STATE94\NAME=PHIR_L STATES=95 TAPLINE0="AD1L,1,100" TAPLINE1="AD2R,1,200" TAPLINE2="AD3L,1,300" TAPLINE3="AD4R,1,400" TAPLINE4="AD5L,1,0" TAPLINE5="AD6L,1,0" TAPLINE6="AD7L,1,0" TAPLINE7="AD8L,1,0" TAPLINES=8 TRIGOUTFORCE=0 TRIGOUTINVERT=0 TRIGOUTLEVEL=0 TRIGOUTPOWER=0 [SYSTEM] BACKPLANE_ID=002428867071B05C BACKPLANE_REV=3 BACKPLANE_TYPE=1 BACKPLANE_VERSION=1.0.742 MOD10_ID=0131AB38BE6AFA98 MOD10_REV=2 MOD10_TYPE=1 MOD10_VERSION=1.0.379 MOD11_ID=0139D54C6CCFE163 MOD11_REV=0 MOD11_TYPE=10 MOD11_VERSION=1.0.740 MOD12_ID=0000000000000000 MOD12_REV=0 MOD12_TYPE=0 MOD12_VERSION=0.0.0 MOD1_ID=0000000000000000 MOD1_REV=0 MOD1_TYPE=0 MOD1_VERSION=0.0.0 MOD2_ID=013EBA244F15DF38 MOD2_REV=3 MOD2_TYPE=1 MOD2_VERSION=1.0.719 MOD3_ID=0133480F20447125 MOD3_REV=3 MOD3_TYPE=1 MOD3_VERSION=1.0.719 MOD4_ID=013F29130CEAD146 MOD4_REV=3 MOD4_TYPE=1 MOD4_VERSION=1.0.719 MOD5_ID=013CF60C041D67E2 MOD5_REV=4 MOD5_TYPE=2 MOD5_VERSION=1.0.537 MOD6_ID=013CE6AF719B190A MOD6_REV=4 MOD6_TYPE=2 MOD6_VERSION=1.0.537 MOD7_ID=0000000000000000 MOD7_REV=0 MOD7_TYPE=0 MOD7_VERSION=0.0.0 MOD8_ID=0134BBE63AFFB7AA MOD8_REV=3 MOD8_TYPE=4 MOD8_VERSION=1.0.584 MOD9_ID=0133F56A1F40A36A MOD9_REV=2 MOD9_TYPE=1 MOD9_VERSION=1.0.379 MOD_PRESENT=7BE POWER_ID=000000AC19B4